[Keymap] Added Xd75 and viterbi keymaps,refactored my userspace. (#8776)

This commit is contained in:
Eric Gebhart 2020-04-28 11:58:42 +02:00 committed by GitHub
parent 23cfc4b145
commit 485a0b0bc3
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 1589 additions and 618 deletions

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@ -21,268 +21,298 @@
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[DVORAK] = LAYOUT_ergodox_wrapper(
// left hand
KC_GRV, ___NUMBER_L___, DEF_OS_LAYER_SW,
KC_LOCK, ___DVORAK_L1___, KC_LBRC,
TAB_BKTAB, ___DVORAK_L2___,
KC_LSFT, ___DVORAK_L3___, KC_LPRN,
// left hand
KC_GRV, ___NUMBER_L___, OSL(LAYERS),
KC_LOCK, ___DVORAK_L1___, LCTL(KC_C),
TAB_BKTAB, ___DVORAK_L2___,
KC_LSFT, ___DVORAK_L3___, TO(MDIA),
___ERGODOX_BOTTOM_LEFT___,
___ERGODOX_THUMB_LEFT___,
___BOTTOM_LEFT___,
___ERGODOX_THUMB_LEFT___,
// right hand
MDIA_SYMB, ___NUMBER_R___, KC_EQL,
KC_RBRC, ___DVORAK_R1___, KC_SLASH,
/* */ ___DVORAK_R2___, KC_MINUS,
KC_RPRN, ___DVORAK_R3___, KC_RSFT,
// right hand
MDIA_SYMB_KP_LAYERS, ___NUMBER_R___, KC_EQL,
LCTL(KC_V), ___DVORAK_R1___, KC_SLASH,
/* */ ___DVORAK_R2___, KC_MINUS,
TO(KEYPAD), ___DVORAK_R3___, KC_RSFT,
___ERGODOX_BOTTOM_RIGHT___,
___ERGODOX_THUMB_RIGHT___
),
___BOTTOM_RIGHT___,
___ERGODOX_THUMB_RIGHT___
),
[XMONAD] = LAYOUT_ergodox_wrapper(
// left hand
___, ___FUNC_L___, ___,
___, ___DVORAK_L1___, ___,
___, ___DVORAK_L2___,
___, ___DVORAK_L3___, ___,
// left hand
___, ___FUNC_L___, ___,
___, ___DVORAK_L1___, ___,
___, ___DVORAK_L2___,
___, ___DVORAK_L3___, ___,
___ERGODOX_BOTTOM_LEFT___,
___ERGODOX_THUMB_LEFT___,
___BOTTOM_LEFT___,
___ERGODOX_THUMB_LEFT___,
// right hand
___, ___FUNC_R___, ___,
___, ___DVORAK_R1___, ___,
/**/ ___DVORAK_R2___, ___,
___, ___DVORAK_R3___, ___,
// right hand
___, ___FUNC_R___, ___,
___, ___DVORAK_R1___, ___,
/**/ ___DVORAK_R2___, ___,
___, ___DVORAK_R3___, ___,
___ERGODOX_BOTTOM_RIGHT___,
___ERGODOX_THUMB_RIGHT___
),
___BOTTOM_RIGHT___,
___ERGODOX_THUMB_RIGHT___
),
[QWERTY] = LAYOUT_ergodox_wrapper(
// left hand
KC_GRV, ___NUMBER_L___, DEF_OS_LAYER_SW,
KC_LOCK, ___QWERTY_L1___, KC_LBRC,
TAB_BKTAB, ___QWERTY_L2___,
KC_LSFT, ___QWERTY_L3___, KC_LPRN,
KC_GRV, ___NUMBER_L___, OSL(LAYERS),
KC_LOCK, ___QWERTY_L1___, LCTL(KC_C),
TAB_BKTAB, ___QWERTY_L2___,
KC_LSFT, ___QWERTY_L3___, TO(MDIA),
___ERGODOX_BOTTOM_LEFT___,
___ERGODOX_THUMB_LEFT___,
___BOTTOM_LEFT___,
___ERGODOX_THUMB_LEFT___,
// right hand
MDIA_SYMB, ___NUMBER_R___, KC_EQL,
KC_RBRC, ___QWERTY_R1___, KC_SLASH,
/* */ ___QWERTY_R2___, KC_MINUS,
KC_RPRN, ___QWERTY_R3___, KC_RSFT,
// right hand
MDIA_SYMB_KP_LAYERS, ___NUMBER_R___, KC_EQL,
LCTL(KC_V), ___QWERTY_R1___, KC_SLASH,
/* */ ___QWERTY_R2___, KC_MINUS,
TO(KEYPAD), ___QWERTY_R3___, KC_RSFT,
___ERGODOX_BOTTOM_RIGHT___,
___ERGODOX_THUMB_RIGHT___
),
___BOTTOM_RIGHT___,
___ERGODOX_THUMB_RIGHT___
),
[COLEMAK] = LAYOUT_ergodox_wrapper(
// left hand
KC_GRV, ___NUMBER_L___, DEF_OS_LAYER_SW,
KC_LOCK, ___COLEMAK_L1___, KC_LBRC,
TAB_BKTAB, ___COLEMAK_L2___,
KC_LSFT, ___COLEMAK_L3___, KC_LPRN,
// left hand
KC_GRV, ___NUMBER_L___, OSL(LAYERS),
KC_LOCK, ___COLEMAK_L1___, LCTL(KC_C),
TAB_BKTAB, ___COLEMAK_L2___,
KC_LSFT, ___COLEMAK_L3___, TO(MDIA),
___ERGODOX_BOTTOM_LEFT___,
___ERGODOX_THUMB_LEFT___,
___BOTTOM_LEFT___,
___ERGODOX_THUMB_LEFT___,
// right hand
MDIA_SYMB, ___NUMBER_R___, KC_EQL,
KC_RBRC, ___COLEMAK_R1___, KC_SLASH,
/* */ ___COLEMAK_R2___, KC_MINUS,
KC_RPRN, ___COLEMAK_R3___, KC_RSFT,
// right hand
MDIA_SYMB_KP_LAYERS, ___NUMBER_R___, KC_EQL,
LCTL(KC_V), ___COLEMAK_R1___, KC_SLASH,
/* */ ___COLEMAK_R2___, KC_MINUS,
TO(KEYPAD), ___COLEMAK_R3___, KC_RSFT,
___ERGODOX_BOTTOM_RIGHT___,
___ERGODOX_THUMB_RIGHT___
),
___BOTTOM_RIGHT___,
___ERGODOX_THUMB_RIGHT___
),
[WORKMAN] = LAYOUT_ergodox_wrapper(
// left hand
KC_GRV, ___NUMBER_L___, DEF_OS_LAYER_SW,
KC_LOCK, ___WORKMAN_L1___, KC_LBRC,
TAB_BKTAB, ___WORKMAN_L2___,
KC_LSFT, ___WORKMAN_L3___, KC_LPRN,
// left hand
KC_GRV, ___NUMBER_L___, OSL(LAYERS),
KC_LOCK, ___WORKMAN_L1___, LCTL(KC_C),
TAB_BKTAB, ___WORKMAN_L2___,
KC_LSFT, ___WORKMAN_L3___, TO(MDIA),
___ERGODOX_BOTTOM_LEFT___,
___ERGODOX_THUMB_LEFT___,
___BOTTOM_LEFT___,
___ERGODOX_THUMB_LEFT___,
// right hand
MDIA_SYMB, ___NUMBER_R___, KC_EQL,
KC_RBRC, ___WORKMAN_R1___, KC_SLASH,
/* */ ___WORKMAN_R2___, KC_MINUS,
KC_RPRN, ___WORKMAN_R3___, KC_RSFT,
// right hand
MDIA_SYMB_KP_LAYERS, ___NUMBER_R___, KC_EQL,
LCTL(KC_V), ___WORKMAN_R1___, KC_SLASH,
/* */ ___WORKMAN_R2___, KC_MINUS,
TO(KEYPAD), ___WORKMAN_R3___, KC_RSFT,
___ERGODOX_BOTTOM_RIGHT___,
___ERGODOX_THUMB_RIGHT___
),
___BOTTOM_RIGHT___,
___ERGODOX_THUMB_RIGHT___
),
[NORMAN] = LAYOUT_ergodox_wrapper(
// left hand
KC_GRV, ___NUMBER_L___, DEF_OS_LAYER_SW,
KC_LOCK, ___NORMAN_L1___, KC_LBRC,
TAB_BKTAB, ___NORMAN_L2___,
KC_LSFT, ___NORMAN_L3___, KC_LPRN,
// left hand
KC_GRV, ___NUMBER_L___, OSL(LAYERS),
KC_LOCK, ___NORMAN_L1___, LCTL(KC_C),
TAB_BKTAB, ___NORMAN_L2___,
KC_LSFT, ___NORMAN_L3___, TO(MDIA),
___ERGODOX_BOTTOM_LEFT___,
___ERGODOX_THUMB_LEFT___,
___BOTTOM_LEFT___,
___ERGODOX_THUMB_LEFT___,
// right hand
MDIA_SYMB, ___NUMBER_R___, KC_EQL,
KC_RBRC, ___NORMAN_R1___, KC_SLASH,
/* */ ___NORMAN_R2___, KC_MINUS,
KC_RPRN, ___NORMAN_R3___, KC_RSFT,
// right hand
MDIA_SYMB_KP_LAYERS, ___NUMBER_R___, KC_EQL,
LCTL(KC_V), ___NORMAN_R1___, KC_SLASH,
/* */ ___NORMAN_R2___, KC_MINUS,
TO(KEYPAD), ___NORMAN_R3___, KC_RSFT,
___ERGODOX_BOTTOM_RIGHT___,
___ERGODOX_THUMB_RIGHT___
),
___BOTTOM_RIGHT___,
___ERGODOX_THUMB_RIGHT___
),
[DVORAK_ON_BEPO] = LAYOUT_ergodox_wrapper(
// left hand
DB_GRV, ___NUMBER_BEPO_L___, DEF_OS_LAYER_SW,
KC_LOCK, ___DVORAK_FR_L1___, DB_LBRC,
TAB_BKTAB, ___DVORAK_FR_L2___,
KC_LSFT, ___DVORAK_FR_L3___, DB_LPRN,
// left hand
DB_GRV, ___NUMBER_BEPO_L___, OSL(LAYERS),
KC_LOCK, ___DVORAK_FR_L1___, DB_LBRC,
TAB_BKTAB, ___DVORAK_FR_L2___,
KC_LSFT, ___DVORAK_FR_L3___, DB_LPRN,
___ERGODOX_BOTTOM_LEFT___,
___ERGODOX_THUMB_LEFT___,
___BOTTOM_LEFT_FR___,
___ERGODOX_THUMB_LEFT_BP___,
// right hand
MDIA_SYMB, ___NUMBER_BEPO_R___, DB_EQL,
DB_RBRC, ___DVORAK_FR_R1___, DB_SLASH,
// right hand
MDIA_SYMB_KP_LAYERS, ___NUMBER_BEPO_R___, DB_EQL,
DB_RBRC, ___DVORAK_FR_R1___, DB_SLASH,
/* */ ___DVORAK_FR_R2___, DB_MINUS,
DB_RPRN, ___DVORAK_FR_R3___, KC_RSFT,
/* */ ___DVORAK_FR_R2___, DB_MINUS,
DB_RPRN, ___DVORAK_FR_R3___, KC_RSFT,
___ERGODOX_BOTTOM_RIGHT_FR___,
___ERGODOX_THUMB_RIGHT___
),
[XMONAD_FR] = LAYOUT_ergodox_wrapper(
// left hand
___, ___FUNC_L___, ___,
___, ___DVORAK_FR_L1___, ___,
___, ___DVORAK_FR_L2___,
___, ___DVORAK_FR_L3___, ___,
___ERGODOX_BOTTOM_LEFT___,
___ERGODOX_THUMB_LEFT___,
// right hand
___, ___FUNC_R___, ___,
___, ___DVORAK_FR_R1___, ___,
/**/ ___DVORAK_FR_R2___, ___,
___, ___DVORAK_FR_R3___, ___,
___ERGODOX_BOTTOM_RIGHT_FR___,
___ERGODOX_THUMB_RIGHT___
),
___BOTTOM_RIGHT_FR___,
___ERGODOX_THUMB_RIGHT_BP___
),
[BEPO] = LAYOUT_ergodox_wrapper(
// Left hand
BP_DLR, ___SYMBOL_BEPO_L___, DEF_OS_LAYER_SW,
KC_LOCK, ___BEPO_FR_L1___, DB_LBRC,
TAB_BKTAB, ___BEPO_FR_L2___,
BP_SFT_T_ECRC, ___BEPO_FR_L3___, DB_RBRC,
// Left hand
BP_DLR, ___SYMBOL_BEPO_L___, OSL(LAYERS),
KC_LOCK, ___BEPO_FR_L1___, DB_LBRC,
TAB_BKTAB, ___BEPO_FR_L2___,
BP_SFT_T_ECRC, ___BEPO_FR_L3___, DB_RBRC,
___ERGODOX_BOTTOM_LEFT___,
___ERGODOX_THUMB_LEFT___,
___5___,
___6___,
// Right hand
MDIA_SYMB, ___SYMBOL_BEPO_R___, BP_EQL,
BP_DCRC, ___BEPO_FR_R1___, BP_W,
/* */ ___BEPO_FR_R2___, BP_CCED,
BP_C, ___BEPO_FR_R3___, KC_RSFT,
// Right hand
MDIA_SYMB_KP_LAYERS, ___SYMBOL_BEPO_R___, BP_EQL,
BP_DCRC, ___BEPO_FR_R1___, BP_W,
/* */ ___BEPO_FR_R2___, BP_CCED,
BP_C, ___BEPO_FR_R3___, KC_RSFT,
___ERGODOX_BOTTOM_RIGHT___,
___ERGODOX_THUMB_RIGHT___
),
___5___,
___6___
),
[XMONAD_FR] = LAYOUT_ergodox_wrapper(
// left hand
___, ___FUNC_L___, ___,
___, ___DVORAK_FR_L1___, ___,
___, ___DVORAK_FR_L2___,
___, ___DVORAK_FR_L3___, ___,
___BOTTOM_LEFT_FR___,
___ERGODOX_THUMB_LEFT_BP___,
// right hand
___, ___FUNC_R___, ___,
___, ___DVORAK_FR_R1___, ___,
/**/ ___DVORAK_FR_R2___, ___,
___, ___DVORAK_FR_R3___, ___,
___BOTTOM_RIGHT_FR___,
___ERGODOX_THUMB_RIGHT_BP___
),
// SYMBOLS
[SYMB] = LAYOUT_ergodox_wrapper(
// left hand
___, ___FUNC_L___, ___,
___, ___SYMBOLS_1___, ___,
___, ___SYMBOLS_2___,
___, ___SYMBOLS_3___, ___,
___ERGODOX_TRANS_BOTTOM___,
___ERGODOX_TRANS_THUMBS___,
___FUNC_1_6___, ___,
___SYMBOLS6_1___, ___,
___SYMBOLS6_2___,
___SYMBOLS6_3___, ___,
___SYMBOLS5_4___,
___6___,
// right hand
___, ___FUNC_R___, KC_F11,
___, KC_UP, ___KEYPAD_1___, KC_F12,
/**/ KC_DOWN, ___KEYPAD_2___, KC_TRNS,
___, KC_AMPR, ___KEYPAD_3___, KC_PENT,
/* */ ___KEYPAD_4___, ___,
___ERGODOX_TRANS_THUMBS___
),
// right hand
___, ___FUNC_7_12___,
___, ___SYMPAD_1___,
/**/ ___SYMPAD_2___,
___, ___SYMPAD_3___,
/**/ ___5_SYMPAD_4___,
___6___
),
[SYMB_ON_BEPO] = LAYOUT_ergodox_wrapper(
// left hand
___, ___FUNC_L___, ___,
___, ___SYMBOLS_1_BP___, ___,
___, ___SYMBOLS_2_BP___,
___, ___SYMBOLS_3_BP___, ___,
___ERGODOX_TRANS_BOTTOM___,
___ERGODOX_TRANS_THUMBS___,
// left hand
___FUNC_1_6___, ___,
___SYMBOLS6_1_BP___, ___,
___SYMBOLS6_2_BP___,
___SYMBOLS6_3_BP___, ___,
___SYMBOLS5_4_BP___,
___6___,
// right hand
___, ___FUNC_R___, KC_F11,
___, KC_UP, ___KEYPAD_1_BP___, KC_F12,
/**/ KC_DOWN, ___KEYPAD_2_BP___, KC_TRNS,
___, KC_AMPR, ___KEYPAD_3_BP___, KC_PENT,
/* */ ___KEYPAD_4_BP___, ___,
// right hand
___, ___FUNC_7_12___,
___, ___SYMPAD_1_BP___,
/**/ ___SYMPAD_2_BP___,
___, ___SYMPAD_3_BP___,
/**/ ___5_SYMPAD_4_BP___,
___6___
),
___ERGODOX_TRANS_THUMBS___
),
[KEYPAD] = LAYOUT_ergodox_wrapper(
___FUNC_1_6___, ___,
___2___, ___FUNCPAD_T___, ___, ___,
___2___, ___FUNCPAD_1___, ___,
___2___, ___FUNCPAD_2___, ___, ___,
___2___, ___FUNCPAD_3___,
___6___,
// right hand
___, ___FUNC_7_12___,
___, ___, ___KEYPAD_1___, ___,
/**/ ___, ___KEYPAD_2___, ___,
___, ___, ___KEYPAD_3___, ___,
/* */ ___KEYPAD_4___, ___,
___6___
),
[KEYPAD_ON_BEPO] = LAYOUT_ergodox_wrapper(
___FUNC_1_6___, ___,
___2___, ___FUNCPAD_T___, ___, ___,
___2___, ___FUNCPAD_1___, ___,
___2___, ___FUNCPAD_2___, ___, ___,
___2___, ___FUNCPAD_3___,
___6___,
// right hand
___, ___FUNC_7_12___,
___, ___, ___KEYPAD_1_BP___, ___,
/**/ ___, ___KEYPAD_2_BP___, ___,
___, ___, ___KEYPAD_3_BP___, ___,
/* */ ___KEYPAD_4_BP___, ___,
___6___
),
// MEDIA AND MOUSE
[MDIA] = LAYOUT_ergodox_wrapper(
// left hand
___, ___FUNC_L___, ___,
___MOUSE_BTNS_L___, ___, ___,
___, ___MOUSE_LDUR___, ___,
___, ___MWHEEL_LDUR___, XXX, ___,
___, ___, ___MOUSE_ACCL_012___,
___ERGODOX_TRANS_THUMBS___,
// left hand
___FUNC_1_6___, ___,
___MOUSE_BTNS_L___, ___, ___,
___, ___MOUSE_LDUR___, ___,
___, ___MWHEEL_LDUR___, XXX, ___,
___, ___, ___MOUSE_ACCL_012___,
___6___,
// right hand
___, ___FUNC_R___, KC_F11,
KC_VOLU, ___, ___MUTE_PLAY_STOP___, ___, KC_F12,
/* */ KC_PGUP, ___VI_ARROWS___, ___,
KC_VOLD, KC_PGDN, ___MOUSE_BTNS_R___,
___ERGODOX_TRANS_BOTTOM___,
___ERGODOX_TRANS_THUMBS___
),
// right hand
___, ___FUNC_7_12___,
___, KC_VOLU, ___MUTE_PRV_PLAY_NXT_STOP___,
/**/ KC_VOLD, ___VI_ARROWS___, ___,
___, ___, ___MOUSE_BTNS_R___,
/* */ KC_PGDN, KC_PGUP, ___3___,
___6___
),
[LAYERS] = LAYOUT_ergodox_wrapper(
// left hand
___, ___FUNC_L___, ___,
XXX, XXX, XXX, ___LAYERS_L1___, XXX, XXX,
XXX, XXX, XXX, ___LAYERS_L2___, XXX,
XXX, XXX, ___LAYERS_L3___, XXX, XXX,
___, ___, ___LAYERS_L4___,
___ERGODOX_TRANS_THUMBS___,
// left hand
___FUNC_1_6___, ___,
XXX, XXX, XXX, ___2_LAYERS_B1___, XXX, ___,
XXX, XXX, XXX, ___2_LAYERS_B2___, XXX,
XXX, XXX, ___3_LAYERS_B3___, XXX, ___,
___5___,
___6___,
// right hand
___, ___FUNC_R___, KC_F11,
KC_VOLU, ___, ___MUTE_PLAY_STOP___, ___, KC_F12,
/* */ KC_PGUP, ___VI_ARROWS___, ___,
KC_VOLD, KC_PGDN, ___MOUSE_BTNS_R___,
___ERGODOX_TRANS_BOTTOM___,
___ERGODOX_TRANS_THUMBS___
),
// right hand
___, ___FUNC_7_12___,
___, XXX, ___3_LAYERS_T_BP___, ___2___,
/**/ XXX, ___3_LAYERS_T___, ___2___,
___, XXX, ___3_LAYERS_T_CTL___, ___2___,
___5___,
___6___
),
};

