clean-up planck and preonic keymaps, move audio stuff around

This commit is contained in:
Jack Humbert 2017-07-20 23:57:11 -04:00
parent 8edb67b082
commit 6a3c66776c
12 changed files with 184 additions and 165 deletions

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@ -15,6 +15,16 @@
*/ */
#define MIDI_BASIC #define MIDI_BASIC
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PLANCK_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif
/* enable advanced MIDI features: /* enable advanced MIDI features:
- MIDI notes can be added to the keymap - MIDI notes can be added to the keymap
- Octave shift and transpose - Octave shift and transpose

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@ -1,20 +1,28 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard, /* Copyright 2015-2017 Jack Humbert
// this is the style you want to emulate. *
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "planck.h" #include "planck.h"
#include "action_layer.h" #include "action_layer.h"
#include "eeconfig.h"
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
#include "audio.h" #include "audio.h"
#endif #endif
#include "eeconfig.h"
extern keymap_config_t keymap_config; extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum planck_layers { enum planck_layers {
_QWERTY, _QWERTY,
_COLEMAK, _COLEMAK,
@ -36,10 +44,6 @@ enum planck_keycodes {
EXT_PLV EXT_PLV
}; };
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty /* Qwerty
@ -173,50 +177,27 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
}; };
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
float plover_song[][2] = SONG(PLOVER_SOUND);
float tone_startup[][2] = SONG(STARTUP_SOUND); float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif #endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { switch (keycode) {
case QWERTY: case QWERTY:
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE set_single_persistent_default_layer(_QWERTY);
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
} }
return false; return false;
break; break;
case COLEMAK: case COLEMAK:
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE set_single_persistent_default_layer(_COLEMAK);
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistent_default_layer_set(1UL<<_COLEMAK);
} }
return false; return false;
break; break;
case DVORAK: case DVORAK:
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE set_single_persistent_default_layer(_DVORAK);
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
persistent_default_layer_set(1UL<<_DVORAK);
} }
return false; return false;
break; break;
@ -255,7 +236,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
stop_all_notes(); stop_all_notes();
PLAY_NOTE_ARRAY(tone_plover, false, 0); PLAY_SONG(plover_song);
#endif #endif
layer_off(_RAISE); layer_off(_RAISE);
layer_off(_LOWER); layer_off(_LOWER);
@ -273,7 +254,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case EXT_PLV: case EXT_PLV:
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_plover_gb, false, 0); PLAY_SONG(plover_gb_song);
#endif #endif
layer_off(_PLOVER); layer_off(_PLOVER);
} }
@ -282,36 +263,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
} }
return true; return true;
} }
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_NOTE_ARRAY(music_scale, false, 0);
}
#endif

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@ -15,6 +15,16 @@
*/ */
#define MIDI_BASIC #define MIDI_BASIC
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PLANCK_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif
/* enable advanced MIDI features: /* enable advanced MIDI features:
- MIDI notes can be added to the keymap - MIDI notes can be added to the keymap
- Octave shift and transpose - Octave shift and transpose

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@ -1,3 +1,19 @@
/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "preonic.h" #include "preonic.h"
#include "action_layer.h" #include "action_layer.h"
#include "eeconfig.h" #include "eeconfig.h"
@ -5,11 +21,6 @@
#include "audio.h" #include "audio.h"
#endif #endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum preonic_layers { enum preonic_layers {
_QWERTY, _QWERTY,
_COLEMAK, _COLEMAK,
@ -28,10 +39,6 @@ enum preonic_keycodes {
BACKLIT BACKLIT
}; };
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty /* Qwerty
@ -163,54 +170,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
}; };
#ifdef AUDIO_ENABLE
float tone_startup[][2] = {
{NOTE_B5, 20},
{NOTE_B6, 8},
{NOTE_DS6, 20},
{NOTE_B6, 8}
};
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { switch (keycode) {
case QWERTY: case QWERTY:
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE set_single_persistent_default_layer(_QWERTY);
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
} }
return false; return false;
break; break;
case COLEMAK: case COLEMAK:
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE set_single_persistent_default_layer(_COLEMAK);
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistent_default_layer_set(1UL<<_COLEMAK);
} }
return false; return false;
break; break;
case DVORAK: case DVORAK:
if (record->event.pressed) { if (record->event.pressed) {
#ifdef AUDIO_ENABLE set_single_persistent_default_layer(_DVORAK);
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
persistent_default_layer_set(1UL<<_DVORAK);
} }
return false; return false;
break; break;
@ -248,36 +224,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
} }
return true; return true;
}; };
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_NOTE_ARRAY(music_scale, false, 0);
}
#endif

