android_kernel_modules_leno.../intel_media/common/psb_powermgmt.h

156 lines
5.2 KiB
C

/**************************************************************************
* Copyright (c) 2009, Intel Corporation.
* All Rights Reserved.
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Benjamin Defnet <benjamin.r.defnet@intel.com>
* Rajesh Poornachandran <rajesh.poornachandran@intel.com>
*
*/
#ifndef _PSB_POWERMGMT_H_
#define _PSB_POWERMGMT_H_
#include <linux/pci.h>
#include <drm/drmP.h>
#include <drm/drm_crtc.h>
#include <linux/intel_mid_pm.h>
#define OSPM_GRAPHICS_ISLAND APM_GRAPHICS_ISLAND
#ifndef CONFIG_DRM_VXD_BYT
#define OSPM_VIDEO_DEC_ISLAND APM_VIDEO_DEC_ISLAND
#endif
#define OSPM_VIDEO_ENC_ISLAND APM_VIDEO_ENC_ISLAND
#define OSPM_GL3_CACHE_ISLAND APM_GL3_CACHE_ISLAND
#define OSPM_DISPLAY_ISLAND 0x40
#ifdef CONFIG_MDFD_GL3
#define OSPM_ALL_ISLANDS ((OSPM_GRAPHICS_ISLAND) |\
(OSPM_VIDEO_ENC_ISLAND) |\
(OSPM_VIDEO_DEC_ISLAND) |\
(OSPM_GL3_CACHE_ISLAND) |\
(OSPM_DISPLAY_ISLAND))
#else
#define OSPM_ALL_ISLANDS ((OSPM_GRAPHICS_ISLAND) |\
(OSPM_VIDEO_ENC_ISLAND) |\
(OSPM_VIDEO_DEC_ISLAND) |\
(OSPM_DISPLAY_ISLAND))
#endif
/* IPC message and command defines used to enable/disable mipi panel voltages */
#define IPC_MSG_PANEL_ON_OFF 0xE9
#define IPC_CMD_PANEL_ON 1
#define IPC_CMD_PANEL_OFF 0
/* Panel presence */
#define DISPLAY_A 0x1
#define DISPLAY_B 0x2
#define DISPLAY_C 0x4
extern bool gbSuspended;
extern int lastFailedBrightness;
extern struct drm_device *gpDrmDevice;
typedef enum _UHBUsage {
OSPM_UHB_ONLY_IF_ON = 0,
OSPM_UHB_FORCE_POWER_ON,
} UHBUsage;
struct mdfld_dsi_config;
void mdfld_save_display(struct drm_device *dev);
void mdfld_dsi_dpi_set_power(struct drm_encoder *encoder, bool on);
void mdfld_dsi_dbi_set_power(struct drm_encoder *encoder, bool on);
#ifndef CONFIG_DRM_VXD_BYT
/* extern int psb_check_msvdx_idle(struct drm_device *dev); */
/* Use these functions to power down video HW for D0i3 purpose */
void ospm_apm_power_down_msvdx(struct drm_device *dev, int force_on);
void ospm_apm_power_down_topaz(struct drm_device *dev);
#endif
void ospm_power_init(struct drm_device *dev);
void ospm_post_init(struct drm_device *dev);
void ospm_power_uninit(void);
void ospm_subsystem_no_gating(struct drm_device *dev, int subsystem);
void ospm_subsystem_power_gate(struct drm_device *dev, int subsystem);
/*
* OSPM will call these functions
*/
int ospm_power_suspend(struct pci_dev *pdev, pm_message_t state);
int ospm_power_resume(struct pci_dev *pdev);
/*
* These are the functions the driver should use to wrap all hw access
* (i.e. register reads and writes)
*/
bool ospm_power_using_hw_begin(int hw_island, UHBUsage usage);
void ospm_power_using_hw_end(int hw_island);
#ifndef CONFIG_DRM_VXD_BYT
bool ospm_power_using_video_begin(int hw_island);
void ospm_power_using_video_end(int hw_island);
#endif
/*
* Use this function to do an instantaneous check for if the hw is on.
* Only use this in cases where you know the g_state_change_mutex
* is already held such as in irq install/uninstall and you need to
* prevent a deadlock situation. Otherwise use ospm_power_using_hw_begin().
*/
bool ospm_power_is_hw_on(int hw_islands);
/*
* Power up/down different hw component rails/islands
*/
void mdfld_save_display(struct drm_device *dev);
void ospm_power_island_down(int hw_islands);
int ospm_power_island_up(int hw_islands);
void ospm_suspend_graphics(void);
void ospm_power_graphics_island_down(int hw_islands);
void ospm_power_graphics_island_up(int hw_islands);
/*
* GFX-Runtime PM callbacks
*/
int psb_runtime_suspend(struct device *dev);
int psb_runtime_resume(struct device *dev);
int psb_runtime_idle(struct device *dev);
int ospm_runtime_pm_allow(struct drm_device *dev);
void ospm_runtime_pm_forbid(struct drm_device *dev);
void acquire_ospm_lock(void);
void release_ospm_lock(void);
//ASUS_BSP: [DDS] +++
#ifdef CONFIG_SUPPORT_DDS_MIPI_SWITCH
void ospm_resume_display(struct pci_dev *pdev);
void ospm_suspend_display(struct drm_device *dev);
#endif
//ASUS_BSP: [DDS] ---
/*
* If vec/ved/gfx are idle, submit a request to execute the subsystem-level
* idle callback for the device.
*/
#ifdef CONFIG_GFX_RTPM
extern void psb_ospm_post_power_down(void);
#endif
#endif /*_PSB_POWERMGMT_H_*/