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@ -0,0 +1,15 @@
#pragma once
// #define USE_I2C
/* Select hand configuration */
// #define MASTER_RIGHT
// #define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

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@ -0,0 +1,193 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_bepo.h"
#include "ericgebhart.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[DVORAK] = LAYOUT_ortho_5x14_wrapper(
KC_GRV, ___12_DVORAK_1___, KC_SLASH,
TAB_BKTAB, ___12_DVORAK_2___, KC_MINUS,
KC_LSFT, ___12_DVORAK_3___, KC_RSFT,
___ORTHO_14_BOTTOM___,
___ORTHO_14_THUMBS_BOTTOM___
),
[QWERTY] = LAYOUT_ortho_5x14_wrapper(
KC_GRV, ___12_QWERTY_1___, KC_SLASH,
TAB_BKTAB, ___12_QWERTY_2___, KC_MINUS,
KC_LSFT, ___12_QWERTY_3___, KC_RSFT,
___ORTHO_14_BOTTOM___,
___ORTHO_14_THUMBS_BOTTOM___
),
[COLEMAK] = LAYOUT_ortho_5x14_wrapper(
KC_GRV, ___12_COLEMAK_1___, KC_SLASH,
TAB_BKTAB, ___12_COLEMAK_2___, KC_MINUS,
KC_LSFT, ___12_COLEMAK_3___, KC_RSFT,
___ORTHO_14_BOTTOM___,
___ORTHO_14_THUMBS_BOTTOM___
),
[WORKMAN] = LAYOUT_ortho_5x14_wrapper(
KC_GRV, ___12_WORKMAN_1___, KC_SLASH,
TAB_BKTAB, ___12_WORKMAN_2___, KC_MINUS,
KC_LSFT, ___12_WORKMAN_3___, KC_RSFT,
___ORTHO_14_BOTTOM___,
___ORTHO_14_THUMBS_BOTTOM___
),
[NORMAN] = LAYOUT_ortho_5x14_wrapper(
KC_GRV, ___12_NORMAN_1___, KC_SLASH,
TAB_BKTAB, ___12_NORMAN_2___, KC_MINUS,
KC_LSFT, ___12_NORMAN_3___, KC_RSFT,
___ORTHO_14_BOTTOM___,
___ORTHO_14_THUMBS_BOTTOM___
),
[DVORAK_ON_BEPO] = LAYOUT_ortho_5x14_wrapper(
KC_GRV, ___12_DVORAK_B_1___, KC_SLASH,
TAB_BKTAB, ___12_DVORAK_B_2___, KC_MINUS,
KC_LSFT, ___12_DVORAK_B_3___, KC_RSFT,
___ORTHO_14_BOTTOM_FR___,
___ORTHO_14_THUMBS_BOTTOM___
),
[BEPO] = LAYOUT_ortho_5x14_wrapper(
KC_GRV, ___12_DVORAK_B_1___, KC_SLASH,
TAB_BKTAB, ___12_DVORAK_B_2___, KC_MINUS,
KC_LSFT, ___12_DVORAK_B_3___, KC_RSFT,
___ORTHO_14_BOTTOM_BP___,
___ORTHO_14_THUMBS_BOTTOM___
),
[XMONAD] = LAYOUT_ortho_5x14_wrapper(
___, ___12_DVORAK_1___, ___,
___, ___12_DVORAK_2___, ___,
___, ___12_DVORAK_3___, ___,
___14___,
___14___
),
[XMONAD_FR] = LAYOUT_ortho_5x14_wrapper(
___, ___12_DVORAK_B_1___, ___,
___, ___12_DVORAK_B_2___, ___,
___, ___12_DVORAK_B_3___, ___,
___14___,
___14___
),
// SYMBOLS
[SYMB] = LAYOUT_ortho_5x14_wrapper(
___14_SYMB_1___,
___14_SYMB_2___,
___14_SYMB_3___,
___14_SYMB_4___,
___14___
),
[KEYPAD] = LAYOUT_ortho_5x14_wrapper(
___14_KP_1___,
___14_KP_2___,
___14_KP_3___,
___14_KP_4___,
___14___
),
[KEYPAD_ON_BEPO] = LAYOUT_ortho_5x14_wrapper(
___14_KP_B_1___,
___14_KP_B_2___,
___14_KP_B_3___,
___14_KP_B_4___,
___14___
),
[SYMB_ON_BEPO] = LAYOUT_ortho_5x14_wrapper(
___14_SYMB_B_1___,
___14_SYMB_B_2___,
___14_SYMB_B_3___,
___14_SYMB_B_4___,
___14___
),
// MEDIA AND MOUSE
[MDIA] = LAYOUT_ortho_5x14_wrapper(
___14_MDIA_1___,
___14_MDIA_2___,
___14_MDIA_3___,
___14_MDIA_4___,
___14___
),
[LAYERS] = LAYOUT_ortho_5x14_wrapper(
___14_LAYERS_1___,
___14_LAYERS_2___,
___14_LAYERS_3___,
___14___,
___14___
),
[_RGB] = LAYOUT_ortho_5x14_wrapper(
___14_RGB_1___,
___14_RGB_2___,
___14_RGB_3___,
___14___,
___14___
),
};
/* bool process_record_user(uint16_t keycode, keyrecord_t *record) { */
/* switch (keycode) { */
/* case QWERTY: */
/* if (record->event.pressed) { */
/* set_single_persistent_default_layer(_QWERTY); */
/* } */
/* return false; */
/* break; */
/* case LOWER: */
/* if (record->event.pressed) { */
/* layer_on(_LOWER); */
/* update_tri_layer(_LOWER, _RAISE, _ADJUST); */
/* } else { */
/* layer_off(_LOWER); */
/* update_tri_layer(_LOWER, _RAISE, _ADJUST); */
/* } */
/* return false; */
/* break; */
/* case RAISE: */
/* if (record->event.pressed) { */
/* layer_on(_RAISE); */
/* update_tri_layer(_LOWER, _RAISE, _ADJUST); */
/* } else { */
/* layer_off(_RAISE); */
/* update_tri_layer(_LOWER, _RAISE, _ADJUST); */
/* } */
/* return false; */
/* break; */
/* case ADJUST: */
/* if (record->event.pressed) { */
/* layer_on(_ADJUST); */
/* } else { */
/* layer_off(_ADJUST); */
/* } */
/* return false; */
/* break; */
/* } */
/* return true; */
/* } */

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#pragma once
#undef RGBLED_NUM
#define RGBLED_NUM 6
#define RGBLIGHT_LAYERS
#undef RGBLIGHT_ANIMATIONS
//#define RGBLIGHT_HUE_STEP 8
//#define RGBLIGHT_SAT_STEP 8
// place overrides here

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/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_bepo.h"
#include "ericgebhart.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[DVORAK] = LAYOUT_ortho_5x15_wrapper(
KC_GRV, ___ORTHO_15_N___, KC_EQL,
KC_LOCK, ___13_DVORAK_1___, KC_SLASH,
TAB_BKTAB, ___13_DVORAK_2___, KC_MINUS,
KC_LSFT, ___13_DVORAK_3___, KC_RSFT,
___ORTHO_15_BOTTOM___
),
[QWERTY] = LAYOUT_ortho_5x15_wrapper(
KC_GRV, ___ORTHO_15_N___, KC_EQL,
KC_LOCK, ___13_QWERTY_1___, KC_SLASH,
TAB_BKTAB, ___13_QWERTY_2___, KC_MINUS,
KC_LSFT, ___13_QWERTY_3___, KC_RSFT,
___ORTHO_15_BOTTOM___
),
[COLEMAK] = LAYOUT_ortho_5x15_wrapper(
KC_GRV, ___ORTHO_15_N___, KC_EQL,
KC_LOCK, ___13_COLEMAK_1___, KC_SLASH,
TAB_BKTAB, ___13_COLEMAK_2___, KC_MINUS,
KC_LSFT, ___13_COLEMAK_3___, KC_RSFT,
___ORTHO_15_BOTTOM___
),
[WORKMAN] = LAYOUT_ortho_5x15_wrapper(
KC_GRV, ___ORTHO_15_N___, KC_EQL,
KC_LOCK, ___13_WORKMAN_1___, KC_SLASH,
TAB_BKTAB, ___13_WORKMAN_2___, KC_MINUS,
KC_LSFT, ___13_WORKMAN_3___, KC_RSFT,
___ORTHO_15_BOTTOM___
),
[NORMAN] = LAYOUT_ortho_5x15_wrapper(
KC_GRV, ___ORTHO_15_N___, KC_EQL,
KC_LOCK, ___13_NORMAN_1___, KC_SLASH,
TAB_BKTAB, ___13_NORMAN_2___, KC_MINUS,
KC_LSFT, ___13_NORMAN_3___, KC_RSFT,
___ORTHO_15_BOTTOM___
),
[DVORAK_ON_BEPO] = LAYOUT_ortho_5x15_wrapper(
DB_GRV, ___ORTHO_15_B_N___, DB_EQL,
KC_LOCK, ___13_DVORAK_B_1___, DB_SLASH,
TAB_BKTAB, ___13_DVORAK_B_2___, DB_MINUS,
KC_LSFT, ___13_DVORAK_B_3___, KC_RSFT,
___ORTHO_15_BOTTOM_FR___
),
[XMONAD] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_FUNC_1_12___,
___, ___13_DVORAK_1___, ___,
___, ___13_DVORAK_2___, ___,
___, ___13_DVORAK_3___, ___,
___15___
),
[XMONAD_FR] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_FUNC_1_12___,
___, ___13_DVORAK_B_1___, ___,
___, ___13_DVORAK_B_2___, ___,
___, ___13_DVORAK_B_3___, ___,
___15___
),
[BEPO] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_B_SYMB___,
KC_LOCK, ___13_BEPO_1___, BP_W,
TAB_BKTAB, ___13_BEPO_2___, BP_CCED,
BP_SFT_T_ECRC, ___13_BEPO_3___, BP_SFT_T_W,
___ORTHO_15_BOTTOM_BP___
),
// SYMBOLS
[SYMB] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_FUNC_1_12___,
___15_SYMB_1___,
___15_SYMB_2___,
___15_SYMB_3___,
___15_SYMB_4___
),
[KEYPAD] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_FUNC_1_12___,
___15_KP_1___,
___15_KP_2___,
___15_KP_3___,
___15_KP_4___
),
[KEYPAD_ON_BEPO] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_FUNC_1_12___,
___15_KP_B_1___,
___15_KP_B_2___,
___15_KP_B_3___,
___15_KP_B_4___
),
[SYMB_ON_BEPO] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_FUNC_1_12___,
___15_SYMB_B_1___,
___15_SYMB_B_2___,
___15_SYMB_B_3___,
___15_SYMB_B_4___
),
// MEDIA AND MOUSE
[MDIA] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_FUNC_1_12___,
___15_MDIA_1___,
___15_MDIA_2___,
___15_MDIA_3___,
___15_MDIA_4___
),
[LAYERS] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_FUNC_1_12___,
___15_LAYERS_1___,
___15_LAYERS_2___,
___15_LAYERS_3___,
___15___
),
[_RGB] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_FUNC_1_12___,
___15_RGB_1___,
___15_RGB_2___,
___15_RGB_3___,
___15___
),
};
/********************************************************************************/
/* Using layers to do RGB underlighting */
/********************************************************************************/
const rgblight_segment_t PROGMEM on_bepo[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 2, HSV_AZURE}
);
const rgblight_segment_t PROGMEM bepo[] = RGBLIGHT_LAYER_SEGMENTS(
{3, 2, HSV_MAGENTA}
);
const rgblight_segment_t PROGMEM dvorak[] = RGBLIGHT_LAYER_SEGMENTS(
{3, 2, HSV_AZURE}
);
const rgblight_segment_t PROGMEM media[] = RGBLIGHT_LAYER_SEGMENTS(
{5, 1, HSV_GREEN}
);
const rgblight_segment_t PROGMEM symbol[] = RGBLIGHT_LAYER_SEGMENTS(
{4, 2, HSV_GOLD}
);
const rgblight_segment_t PROGMEM keypad[] = RGBLIGHT_LAYER_SEGMENTS(
{4, 2, HSV_BLUE}
);
const rgblight_segment_t PROGMEM layers[] = RGBLIGHT_LAYER_SEGMENTS(
{5, 1, HSV_RED}
);
const rgblight_segment_t PROGMEM rgb[] = RGBLIGHT_LAYER_SEGMENTS(
{5, 1, HSV_ORANGE}
);
const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(on_bepo, bepo, dvorak, media, symbol,
keypad, layers, rgb);
void keyboard_post_init_user(void) {
rgblight_sethsv_noeeprom(HSV_PURPLE);
rgblight_layers = rgb_layers;
}
layer_state_t layer_state_set_user(layer_state_t state) {
// rgblight_set_layer_state(0, !on_qwerty());
rgblight_set_layer_state(0, layer_state_cmp(state, DVORAK));
rgblight_set_layer_state(1, layer_state_cmp(state, BEPO));
rgblight_set_layer_state(2, layer_state_cmp(state, DVORAK));
//|| layer_state_cmp(state, DVORAK_ON_BEPO)));
rgblight_set_layer_state(3, layer_state_cmp(state, MDIA));
rgblight_set_layer_state(4, layer_state_cmp(state, SYMB) );
//(layer_state_cmp(state, SYMB) || (layer_state_cmp(state, SYMB_ON_BEPO))));
rgblight_set_layer_state(5, layer_state_cmp(state, KEYPAD) );
///(layer_state_cmp(state, KEYPAD) || (layer_state_cmp(state, KEYPAD_ON_BEPO))));
rgblight_set_layer_state(6, layer_state_cmp(state, LAYERS));
rgblight_set_layer_state(7, layer_state_cmp(state, _RGB));
return state;
}
/* void suspend_power_down_user(void) { */
/* rgblight_disable(); */
/* } */
/* void suspend_wakeup_init_user(void) { */
/* rgblight_enable(); */
/* } */
/* bool is_shift_pressed = false; */
/* bool led_update_user(led_t led_state) { */
/* rgblight_set_layer_state(2, is_shift_pressed != led_state.caps_lock); */
/* return true; */
/* } */
/* bool process_record_user(uint16_t keycode, keyrecord_t* record) { */
/* switch (keycode) { */
/* case KC_LSFT: */
/* case KC_RSFT: */
/* is_shift_pressed = record->event.pressed; */
/* rgblight_set_layer_state(2, is_shift_pressed != host_keyboard_led_state().caps_lock); */
/* default: */
/* return true; */
/* } */
/* } */

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# The default keymap for xd75, with led controls

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RGBLIGHT_ENABLE = yes
RGBLIGHT_ANIMATION = yes
# BACKLIGHT_ENABLE = yes

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#pragma once
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "core_keysets.h"
/******************************************************************/
/* These are the keys for the middle and bottom edge of any layout*/
/* That way we only need to set them once and use them everywhere */
/* The thumb keys, the bottom rows, etc. */
/******************************************************************/
/******************************************************************/
/* Middle Keysets for the XD75 */
/******************************************************************/
// For the middle keys of an xd75. It's got one more column in the middle than
// the ergodox, or the viterbi. And the Ergodox is missing a key in column 7
// counting from either end. Which is the first and 3rd columns of these sets.
// it's all an experient. I'm not sure what make sense here.
// stealing what I can from the ergodox layout.
/* The XD75 has 3 keys inbetween the usual left and right hand */
#define ___ORTHO_15_MIDDLE_T___ OSL(LAYERS), LCTL(KC_A), MDIA_SYMB_KP_LAYERS
#define ___ORTHO_15_MIDDLE_1___ LCTL(KC_C), LCTL(KC_X), LCTL(KC_V)
#define ___ORTHO_15_MIDDLE_2___ TO(SYMB), TO(_RGB), TO(KEYPAD)
#define ___ORTHO_15_MIDDLE_3___ OSL(SYMB), TO(MDIA), OSL(KEYPAD)
#define ___ORTHO_15_MIDDLE_4___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC
// The same, for BEPO
#define ___ORTHO_15_MIDDLE_T_BP___ OSL(LAYERS), LCTL(BP_A), MDIA_SYMB_KP_LAYERS
#define ___ORTHO_15_MIDDLE_1_BP___ LCTL(BP_C), LCTL(BP_X), LCTL(BP_V)
#define ___ORTHO_15_MIDDLE_2_BP___ TO(SYMB_ON_BEPO), TO(_RGB), TO(KEYPAD_ON_BEPO)
#define ___ORTHO_15_MIDDLE_3_BP___ OSL(SYMB_ON_BEPO), TO(MDIA), OSL(KEYPAD_ON_BEPO)
// The Viterbi only has 2 keys in the middle.
#define ___ORTHO_14_MIDDLE_T___ OSL(LAYERS), MDIA_SYMB_KP_LAYERS
#define ___ORTHO_14_MIDDLE_1___ LCTL(KC_C), LCTL(KC_V)
#define ___ORTHO_14_MIDDLE_2___ TO(SYMB), TO(KEYPAD)
#define ___ORTHO_14_MIDDLE_3___ OSL(SYMB), OSL(KEYPAD)
// becomes the upper thumbs, the real 4th row if we throw away
// the number row at the top
#define ___ORTHO_14_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB
// basically the thumb keys like on the ergodox.
#define ___MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, KC_PGDN, ALT_ENT, CTL_SPC
// The same, for BEPO
#define ___ORTHO_14_MIDDLE_T_BP___ OSL(LAYERS), MDIA_SYMB_KP_LAYERS
#define ___ORTHO_14_MIDDLE_1_BP___ LCTL(BP_C), LCTL(BP_V)
#define ___ORTHO_14_MIDDLE_2_BP___ TO(SYMB_ON_BEPO), TO(KEYPAD_ON_BEPO)
#define ___ORTHO_14_MIDDLE_3_BP___ OSL(SYMB_ON_BEPO), OSL(KEYPAD_ON_BEPO)
#define ___ORTHO_14_MIDDLE_4_BP___ LSFT(KC_TAB), HOME_END, KC_PGUP, KC_TAB
/********************************************************************/
/** The top rows for numbers, symbols and Fkeys. **/
/********************************************************************/
#define ___ORTHO_15_N___ ___NUMBER_L___, ___ORTHO_15_MIDDLE_T___, ___NUMBER_R___
#define ___ORTHO_15_B_N___ ___NUMBER_BEPO_L___, ___ORTHO_15_MIDDLE_T_BP___, ___NUMBER_BEPO_R___
// the full bepo symbol row.
#define ___ORTHO_15_B_SYMB___ BP_DLR, ___SYMBOL_BEPO_L___, ___ORTHO_15_MIDDLE_T_BP___, ___SYMBOL_BEPO_R___, BP_EQL
// transparent in the middle because I only put this on transient layers.
#define ___ORTHO_15_FUNC_1_12___ ___FUNC_1_6___, ___3___, ___FUNC_7_12___
/********************************************************************/
/** The bottom row and thumbs as needed. **/
/********************************************************************/
#define ___BOTTOM_LEFT___ LCTL(KC_C), LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
#define ___BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_V), LCTL(KC_C)
// the bottom rows for keyboards on bepo.
// bepo on bepo - not enough space to go around....
#define ___BOTTOM_LEFT_BP___ LCTL(BP_C), BP_ECRC, LCTL(BP_V), KC_LEFT, KC_RIGHT
#define ___BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, DB_BACKSLASH, BP_CCED, BP_PERC
// for dvorak on bepo
#define ___BOTTOM_LEFT_FR___ LCTL(BP_C), LCTL(BP_C), LCTL(BP_V), KC_LEFT, KC_RIGHT
#define ___BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, LCTL(KC_V), LCTL(KC_C)
#define ___ORTHO_15_BOTTOM___ ___BOTTOM_LEFT___, ___ORTHO_15_MIDDLE_4___, ___BOTTOM_RIGHT___
#define ___ORTHO_15_BOTTOM_FR___ ___BOTTOM_LEFT_FR___, ___ORTHO_15_MIDDLE_4___, ___BOTTOM_RIGHT_FR___
#define ___ORTHO_15_BOTTOM_BP___ ___BOTTOM_LEFT_BP___, ___ORTHO_15_MIDDLE_4___, ___BOTTOM_RIGHT_BP___
#define ___ORTHO_14_BOTTOM___ ___BOTTOM_LEFT___, ___ORTHO_14_MIDDLE_4___, ___BOTTOM_RIGHT___
#define ___ORTHO_14_BOTTOM_FR___ ___BOTTOM_LEFT_FR___, ___ORTHO_14_MIDDLE_4___, ___BOTTOM_RIGHT_FR___
#define ___ORTHO_14_BOTTOM_BP___ ___BOTTOM_LEFT_BP___, ___ORTHO_14_MIDDLE_4___, ___BOTTOM_RIGHT_BP___
#define ___ORTHO_14_THUMBS_BOTTOM___ ___4___, ___MIDDLE_THUMBS___, ___4___
#define ___ERGODOX_THUMB_LEFT___ \
OSL(SYMB), OSM(KC_LGUI), \
HOME_END, \
CTL_BSPC, ALT_DEL, XMONAD_ESC
#define ___ERGODOX_THUMB_RIGHT___ \
XXX, OSL(KEYPAD), \
KC_PGUP, \
KC_PGDN, ALT_ENT, CTL_SPC
#define ___ERGODOX_THUMB_RIGHT_BP___ \
XXX, OSL(KEYPAD_ON_BEPO), \
KC_PGUP, \
KC_PGDN, ALT_ENT, CTL_SPC
#define ___ERGODOX_THUMB_LEFT_BP___ \
OSL(SYMB_ON_BEPO), OSM(KC_LGUI), \
HOME_END, \
CTL_BSPC, ALT_DEL, XMONAD_ESC
/********************************************************************************/
/* the interior rows for ortholinear keyboards. the first number is the length */
/* So you can put what you want on the outside ends, make new middles as needed */
/* It would be nice to make this a little more dynamic. There is little */
/* differenc between them. */
/********************************************************************************/
//// ortho15 core rows. used with my xd75.
/***********************************************************/
/* ORTHO15 interior rows. used with my xd75 */
/***********************************************************/
#define ___13_DVORAK_1___ ___DVORAK_L1___, ___ORTHO_15_MIDDLE_1___, ___DVORAK_R1___
#define ___13_DVORAK_2___ ___DVORAK_L2___, ___ORTHO_15_MIDDLE_2___, ___DVORAK_R2___
#define ___13_DVORAK_3___ ___DVORAK_L3___, ___ORTHO_15_MIDDLE_3___, ___DVORAK_R3___
#define ___13_QWERTY_1___ ___QWERTY_L1___, ___ORTHO_15_MIDDLE_1___, ___QWERTY_R1___
#define ___13_QWERTY_2___ ___QWERTY_L2___, ___ORTHO_15_MIDDLE_2___, ___QWERTY_R2___
#define ___13_QWERTY_3___ ___QWERTY_L3___, ___ORTHO_15_MIDDLE_3___, ___QWERTY_R3___
#define ___13_COLEMAK_1___ ___COLEMAK_L1___, ___ORTHO_15_MIDDLE_1___, ___COLEMAK_R1___
#define ___13_COLEMAK_2___ ___COLEMAK_L2___, ___ORTHO_15_MIDDLE_2___, ___COLEMAK_R2___
#define ___13_COLEMAK_3___ ___COLEMAK_L3___, ___ORTHO_15_MIDDLE_3___, ___COLEMAK_R3___
#define ___13_WORKMAN_1___ ___WORKMAN_L1___, ___ORTHO_15_MIDDLE_1___, ___WORKMAN_R1___
#define ___13_WORKMAN_2___ ___WORKMAN_L2___, ___ORTHO_15_MIDDLE_2___, ___WORKMAN_R2___
#define ___13_WORKMAN_3___ ___WORKMAN_L3___, ___ORTHO_15_MIDDLE_3___, ___WORKMAN_R3___
#define ___13_NORMAN_1___ ___NORMAN_L1___, ___ORTHO_15_MIDDLE_1___, ___NORMAN_R1___
#define ___13_NORMAN_2___ ___NORMAN_L2___, ___ORTHO_15_MIDDLE_2___, ___NORMAN_R2___
#define ___13_NORMAN_3___ ___NORMAN_L3___, ___ORTHO_15_MIDDLE_3___, ___NORMAN_R3___
#define ___13_DVORAK_B_1___ ___DVORAK_FR_L1___, ___ORTHO_15_MIDDLE_1_BP___, ___DVORAK_FR_R1___
#define ___13_DVORAK_B_2___ ___DVORAK_FR_L2___, ___ORTHO_15_MIDDLE_2_BP___, ___DVORAK_FR_R2___
#define ___13_DVORAK_B_3___ ___DVORAK_FR_L3___, ___ORTHO_15_MIDDLE_3_BP___, ___DVORAK_FR_R3___
#define ___13_BEPO_1___ ___BEPO_FR_L1___, ___ORTHO_15_MIDDLE_1_BP___, ___BEPO_FR_R1___
#define ___13_BEPO_2___ ___BEPO_FR_L2___, ___ORTHO_15_MIDDLE_2_BP___, ___BEPO_FR_R2___
#define ___13_BEPO_3___ ___BEPO_FR_L3___, ___ORTHO_15_MIDDLE_3_BP___, ___BEPO_FR_R3___
// transparent xmonad/dvorak layer
#define ___15_XMONAD_1___ ___, ___DVORAK_L1___, ___3___, ___DVORAK_R1___, ___
#define ___15_XMONAD_2___ ___, ___DVORAK_L2___, ___3___, ___DVORAK_R2___, ___
#define ___15_XMONAD_3___ ___, ___DVORAK_L3___, ___3___, ___DVORAK_R3___, ___
// transparent xmonad/dvorak layer in bepo
#define ___15_XMONAD_B_1___ ___, ___DVORAK_FR_L1___, ___3___, ___DVORAK_FR_R1___, ___
#define ___15_XMONAD_B_2___ ___, ___DVORAK_FR_L2___, ___3___, ___DVORAK_FR_R2___, ___
#define ___15_XMONAD_B_3___ ___, ___DVORAK_FR_L3___, ___3___, ___DVORAK_FR_R3___, ___
#define ___15_SYMB_1___ ___SYMBOLS6_1___, ___3___, ___SYMPAD_1___
#define ___15_SYMB_2___ ___SYMBOLS6_2___, ___3___, ___SYMPAD_2___
#define ___15_SYMB_3___ ___SYMBOLS6_3___, ___3___, ___SYMPAD_3___
#define ___15_SYMB_4___ ___SYMBOLS6_4___, ___3___, ___SYMPAD_4___
#define ___15_KP_1___ ___2___, ___FUNCPAD_T___, ___5___, ___KEYPAD_1___, ___
#define ___15_KP_2___ ___2___, ___FUNCPAD_1___, ___5___, ___KEYPAD_2___, ___
#define ___15_KP_3___ ___2___, ___FUNCPAD_2___, ___5___, ___KEYPAD_3___, KC_PENT
#define ___15_KP_4___ ___2___, ___FUNCPAD_3___, ___5___, ___KEYPAD_4___, ___
#define ___15_KP_B_1___ ___2___, ___FUNCPAD_T___, ___5___, ___KEYPAD_1_BP___, ___
#define ___15_KP_B_2___ ___2___, ___FUNCPAD_1___, ___5___, ___KEYPAD_2_BP___, ___
#define ___15_KP_B_3___ ___2___, ___FUNCPAD_2___, ___5___, ___KEYPAD_3_BP___, KC_PENT
#define ___15_KP_B_4___ ___2___, ___FUNCPAD_3___, ___5___, ___KEYPAD_4_BP___, ___
#define ___15_SYMB_B_1___ ___SYMBOLS6_1_BP___, ___3___, ___SYMPAD_1_BP___
#define ___15_SYMB_B_2___ ___SYMBOLS6_2_BP___, ___3___, ___SYMPAD_2_BP___
#define ___15_SYMB_B_3___ ___SYMBOLS6_3_BP___, ___3___, ___SYMPAD_3_BP___
#define ___15_SYMB_B_4___ ___SYMBOLS6_4_BP___, ___3___, ___SYMPAD_4_BP___
#define ___15_MDIA_1___ ___MOUSE_BTNS_L___, ___4___, KC_VOLU, ___MUTE_PRV_PLAY_NXT_STOP___
#define ___15_MDIA_2___ ___, ___MOUSE_LDUR___, ___4___, KC_VOLD, ___VI_ARROWS___, ___
#define ___15_MDIA_3___ ___, ___MWHEEL_LDUR___, ___4___, KC_PGUP, ___MOUSE_BTNS_R___
#define ___15_MDIA_4___ ___2___, ___MACCL___, ___4___, KC_PGDN, ___5___
#define ___15_LAYERS_1___ ___X3___, ___2_LAYERS_B1___, ___5___, ___3_LAYERS_T_BP___, ___X2___
#define ___15_LAYERS_2___ ___X3___, ___2_LAYERS_B2___, ___5___, ___3_LAYERS_T___, ___X2___
#define ___15_LAYERS_3___ ___X2___, ___3_LAYERS_B3___, ___5___, ___3_LAYERS_T_CTL___, ___X2___
#define ___15_RGB_1___ ___, ___RGB_HUE_SAT_INT_UP___, ___5___, ___5___
#define ___15_RGB_2___ ___, ___RGB_HUE_SAT_INT_DN___, RGB_TOG, ___4___, ___RGB_P_B_R_SW_SN___
#define ___15_RGB_3___ ___5___, ___5___, ___RGB_KXGT___, ___
/***********************************************************/
/* ORTHO14 base layer interior rows. used with my viterbi */
/***********************************************************/
#define ___12_DVORAK_1___ ___DVORAK_L1___, ___ORTHO_14_MIDDLE_1___, ___DVORAK_R1___
#define ___12_DVORAK_2___ ___DVORAK_L2___, ___ORTHO_14_MIDDLE_2___, ___DVORAK_R2___
#define ___12_DVORAK_3___ ___DVORAK_L3___, ___ORTHO_14_MIDDLE_3___, ___DVORAK_R3___
#define ___12_QWERTY_1___ ___QWERTY_L1___, ___ORTHO_14_MIDDLE_1___, ___QWERTY_R1___
#define ___12_QWERTY_2___ ___QWERTY_L2___, ___ORTHO_14_MIDDLE_2___, ___QWERTY_R2___
#define ___12_QWERTY_3___ ___QWERTY_L3___, ___ORTHO_14_MIDDLE_3___, ___QWERTY_R3___
#define ___12_COLEMAK_1___ ___COLEMAK_L1___, ___ORTHO_14_MIDDLE_1___, ___COLEMAK_R1___
#define ___12_COLEMAK_2___ ___COLEMAK_L2___, ___ORTHO_14_MIDDLE_2___, ___COLEMAK_R2___
#define ___12_COLEMAK_3___ ___COLEMAK_L3___, ___ORTHO_14_MIDDLE_3___, ___COLEMAK_R3___
#define ___12_WORKMAN_1___ ___WORKMAN_L1___, ___ORTHO_14_MIDDLE_1___, ___WORKMAN_R1___
#define ___12_WORKMAN_2___ ___WORKMAN_L2___, ___ORTHO_14_MIDDLE_2___, ___WORKMAN_R2___
#define ___12_WORKMAN_3___ ___WORKMAN_L3___, ___ORTHO_14_MIDDLE_3___, ___WORKMAN_R3___
#define ___12_NORMAN_1___ ___NORMAN_L1___, ___ORTHO_14_MIDDLE_1___, ___NORMAN_R1___
#define ___12_NORMAN_2___ ___NORMAN_L2___, ___ORTHO_14_MIDDLE_2___, ___NORMAN_R2___
#define ___12_NORMAN_3___ ___NORMAN_L3___, ___ORTHO_14_MIDDLE_3___, ___NORMAN_R3___
#define ___12_DVORAK_B_1___ ___DVORAK_FR_L1___, ___ORTHO_14_MIDDLE_1_BP___, ___DVORAK_FR_R1___
#define ___12_DVORAK_B_2___ ___DVORAK_FR_L2___, ___ORTHO_14_MIDDLE_2_BP___, ___DVORAK_FR_R2___
#define ___12_DVORAK_B_3___ ___DVORAK_FR_L3___, ___ORTHO_14_MIDDLE_3_BP___, ___DVORAK_FR_R3___
#define ___12_BEPO_2___ ___BEPO_FR_L1___, ___ORTHO_14_MIDDLE_1_BP___, ___BEPO_FR_R1___
#define ___12_BEPO_3___ ___BEPO_FR_L2___, ___ORTHO_14_MIDDLE_2_BP___, ___BEPO_FR_R2___
#define ___12_BEPO_4___ ___BEPO_FR_L3___, ___ORTHO_14_MIDDLE_3_BP___, ___BEPO_FR_R3___
// transparent layers.
#define ___14_XMONAD_1___ ___, ___DVORAK_L1___, ___2___, ___DVORAK_R1___, ___
#define ___14_XMONAD_2___ ___, ___DVORAK_L2___, ___2___, ___DVORAK_R2___, ___
#define ___14_XMONAD_3___ ___, ___DVORAK_L3___, ___2___, ___DVORAK_R3___, ___
#define ___14_XMONAD_B_1___ ___, ___DVORAK_FR_L1___, ___2___, ___DVORAK_FR_R1___, ___
#define ___14_XMONAD_B_2___ ___, ___DVORAK_FR_L2___, ___2___, ___DVORAK_FR_R2___, ___
#define ___14_XMONAD_B_3___ ___, ___DVORAK_FR_L3___, ___2___, ___DVORAK_FR_R3___, ___
#define ___14_SYMB_1___ ___SYMBOLS6_1___, ___2___, ___SYMPAD_1___
#define ___14_SYMB_2___ ___SYMBOLS6_2___, ___2___, ___SYMPAD_2___
#define ___14_SYMB_3___ ___SYMBOLS6_3___, ___2___, ___SYMPAD_3___
#define ___14_SYMB_4___ ___SYMBOLS6_4___, ___2___, ___SYMPAD_4___
#define ___14_KP_1___ ___2___, ___FUNCPAD_T___, ___4___, ___KEYPAD_1___, ___
#define ___14_KP_2___ ___2___, ___FUNCPAD_1___, ___4___, ___KEYPAD_2___, ___
#define ___14_KP_3___ ___2___, ___FUNCPAD_2___, ___4___, ___KEYPAD_3___, KC_PENT
#define ___14_KP_4___ ___2___, ___FUNCPAD_3___, ___4___, ___KEYPAD_4___, ___
#define ___14_KP_B_1___ ___2___, ___FUNCPAD_T___, ___4___, ___KEYPAD_1_BP___, ___
#define ___14_KP_B_2___ ___2___, ___FUNCPAD_1___, ___4___, ___KEYPAD_2_BP___, ___
#define ___14_KP_B_3___ ___2___, ___FUNCPAD_2___, ___4___, ___KEYPAD_3_BP___, KC_PENT
#define ___14_KP_B_4___ ___2___, ___FUNCPAD_3___, ___4___, ___KEYPAD_4_BP___, ___
#define ___14_SYMB_B_1___ ___SYMBOLS6_1_BP___, ___2___, ___SYMPAD_1_BP___
#define ___14_SYMB_B_2___ ___SYMBOLS6_2_BP___, ___2___, ___SYMPAD_2_BP___
#define ___14_SYMB_B_3___ ___SYMBOLS6_3_BP___, ___2___, ___SYMPAD_3_BP___
#define ___14_SYMB_B_4___ ___SYMBOLS6_4_BP___, ___2___, ___SYMPAD_4_BP___
#define ___14_MDIA_1___ ___MOUSE_BTNS_L___, ___3___, KC_VOLU, ___MUTE_PRV_PLAY_NXT_STOP___
#define ___14_MDIA_2___ ___, ___MOUSE_LDUR___, ___3___, KC_VOLD, ___VI_ARROWS___, ___
#define ___14_MDIA_3___ ___, ___MWHEEL_LDUR___, ___3___, KC_PGUP, ___MOUSE_BTNS_R___
#define ___14_MDIA_4___ ___2___, ___MACCL___, ___3___, KC_PGDN, ___5___
#define ___14_LAYERS_1___ ___X3___, ___2_LAYERS_B1___, ___4___, ___3_LAYERS_T_BP___, ___X2___
#define ___14_LAYERS_2___ ___X3___, ___2_LAYERS_B2___, ___4___, ___3_LAYERS_T___, ___X2___
#define ___14_LAYERS_3___ ___X2___, ___3_LAYERS_B3___, ___4___, ___3_LAYERS_T_CTL___, ___X2___
#define ___14_RGB_1___ ___, ___RGB_HUE_SAT_INT_UP___, ___4___, ___5___
#define ___14_RGB_2___ ___, ___RGB_HUE_SAT_INT_DN___, RGB_TOG, ___3___, ___RGB_P_B_R_SW_SN___
#define ___14_RGB_3___ ___5___, ___4___, ___RGB_KXGT___, ___

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#pragma once
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#include "process_keycode/process_tap_dance.h"
#include "eeconfig.h"
//#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */
void tap(uint16_t keycode);
bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
typedef union {
uint8_t raw;
struct {
bool clicky_enable :1;
bool rgb_layer_change :1;
bool is_overwatch :1;
bool nuke_switch :1;
};
} userspace_config_t;
// for the creation of dvorak keys on an Bepo keyboard at the OS layer.
// so we can create an array of reasonable size
// for our translation keys. We have to create a
// good range of numbers
#define GR(x) (x-SAFE_RANGE)
uint8_t gr(uint8_t);
void send_keycode(uint8_t);
#define MOD_NONE 0x00
// indexs for the keycode translation table.
#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0]
#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
#define SHIFTED_KEY(key) key_translations[gr(key)][1][0]
#define SHIFTED_MODS(key) key_translations[gr(key)][1][1]
enum userspace_custom_keycodes {
// keep the keycodes using the send_key function close to SAFE_RANGE
// so the array of keycodes remains a reasonbale size.
DB_1 = SAFE_RANGE, // can always be here
DB_2,
DB_3,
DB_4,
DB_5,
DB_6,
DB_7,
DB_8,
DB_9,
DB_0,
DB_GRV,
DB_SCOLON,
DB_SLASH,
DB_BACKSLASH,
DB_EQL,
DB_DOT,
DB_COMM,
DB_QUOT,
DB_MINUS,
DB_RPRN,
DB_LPRN,
DB_RBRC,
DB_LBRC,
// for symbols layer
DB_HASH,
DB_LCBR,
DB_RCBR,
DB_PIPE,
DB_TILD,
DB_CIRC,
DB_LESS,
DB_GRTR,
// End of dvorak on bepo translation keys.
EPRM,
VRSN,
KC_DVORAK_ON_BEPO,
KC_BEPO,
KC_NORMAN,
KC_QWERTY,
KC_COLEMAK,
KC_DVORAK,
KC_WORKMAN,
KC_MAKE,
KC_RESET,
KC_RGB_T,
KC_SECRET_1,
KC_SECRET_2,
KC_SECRET_3,
KC_SECRET_4,
KC_SECRET_5,
KC_CCCV
};
#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) }
#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape.
#define ALT_ENT ALT_T(KC_ENT) // Alt or enter
#define CTL_SPC CTL_T(KC_SPC) // ctrl or space
#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace
#define ALT_DEL ALT_T(KC_DEL) // Alt or delete
#define GUI_ESC GUI_T(KC_ESC) // Gui or escape
#define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer
// OSM keycodes, to keep things clean and easy to change
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)
#define OS_LGUI OSM(MOD_LGUI)
#define OS_RGUI OSM(MOD_RGUI)
#define OS_LSFT OSM(MOD_LSFT)
#define OS_RSFT OSM(MOD_RSFT)
#define OS_LCTL OSM(MOD_LCTL)
#define OS_RCTL OSM(MOD_RCTL)
#define OS_LALT OSM(MOD_LALT)
#define OS_RALT OSM(MOD_RALT)
#define ALT_APP ALT_T(KC_APP)
#define MG_NKRO MAGIC_TOGGLE_NKRO
//// TAP DANCE
typedef struct {
bool is_press_action;
int state;
} tdtap;
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5, //send two single taps
TRIPLE_TAP = 6,
TRIPLE_HOLD = 7
};
//Tap Dance Declarations
enum {
TD_ESC_CAPS = 0,
TD_TAB_BKTAB = 1,
TD_MDIA_SYMB = 2,
TD_HOME_END = 3,
TD_XMONAD_ESC = 4,
TD_DEF_LAYER_SW = 5,
TD_DEF_OS_LAYER_SW = 6,
TD_MOUSE_BTNS = 7,
TD_DVORAK_BEPO = 8
};
// Tap dance
#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance.
#define MDIA_SYMB_KP_LAYERS TD(TD_MDIA_SYMB) // MDIA, symb, keypad, layouts layer tapdance toggle.
#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
#define HOME_END TD(TD_HOME_END) // home or end tapdance.
#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5
// HOME ROW LAYER TOGGLE (LT) and Shift.
// both sides of the home row have "shift, ___, media , symb, ___" and "___, symb, media, ___, shift".
// so pinky fingers are shift when held and the index and second fingers are symbol and
// media layers when held.
// Dvorak
// shift and layer switch on hold on the home row.
#define KC_SFT_T_A SFT_T(KC_A)
#define KC_SFT_T_S SFT_T(KC_S)
#define KC_LT_SYMB_U LT(SYMB, KC_U)
#define KC_LT_SYMB_H LT(SYMB, KC_H)
#define KC_LT_MDIA_E LT(MDIA, KC_E)
#define KC_LT_MDIA_T LT(MDIA, KC_T)
// Need to add this to the others.
#define KC_LT_KP_N LT(KEYPAD, KC_N)
#define KC_LT_KP_O LT(KEYPAD, KC_O)
// for dvorak on bepo
#define BP_SFT_T_A SFT_T(BP_A)
#define BP_SFT_T_S SFT_T(BP_S)
#define BP_LT_SYMB_U LT(SYMB, BP_U)
#define BP_LT_SYMB_H LT(MDIA, BP_H)
#define BP_LT_MDIA_E LT(MDIA, BP_E)
#define BP_LT_MDIA_T LT(MDIA, BP_T)
// Need to add this to the others.
#define BP_LT_KP_N LT(KEYPAD, BP_N)
#define BP_LT_KP_O LT(KEYPAD, BP_O)
// for bepo on bepo
#define BP_SFT_T_T SFT_T(BP_T)
#define BP_SFT_T_W SFT_T(BP_W)
#define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I)
#define BP_LT_MDIA_E LT(MDIA, BP_E)
#define BP_LT_KP_U LT(KEYPAD, BP_U)
#define BP_LT_SYMB_S LT(SYMB_ON_BEPO, BP_S)
#define BP_LT_MDIA_R LT(MDIA, BP_R)
#define BP_LT_KP_N LT(KEYPAD, BP_N)
#define BP_SFT_T_A SFT_T(BP_A)
#define BP_SFT_T_S SFT_T(BP_S)
#define BP_SFT_T_E SFT_T(BP_E)
#define BP_SFT_T_M SFT_T(BP_M)
#define BP_SFT_T_ECRC SFT_T(BP_ECRC)
#define BP_SFT_T_CCED SFT_T(BP_CCED)
#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM)
//QWERTY
#define KC_SFT_T_SCLN SFT_T(KC_SCLN)
#define KC_LT_MDIA_D LT(MDIA, KC_D)
#define KC_LT_MDIA_K LT(MDIA, KC_K)
#define KC_LT_SYMB_F LT(SYMB, KC_F)
#define KC_LT_SYMB_J LT(SYMB, KC_J)
//COLEMAK
#define KC_SFT_T_O SFT_T(KC_O)
#define KC_LT_MDIA_S LT(MDIA, KC_S)
#define KC_LT_SYMB_T LT(SYMB, KC_T)
#define KC_LT_MDIA_E LT(MDIA, KC_E)
#define KC_LT_SYMB_N LT(SYMB, KC_N)
//WORKMAN
#define KC_SFT_T_I SFT_T(KC_I)
#define KC_LT_MDIA_H LT(MDIA, KC_H)
//NORMAN
// For keys on the homerow. Hold for shift, keypad,mouse,and smbol layers
#define KC_SFT_T_U SFT_T(KC_U)
#define KC_LT_MDIA_I LT(MDIA, KC_I)
// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
#define MK_CUT LSFT(KC_DEL) // shift + delete
#define MK_COPY LCTL(KC_INS) // ctrl + insert
#define MK_PASTE LSFT(KC_INS) // shift + insert
#define ___ KC_TRNS
#define XXX KC_NO
// Blocking keys
#define ___X___ XXX
#define ___X2___ XXX, XXX
#define ___X3___ ___X2___, XXX
#define ___X5___ ___X3___, XXX, XXX
#define ___X15___ ___X5___, ___X5___, ___X5___
// Transparent keys
#define ___2___ ___, ___
#define ___3___ ___2___, ___
#define ___4___ ___3___, ___
#define ___5___ ___4___, ___
#define ___6___ ___5___, ___
#define ___14___ ___5___, ___4___, ___5___
#define ___15___ ___5___, ___5___, ___5___
int on_qwerty(void);
int get_xmonad_layer(void);
int cur_dance (qk_tap_dance_state_t *state);
//for the x tap dance. Put it here so it can be used in any keymap
void x_finished (qk_tap_dance_state_t *state, void *user_data);
void x_reset (qk_tap_dance_state_t *state, void *user_data);

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#pragma once
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "core_keys.h"
/********************************************************************/
/** Parts are parts, pieces of keysets so we have some decent **/
/** building blocks to make keymaps with. **/
/********************************************************************/
// Since our quirky block definitions are basically a list of comma separated
// arguments, we need a wrapper in order for these definitions to be
// expanded before being used as arguments to the LAYOUT_xxx macro.
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
#endif
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_ortho_5x15_wrapper(...) LAYOUT_ortho_5x15(__VA_ARGS__)
#define LAYOUT_ortho_5x14_wrapper(...) LAYOUT_ortho_5x14(__VA_ARGS__)
/********************************************************************/
/** The Core rows of each given layout. **/
/********************************************************************/
//Dvorak on a qwerty software layer in the OS
#define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define ___DVORAK_L2___ KC_SFT_T_A, KC_LT_KP_O, KC_LT_MDIA_E, KC_LT_SYMB_U, KC_I
#define ___DVORAK_L3___ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
#define ___DVORAK_R1___ KC_F, KC_G, KC_C, KC_R, KC_L
#define ___DVORAK_R2___ KC_D, KC_LT_SYMB_H, KC_LT_MDIA_T, KC_LT_KP_N, KC_SFT_T_S
#define ___DVORAK_R3___ KC_B, KC_M, KC_W, KC_V, KC_Z
// Qwerty based layers that I don't really use.
#define ___QWERTY_L1___ KC_Q, KC_W, KC_E, KC_R, KC_T
#define ___QWERTY_L2___ KC_SFT_T_A, KC_S, KC_LT_MDIA_D, KC_LT_SYMB_F, KC_G
#define ___QWERTY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
#define ___QWERTY_R1___ KC_Y, KC_U, KC_I, KC_O, KC_P
#define ___QWERTY_R2___ KC_H, KC_LT_SYMB_J, KC_LT_MDIA_K, KC_L, KC_SFT_T_SCLN
#define ___QWERTY_R3___ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
// COLEMAK
#define ___COLEMAK_L1___ KC_Q, KC_W, KC_F, KC_P, KC_G
#define ___COLEMAK_L2___ KC_SFT_T_A, KC_R, KC_LT_MDIA_S, KC_LT_SYMB_T, KC_D
#define ___COLEMAK_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
#define ___COLEMAK_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define ___COLEMAK_R2___ KC_H, KC_LT_SYMB_N, KC_LT_MDIA_E, KC_I, KC_SFT_T_O
#define ___COLEMAK_R3___ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
// COLEMAK-DH
#define ___COLEMAK_DH_L1___ KC_Q, KC_W, KC_F, KC_P, KC_B
#define ___COLEMAK_DH_L2___ KC_SFT_T_A, KC_R, KC_LT_MDIA_S, KC_LT_SYMB_T, KC_G
#define ___COLEMAK_DH_L3___ KC_Z, KC_X, KC_C, KC_D, KC_V
#define ___COLEMAK_DH_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define ___COLEMAK_DH_R2___ KC_M, KC_LT_SYMB_N, KC_LT_MDIA_E, KC_I, KC_SFT_T_O
#define ___COLEMAK_DH_R3___ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
// WORKMAN
#define ___WORKMAN_L1___ KC_Q, KC_D, KC_R, KC_W, KC_B
#define ___WORKMAN_L2___ KC_SFT_T_A, KC_S, KC_LT_MDIA_H, KC_LT_SYMB_T, KC_G
#define ___WORKMAN_L3___ KC_Z, KC_X, KC_M, KC_C, KC_V
#define ___WORKMAN_R1___ KC_J, KC_F, KC_U, KC_P, KC_SCLN
#define ___WORKMAN_R2___ KC_Y, KC_LT_SYMB_N, KC_LT_MDIA_E, KC_O, KC_SFT_T_I
#define ___WORKMAN_R3___ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
// NORMAN
#define ___NORMAN_L1___ KC_Q, KC_W, KC_D, KC_F, KC_K
#define ___NORMAN_L2___ KC_SFT_T_A, KC_S, KC_LT_MDIA_E, KC_LT_SYMB_T, KC_G
#define ___NORMAN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
#define ___NORMAN_R1___ KC_J, KC_U, KC_R, KC_L, KC_SCLN
#define ___NORMAN_R2___ KC_Y, KC_LT_SYMB_N, KC_LT_MDIA_I, KC_O, KC_SFT_T_U
#define ___NORMAN_R3___ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
// BEPO MAPS
// Dvorak on fr-bepo software layer in the OS.
// for dvorak and all the other qwerty like keyboards on bepo
#define ___DVORAK_FR_L1___ DB_QUOT, DB_COMM, DB_DOT, BP_P, BP_Y
#define ___DVORAK_FR_L2___ BP_SFT_T_A, BP_LT_KP_O, BP_LT_MDIA_E, BP_LT_SYMB_U, BP_I
#define ___DVORAK_FR_L3___ DB_SCOLON, BP_Q, BP_J, BP_K, BP_X
#define ___DVORAK_FR_R1___ BP_F, BP_G, BP_C, BP_R, BP_L
#define ___DVORAK_FR_R2___ BP_D, BP_LT_SYMB_H, BP_LT_MDIA_T, BP_LT_KP_N, BP_SFT_T_S
#define ___DVORAK_FR_R3___ BP_B, BP_M, BP_W, BP_V, BP_Z
// Bepo on fr-bepo software layer
// for bepo on bepo
/* BP_DLR, BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN, KC_DEL, */
#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN
/* KC_DEL, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL, */
#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLASH, BP_ASTR /* BP_EQL, BP_PERC */
#define ___BEPO_FR_L1___ BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV
#define ___BEPO_FR_L2___ BP_SFT_T_A, BP_LT_KP_U, BP_LT_SYMB_I, BP_LT_MDIA_E, BP_COMM
#define ___BEPO_FR_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K
#define ___BEPO_FR_R1___ /* BP_DCRC,*/ BP_V, BP_D, BP_L, BP_J, BP_Z
#define ___BEPO_FR_R2___ /* BP_C, */ BP_T, BP_LT_SYMB_S, BP_LT_MDIA_R, BP_LT_KP_N, BP_SFT_T_M //BP_CCED
#define ___BEPO_FR_R3___ BP_APOS, BP_Q, BP_G, BP_H, BP_F //BP_SFT_T_W
/* BP_DLR, BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN, KC_DEL, */
/* KC_TAB, BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV, KC_BSPC, */
/* KC_LSFT, BP_A, BP_U, BP_I, BP_E, BP_COMM, */
/* KC_LCTRL, BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K, KC_ENT, */
/* ESC_FN, BP_ECRC, KC_LGUI, KC_LALT, SPC_RALT, */
/* TT(SWAP), KC_MNXT, */
/* KC_MPLY, */
/* TT(FN), TT(NUMS), KC_MPRV, */
/* /\* right hand *\/ */
/* KC_DEL, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL, */
/* KC_BSPC, BP_DCRC, BP_V, BP_D, BP_L, BP_J, BP_Z, */
/* BP_C, BP_T, BP_S, BP_R, BP_N, M_RSFT, */
/* KC_ENT, BP_APOS, BP_Q, BP_G, BP_H, BP_F, W_RCTL, */
/*******************************************************************/
/** For the top rows. Numbers for most things, symbols for Bepo. **/
/*******************************************************************/
// for everything on qwerty.
#define ___NUMBER_L___ KC_1, KC_2, KC_3, KC_4, KC_5
#define ___NUMBER_R___ KC_6, KC_7, KC_8, KC_9, KC_0
// function key rows, works for everyone.
#define ___FUNC_L___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define ___FUNC_R___ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
#define ___FUNC_1_6___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6
#define ___FUNC_7_12___ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12
// a top symbol row if someone wants it.
#define ___SYMB_L___ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
#define ___SYMB_R___ KC_CIRC, KC_AMPR, KC_AST, KC_LPRN, KC_RPRN
// For numbers on bepo. Bepo has numbers on shifted keys, the
// reverse of most keyboard layouts.
#define ___NUMBER_BEPO_L___ DB_1, DB_2, DB_3, DB_4, DB_5
#define ___NUMBER_BEPO_R___ DB_6, DB_7, DB_8, DB_9, DB_0
/*******************************************************************/
/* keysets for the auxillary layers. */
/* the KC_P? codes don't work for me. I don't use those shifted */
/* values anyway. */
/*******************************************************************/
// Keypads
#define ___KEYPAD_1___ KC_7, KC_8, KC_9, KC_PSLS
#define ___KEYPAD_2___ KC_4, KC_5, KC_6, KC_PAST
#define ___KEYPAD_3___ KC_1, KC_2, KC_3, KC_PMNS
#define ___KEYPAD_4___ KC_0, KC_DOT, KC_PEQL, KC_PPLS
// Keypad from the default keymap.c of the xd75
#define ___KEYPAD_1_ALT___ KC_P7, KC_P8, KC_P9, KC_MINS
#define ___KEYPAD_2_ALT___ KC_P4, KC_P5, KC_P6, KC_PLUS
#define ___KEYPAD_3_ALT___ KC_P1, KC_P2, KC_P3, KC_PENT
#define ___KEYPAD_4_ALT___ KC_P0, KC_DOT, KC_PENT, KC_PENT
// For Bepo
#define ___KEYPAD_1_BP___ DB_7, DB_8, DB_9, BP_SLASH
#define ___KEYPAD_2_BP___ DB_4, DB_5, DB_6, BP_ASTR
#define ___KEYPAD_3_BP___ DB_1, DB_2, DB_3, DB_MINUS
#define ___KEYPAD_4_BP___ DB_0, DB_DOT, DB_EQL, BP_PLUS
// SYMBOLS
// An arrangement for the left hand with a focus on the ()[]{}s.
#define ___SYMBOLS_1___ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE
#define ___SYMBOLS_2___ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV
#define ___SYMBOLS_3___ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD
// A larger 6 column arrangement for the left hand, A merge of dvorak and the above.
#define ___SYMBOLS6_1___ KC_GRV, KC_LT, KC_GT, KC_LCBR, KC_RCBR, KC_HASH
#define ___SYMBOLS6_2___ KC_AMPR, KC_AT, KC_ASTR, KC_LPRN, KC_RPRN, KC_PERC
#define ___SYMBOLS6_3___ KC_DLR, KC_DQT, KC_QUOT, KC_LBRC, KC_RBRC, KC_COLON
#define ___SYMBOLS6_4___ ___2___, KC_TILD, KC_DOT, KC_EXLM, KC_SCLN
#define ___SYMBOLS5_4___ ___, KC_TILD, KC_DOT, KC_EXLM, KC_SCLN
// A symbol pad. Basically the same layout as a number pad with the symbols
// instead of the numbers with some extras around it, in familiar places for the
// right hand.
#define ___SYMPAD_1___ KC_GRV, KC_AMPR, KC_ASTR, KC_LCBR, KC_PLUS, KC_PIPE
#define ___SYMPAD_2___ KC_TILD, KC_DLR, KC_PERC, KC_CIRC, KC_ASTR, KC_GRV
#define ___SYMPAD_3___ ___, KC_EXLM, KC_AT, KC_HASH, KC_MINUS, KC_SLASH
#define ___SYMPAD_4___ ___, KC_RCBR, KC_DOT, KC_EQUAL, KC_UNDS, KC_BSLASH
#define ___5_SYMPAD_4___ KC_RCBR, KC_DOT, KC_EQUAL, KC_UNDS, KC_BSLASH
// Function pad. Same idea as above, but for function keys.
#define ___FUNCPAD_T___ KC_F10, KC_F11, KC_F12
#define ___FUNCPAD_1___ KC_F7, KC_F8, KC_F9
#define ___FUNCPAD_2___ KC_F4, KC_F5, KC_F6
#define ___FUNCPAD_3___ KC_F1, KC_F2, KC_F3
//--- all over again for BEPO
// SYMBOLS FOR BEPO
// The top row. Bepo has symbols not numbers. Numbers are the shifted values.
#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN
/* KC_DEL, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL, */
#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLASH, BP_ASTR /* BP_EQL, BP_PERC */
// An arrangement for the left hand with a focus on the ()[]{}s.
#define ___SYMBOLS_1_BP___ KC_EXLM, BP_AT, DB_LCBR, DB_RCBR, DB_PIPE
#define ___SYMBOLS_2_BP___ DB_HASH, BP_DLR, DB_LPRN, DB_RPRN, DB_GRV
#define ___SYMBOLS_3_BP___ BP_PERC, DB_CIRC, DB_LBRC, DB_RBRC, DB_TILD
// A larger 6 column arrangement for the left hand, A merge of dvorak and the above.
#define ___SYMBOLS6_1_BP___ DB_GRV, DB_LESS, DB_GRTR, DB_LCBR, DB_RCBR, DB_HASH
#define ___SYMBOLS6_2_BP___ KC_AMPR, BP_AT, BP_ASTR, DB_LPRN, DB_RPRN, BP_PERC
#define ___SYMBOLS6_3_BP___ BP_DLR, BP_DQOT, DB_QUOT, DB_LBRC, DB_RBRC, KC_COLON
#define ___SYMBOLS6_4_BP___ ___2___, DB_TILD, DB_DOT, KC_EXLM, DB_SCOLON
#define ___SYMBOLS5_4_BP___ ___, DB_TILD, DB_DOT, KC_EXLM, DB_SCOLON
// A symbol pad. Basically the same layout as a number pad with the symbols
// instead of the numbers with some extras around it, in familiar places for the
// right hand.
#define ___SYMPAD_1_BP___ DB_GRV, BP_AMPR, BP_ASTR, DB_LCBR, BP_PLUS, DB_PIPE
#define ___SYMPAD_2_BP___ DB_TILD, BP_DLR, BP_PERC, DB_CIRC, BP_ASTR, DB_GRV
#define ___SYMPAD_3_BP___ ___, BP_EXLM, BP_AT, DB_HASH, BP_MINS, BP_SLSH
#define ___SYMPAD_4_BP___ ___, DB_RCBR, DB_DOT, BP_EQL, BP_MINUS, DB_BACKSLASH
#define ___5_SYMPAD_4_BP___ DB_RCBR, DB_DOT, BP_EQL, BP_MINUS, DB_BACKSLASH
// Parts are parts.
// MOUSE, ARROW and MEDIA KEY SETS
#define ___MOUSE_LDUR___ KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R
#define ___MWHEEL_LDUR___ KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R
#define ___MOUSE_BTNS_R___ KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5
#define ___MOUSE_BTNS_L___ KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_BTN1
#define ___MOUSE_ACCL_012___ KC_ACL0, KC_ACL1, KC_ACL2
#define ___MACCL___ ___MOUSE_ACCL_012___
#define ___PRV_PLAY_NXT_STOP KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP
#define ___VDN_MUTE_VUP___ KC_VOLD, KC_MUTE, KC_VOLU
#define ___MUTE_PRV_PLAY_NXT_STOP___ KC_MUTE, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP
#define ___MUTE_PLAY_STOP___ KC_MUTE, KC_MPLY, KC_MSTP
#define ___VI_ARROWS___ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
// RGB FUNCTION Keysets
// RGB row for the _FN layer from the redo of the default keymap.c
#define ___RGB_HUE_SAT_INT_UP___ RGB_HUI, RGB_SAI, RGB_VAI, RGB_RMOD
#define ___RGB_HUE_SAT_INT_DN___ RGB_HUD, RGB_SAD, RGB_VAD, RGB_MOD
#define ___RGB_MODE_PRV_NXT___ RGB_RMOD, RGB_MOD
#define ___RGB_TOGGLE___ RGB_TOG
#define ___RGB_P_B_R_SW_SN___ RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN
#define ___RGB_KXGT___ RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T
// Print screen, screen lock, pause
#define ___PSCR_SLCK_PAUS___ KC_PSCR, KC_SLCK, KC_PAUS
// LAYER Keyset rows. Changing the Default base layer or the transient layers.
// Some are full length. The baselayers leave the ends open. hence a 13.
// for an ORtho 15.
#define ___2_LAYERS_B1___ DF(BEPO), DF(DVORAK_ON_BEPO)
#define ___2_LAYERS_B2___ DF(COLEMAK), DF(DVORAK)
#define ___3_LAYERS_B3___ DF(QWERTY), DF(NORMAN), DF(WORKMAN)
#define ___3_LAYERS_B4___ ___X3___
// transient layers.
#define ___3_LAYERS_T_BP___ TO(MDIA), TO(SYMB_ON_BEPO), TO(KEYPAD_ON_BEPO)
#define ___3_LAYERS_T___ TO(MDIA), TO(SYMB), TO(KEYPAD)
#define ___3_LAYERS_T_CTL___ TO(_RGB), ___X2___

View File

@ -14,6 +14,7 @@
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ericgebhart.h"
#include "quantum.h"
@ -122,8 +123,6 @@ const uint8_t key_translations[][2][2] = {
[GR(DB_CIRC)] = {{BP_AT, MOD_BIT(KC_RALT)}, {BP_AT, MOD_BIT(KC_RALT)}},
[GR(DB_LESS)] = {{BP_LGIL, MOD_BIT(KC_RALT)}, {BP_LGIL, MOD_BIT(KC_RALT)}},
[GR(DB_GRTR)] = {{BP_RGIL, MOD_BIT(KC_RALT)}, {BP_RGIL, MOD_BIT(KC_RALT)}},
};
@ -275,7 +274,7 @@ xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record-
// to save on firmware space, since it's limited.
#ifdef MACROS_ENABLED
case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USER, userspace_config.raw); }
return false; break;
#endif // MACROS_ENABLED
@ -304,7 +303,7 @@ xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record-
case CLICKY_TOGGLE:
#ifdef AUDIO_CLICKY
userspace_config.clicky_enable = clicky_enable;
eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
eeprom_update_byte(EECONFIG_USER, userspace_config.raw);
#endif
break;
#ifdef UNICODE_ENABLE
@ -390,13 +389,20 @@ void tap_dance_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
if(on_qwerty())
layer_invert(SYMB);
else
layer_invert(SYMB_ON_BEPO);
layer_invert(SYMB_ON_BEPO);
break;
case 2:
layer_invert(MDIA);
break;
case 3:
layer_invert(LAYERS);
break;
case 4:
if(on_qwerty())
layer_invert(KEYPAD);
else
layer_invert(KEYPAD_ON_BEPO);
break;
default:
break;
}

View File

@ -1,52 +1,13 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#pragma once
#ifndef ericgebhart
#define ericgebhart
#include "quantum.h"
#include "process_keycode/process_tap_dance.h"
#include QMK_KEYBOARD_H
#include "base_layers.h"
void tap(uint16_t keycode);
bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
#define EECONFIG_USERSPACE (uint8_t *)19
typedef union {
uint8_t raw;
struct {
bool clicky_enable :1;
bool rgb_layer_change :1;
bool is_overwatch :1;
bool nuke_switch :1;
};
} userspace_config_t;
#define ___ KC_TRNS
#define XXX KC_NO
// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
#define MK_CUT LSFT(KC_DEL) // shift + delete
#define MK_COPY LCTL(KC_INS) // ctrl + insert
#define MK_PASTE LSFT(KC_INS) // shift + insert
//#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */
#define DVORAK 0 // dvorak layout (default)
#define QWERTY 1
@ -63,367 +24,9 @@ typedef union {
#define LAYERS 11 // layers and right mousekeys.
#define XMONAD 12 // xmonad ie. dvorak.
#define XMONAD_FR 13 // xmonad ie. dvorak.
// for the creation of dvorak keys on an Bepo keyboard at the OS layer.
// so we can create an array of reasonable size
// for our translation keys. We have to create a
// good range of numbers
#define GR(x) (x-SAFE_RANGE)
uint8_t gr(uint8_t);
void send_keycode(uint8_t);
#define MOD_NONE 0x00
// indexs for the keycode translation table.
#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0]
#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
#define SHIFTED_KEY(key) key_translations[gr(key)][1][0]
#define SHIFTED_MODS(key) key_translations[gr(key)][1][1]
enum userspace_custom_keycodes {
// keep the keycodes using the send_key function close to SAFE_RANGE
// so the array of keycodes remains a reasonbale size.
DB_1 = SAFE_RANGE, // can always be here
DB_2,
DB_3,
DB_4,
DB_5,
DB_6,
DB_7,
DB_8,
DB_9,
DB_0,
DB_GRV,
DB_SCOLON,
DB_SLASH,
DB_BACKSLASH,
DB_EQL,
DB_DOT,
DB_COMM,
DB_QUOT,
DB_MINUS,
DB_RPRN,
DB_LPRN,
DB_RBRC,
DB_LBRC,
// for symbols layer
DB_HASH,
DB_LCBR,
DB_RCBR,
DB_PIPE,
DB_TILD,
DB_CIRC,
DB_LESS,
DB_GRTR,
// End of dvorak on bepo translation keys.
EPRM,
VRSN,
KC_DVORAK_ON_BEPO,
KC_BEPO,
KC_NORMAN,
KC_QWERTY,
KC_COLEMAK,
KC_DVORAK,
KC_WORKMAN,
KC_MAKE,
KC_RESET,
KC_RGB_T,
KC_SECRET_1,
KC_SECRET_2,
KC_SECRET_3,
KC_SECRET_4,
KC_SECRET_5,
KC_CCCV
};
#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) }
#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape.
#define ALT_ENT ALT_T(KC_ENT) // Alt or enter
#define CTL_SPC CTL_T(KC_SPC) // ctrl or space
#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace
#define ALT_DEL ALT_T(KC_DEL) // Alt or delete
#define GUI_ESC GUI_T(KC_ESC) // Gui or escape
#define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer
#define KC_SFT_T_U SFT_T(KC_U)
#define KC_SFT_T_H SFT_T(KC_H)
#define KC_LT_SYMB_I LT(SYMB, KC_I)
#define KC_LT_SYMB_D LT(SYMB, KC_D)
// for dvorak on bepo
#define BP_SFT_T_U SFT_T(BP_U)
#define BP_SFT_T_H SFT_T(BP_H)
#define BP_LT_SYMB_D LT(SYMB, BP_D)
// for bepo on bepo
#define BP_SFT_T_T SFT_T(BP_T)
#define BP_LT_SYMB_C LT(SYMB_ON_BEPO, BP_C)
#define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I)
#define BP_SFT_T_E SFT_T(BP_E)
#define BP_SFT_T_ECRC SFT_T(BP_ECRC)
#define BP_SFT_T_CCED SFT_T(BP_CCED)
#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM)
// OSM keycodes, to keep things clean and easy to change
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)
#define OS_LGUI OSM(MOD_LGUI)
#define OS_RGUI OSM(MOD_RGUI)
#define OS_LSFT OSM(MOD_LSFT)
#define OS_RSFT OSM(MOD_RSFT)
#define OS_LCTL OSM(MOD_LCTL)
#define OS_RCTL OSM(MOD_RCTL)
#define OS_LALT OSM(MOD_LALT)
#define OS_RALT OSM(MOD_RALT)
#define ALT_APP ALT_T(KC_APP)
#define MG_NKRO MAGIC_TOGGLE_NKRO
//// TAP DANCE
typedef struct {
bool is_press_action;
int state;
} tdtap;
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5, //send two single taps
TRIPLE_TAP = 6,
TRIPLE_HOLD = 7
};
//Tap Dance Declarations
enum {
TD_ESC_CAPS = 0,
TD_TAB_BKTAB = 1,
TD_MDIA_SYMB = 2,
TD_HOME_END = 3,
TD_XMONAD_ESC = 4,
TD_DEF_LAYER_SW = 5,
TD_DEF_OS_LAYER_SW = 6,
TD_MOUSE_BTNS = 7,
TD_DVORAK_BEPO = 8
};
// Tap dance
#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance.
#define MDIA_SYMB TD(TD_MDIA_SYMB) // MDIA or Symb layer tapdance toggle.
#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
#define HOME_END TD(TD_HOME_END) // home or end tapdance.
#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5
int on_qwerty(void);
int get_xmonad_layer(void);
int cur_dance (qk_tap_dance_state_t *state);
//for the x tap dance. Put it here so it can be used in any keymap
void x_finished (qk_tap_dance_state_t *state, void *user_data);
void x_reset (qk_tap_dance_state_t *state, void *user_data);
// Blocks for each of the four major keyboard layouts
// Organized so we can quickly adapt and modify all of them
// at once, rather than for each keyboard, one at a time.
// And this allows for much cleaner blocks in the keymaps.
// For instance Tap/Hold for Control on all of the layouts
// NOTE: These are all the same length. If you do a search/replace
// then you need to add/remove underscores to keep the
// lengths consistent.
// Since our quirky block definitions are basically a list of comma separated
// arguments, we need a wrapper in order for these definitions to be
// expanded before being used as arguments to the LAYOUT_xxx macro.
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
#endif
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
//Dvorak on a qwerty software layer in the OS
#define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define ___DVORAK_L2___ KC_A, KC_O, KC_E, KC_SFT_T_U, KC_LT_SYMB_I
#define ___DVORAK_L3___ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
#define ___DVORAK_R1___ KC_F, KC_G, KC_C, KC_R, KC_L
#define ___DVORAK_R2___ KC_LT_SYMB_D, KC_SFT_T_H, KC_T, KC_N, KC_S
#define ___DVORAK_R3___ KC_B, KC_M, KC_W, KC_V, KC_Z
// Dvorak on fr-bepo software layer in the OS.
// for dvorak and all the other qwerty like keyboards on bepo
#define ___NUMBER_BEPO_L___ DB_1, DB_2, DB_3, DB_4, DB_5
#define ___NUMBER_BEPO_R___ DB_6, DB_7, DB_8, DB_9, DB_0
#define ___DVORAK_FR_L1___ DB_QUOT, DB_COMM, DB_DOT, BP_P, BP_Y
#define ___DVORAK_FR_L2___ BP_A, BP_O, BP_E, BP_SFT_T_U, BP_LT_SYMB_I
#define ___DVORAK_FR_L3___ DB_SCOLON, BP_Q, BP_J, BP_K, BP_X
#define ___DVORAK_FR_R1___ BP_F, BP_G, BP_C, BP_R, BP_L
#define ___DVORAK_FR_R2___ BP_LT_SYMB_D, BP_SFT_T_H, BP_T, BP_N, BP_S
#define ___DVORAK_FR_R3___ BP_B, BP_M, BP_W, BP_V, BP_Z
// Bepo on fr-bepo software layer
// for bepo on bepo
#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN
#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLASH, BP_ASTR /* BP_EQL, BP_PERC */
#define ___BEPO_FR_L1___ BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV
#define ___BEPO_FR_L2___ BP_A, BP_U, BP_I, BP_SFT_T_E, BP_LT_SYMB_COMM
#define ___BEPO_FR_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K
#define ___BEPO_FR_R1___ /* BP_DCRC*/ BP_V, BP_D, BP_L, BP_J, BP_Z //, BP_W
#define ___BEPO_FR_R2___ /* BP_C */ BP_SFT_T_T, BP_S, BP_R, BP_N, BP_M //BP_CCED
#define ___BEPO_FR_R3___ BP_APOS, BP_Q, BP_G, BP_H, BP_F
// the bottom rows for keyboards on bepo.
#define ___ERGODOX_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, LCTL(BP_V), LCTL(BP_C)
#define ___ERGODOX_BOTTOM_LEFT_FR___ LCTL(BP_C), LCTL(BP_V), KC_INS, KC_LEFT, KC_RIGHT
// Since we have 7 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN, NORMAN,
// 2 of them based on a Bepo software keyboard, --- DVORAK_ON_BEPO and BEPO),
// this allows us to quickly modify the bottom row for all of the layouts
// so we don't have to alter it 4 times and hope that we haven't missed
// anything
#define ___ERGODOX_BOTTOM_LEFT___ LCTL(KC_C), LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
#define ___ERGODOX_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_V), LCTL(KC_C)
#define ___ERGODOX_THUMB_LEFT___ \
KC_RALT, ALGR_SYMB, \
HOME_END, \
CTL_BSPC, ALT_DEL, XMONAD_ESC
#define ___ERGODOX_THUMB_RIGHT___ \
ALGR_SYMB, TD_MOUSE_BTNS, \
KC_PGUP, \
KC_PGDN, ALT_ENT, CTL_SPC
#define ___ERGODOX_TRANS_THUMBS___ \
___, ___, \
___, \
___, ___, ___ \
#define ___ERGODOX_TRANS_BOTTOM___ \
___,___,___,___,___
#define ___ERGODOX_TRANS_6_ROW___ \
___,___,___,___,___,___
// Qwerty based layers that I don't really use.
#define ___QWERTY_L1___ KC_Q, KC_W, KC_E, KC_R, KC_T
#define ___QWERTY_L2___ KC_A, KC_S, KC_D, KC_F, KC_G
#define ___QWERTY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
#define ___QWERTY_R1___ KC_Y, KC_U, KC_I, KC_O, KC_P
#define ___QWERTY_R2___ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define ___QWERTY_R3___ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define ___COLEMAK_L1___ KC_Q, KC_W, KC_F, KC_P, KC_G
#define ___COLEMAK_L2___ KC_A, KC_R, KC_S, KC_T, KC_D
#define ___COLEMAK_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
#define ___COLEMAK_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define ___COLEMAK_R2___ KC_H, KC_N, KC_E, KC_I, KC_O
#define ___COLEMAK_R3___ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define ___COLEMAK_MOD_DH_L1___ KC_Q, KC_W, KC_F, KC_P, KC_B
#define ___COLEMAK_MOD_DH_L2___ KC_A, KC_R, KC_S, KC_T, KC_G
#define ___COLEMAK_MOD_DH_L3___ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
#define ___COLEMAK_MOD_DH_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define ___COLEMAK_MOD_DH_R2___ KC_M, KC_N, KC_E, KC_I, KC_O
#define ___COLEMAK_MOD_DH_R3___ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
#define ___WORKMAN_L1___ KC_Q, KC_D, KC_R, KC_W, KC_B
#define ___WORKMAN_L2___ KC_A, KC_S, KC_H, KC_T, KC_G
#define ___WORKMAN_L3___ KC_Z, KC_X, KC_M, KC_C, KC_V
#define ___WORKMAN_R1___ KC_J, KC_F, KC_U, KC_P, KC_SCLN
#define ___WORKMAN_R2___ KC_Y, KC_N, KC_E, KC_O, KC_I
#define ___WORKMAN_R3___ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
#define ___NORMAN_L1___ KC_Q, KC_W, KC_D, KC_F, KC_K
#define ___NORMAN_L2___ KC_A, KC_S, KC_E, KC_T, KC_G
#define ___NORMAN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
#define ___NORMAN_R1___ KC_J, KC_U, KC_R, KC_L, KC_SCLN
#define ___NORMAN_R2___ KC_Y, KC_N, KC_I, KC_O, KC_U
#define ___NORMAN_R3___ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
// For the top rows. Numbers for most things, symbols for Bepo.
// for everything on qwerty.
#define ___NUMBER_L___ KC_1, KC_2, KC_3, KC_4, KC_5
#define ___NUMBER_R___ KC_6, KC_7, KC_8, KC_9, KC_0
// function key rows, works for everyone.
#define ___FUNC_L___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define ___FUNC_R___ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
// Rows for the auxillary layers.
// The symbol layer is for qwerty. I need another one for Bepo...
// the KC_P? codes don't work for me. I don't use those shifted values anyway.
#define ___KEYPAD_1___ KC_7, KC_8, KC_9, KC_PSLS
#define ___KEYPAD_2___ KC_4, KC_5, KC_6, KC_PAST
#define ___KEYPAD_3___ KC_1, KC_2, KC_3, KC_PMNS
#define ___KEYPAD_4___ KC_0, KC_DOT, KC_PEQL, KC_PPLS
#define ___KEYPAD_1_BP___ DB_7, DB_8, DB_9, BP_SLASH
#define ___KEYPAD_2_BP___ DB_4, DB_5, DB_6, BP_ASTR
#define ___KEYPAD_3_BP___ DB_1, DB_2, DB_3, DB_MINUS
#define ___KEYPAD_4_BP___ DB_0, DB_DOT, DB_EQL, BP_PLUS
#define ___SYMBOLS_1___ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE
#define ___SYMBOLS_2___ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV
#define ___SYMBOLS_3___ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD
#define ___SYMBOLS_1_BP___ KC_EXLM, BP_AT, DB_LCBR, DB_RCBR, DB_PIPE
#define ___SYMBOLS_2_BP___ DB_HASH, BP_DLR, DB_LPRN, DB_RPRN, DB_GRV
#define ___SYMBOLS_3_BP___ BP_PERC, DB_CIRC, DB_LBRC, DB_RBRC, DB_TILD
#define ___MOUSE_LDUR___ KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R
#define ___MWHEEL_LDUR___ KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R
#define ___MOUSE_BTNS_R___ KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5
#define ___MOUSE_BTNS_L___ KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_BTN1
#define ___MOUSE_ACCL_012___ KC_ACL0, KC_ACL1, KC_ACL2
#define ___MUTE_PLAY_STOP___ KC_MUTE, KC_MPLY, KC_MSTP
#define ___VI_ARROWS___ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
#define ___LAYERS_L1___ DF(BEPO), DF(DVORAK_ON_BEPO)
#define ___LAYERS_L2___ DF(COLEMAK), DF(DVORAK)
#define ___LAYERS_L3___ DF(QWERTY), DF(NORMAN), DF(WORKMAN)
#define ___LAYERS_L4___ TO(MDIA), TO(SYMB_ON_BEPO), TO(SYMB)
#define KEYPAD 14 // number and Fkey pads
#define KEYPAD_ON_BEPO 15 // number and Fkey pads.
#define _RGB 16 // RGB stuff.
#endif

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@ -1,18 +1,15 @@
USER_NAME := ericgebhart
SRC += ericgebhart.c
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # USB Nkey Rollover - for issues, see github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
SWAP_HANDS_ENABLE= yes # Allow swapping hands of keyboard
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # USB Nkey Rollover - for issues, see github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
SWAP_HANDS_ENABLE= no # Allow swapping hands of keyboard
KEY_LOCK_ENABLE = yes # Enable the KC_LOCK key
TAP_DANCE_ENABLE = yes # Enable the tap dance feature.
CONSOLE_ENABLE = yes # Console for debug
CONSOLE_ENABLE = no # Console for debug
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
UNICODE_ENABLE = no
SLEEP_LED_ENABLE = no
API_SYSEX_ENABLE = no
RGBLIGHT_ENABLE = no
RGBLIGHT_ANIMATION = no