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@ -13,6 +13,7 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
//#include <math.h> //#include <math.h>
@ -119,9 +120,17 @@ audio_config_t audio_config;
uint16_t envelope_index = 0; uint16_t envelope_index = 0;
bool glissando = true; bool glissando = true;
#ifndef STARTUP_SONG
#define STARTUP_SONG SONG(STARTUP_SOUND)
#endif
float startup_song[][2] = STARTUP_SONG;
void audio_init() void audio_init()
{ {
if (audio_initialized)
return;
// Check EEPROM // Check EEPROM
if (!eeconfig_is_enabled()) if (!eeconfig_is_enabled())
{ {
@ -169,6 +178,11 @@ void audio_init()
#endif #endif
audio_initialized = true; audio_initialized = true;
if (audio_config.enable) {
PLAY_NOTE_ARRAY(startup_song, false, LEGATO);
}
} }
void stop_all_notes() void stop_all_notes()

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@ -99,7 +99,7 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest)
// The global float array for the song must be used here. // The global float array for the song must be used here.
#define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0])))) #define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
#define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style)); #define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
#define PLAY_SONG(song) PLAY_NOTE_ARRAY(song, false, STACCATO)
bool is_playing_notes(void); bool is_playing_notes(void);

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@ -18,9 +18,7 @@
#ifndef SONG_LIST_H #ifndef SONG_LIST_H
#define SONG_LIST_H #define SONG_LIST_H
#define COIN_SOUND \ #define NO_SOUND
E__NOTE(_A5 ),\
HD_NOTE(_E6 ),
#define ODE_TO_JOY \ #define ODE_TO_JOY \
Q__NOTE(_E4), Q__NOTE(_E4), Q__NOTE(_F4), Q__NOTE(_G4), \ Q__NOTE(_E4), Q__NOTE(_E4), Q__NOTE(_F4), Q__NOTE(_G4), \
@ -55,18 +53,29 @@
E__NOTE(_CS4), E__NOTE(_B4), QD_NOTE(_AS4), \ E__NOTE(_CS4), E__NOTE(_B4), QD_NOTE(_AS4), \
E__NOTE(_AS4), E__NOTE(_AS4), QD_NOTE(_B4), E__NOTE(_AS4), E__NOTE(_AS4), QD_NOTE(_B4),
#define STARTUP_SOUND \
E__NOTE(_E6), \
E__NOTE(_A6), \
ED_NOTE(_E7),
#define GOODBYE_SOUND \ #define GOODBYE_SOUND \
E__NOTE(_E7), \ E__NOTE(_E7), \
E__NOTE(_A6), \ E__NOTE(_A6), \
ED_NOTE(_E6), ED_NOTE(_E6),
#define STARTUP_SOUND \ #define PLANCK_SOUND \
ED_NOTE(_E7 ), \ ED_NOTE(_E7 ), \
E__NOTE(_CS7), \ E__NOTE(_CS7), \
E__NOTE(_E6 ), \ E__NOTE(_E6 ), \
E__NOTE(_A6 ), \ E__NOTE(_A6 ), \
M__NOTE(_CS7, 20), M__NOTE(_CS7, 20),
#define PREONIC_SOUND \
M__NOTE(_B5, 20), \
E__NOTE(_B6), \
M__NOTE(_DS6, 20), \
E__NOTE(_B6),
#define QWERTY_SOUND \ #define QWERTY_SOUND \
E__NOTE(_GS6 ), \ E__NOTE(_GS6 ), \
E__NOTE(_A6 ), \ E__NOTE(_A6 ), \
@ -107,7 +116,8 @@
S__NOTE(_REST), \ S__NOTE(_REST), \
ED_NOTE(_E7 ), ED_NOTE(_E7 ),
#define MUSIC_SCALE_SOUND \
#define MUSIC_ON_SOUND \
E__NOTE(_A5 ), \ E__NOTE(_A5 ), \
E__NOTE(_B5 ), \ E__NOTE(_B5 ), \
E__NOTE(_CS6), \ E__NOTE(_CS6), \
@ -117,6 +127,18 @@
E__NOTE(_GS6), \ E__NOTE(_GS6), \
E__NOTE(_A6 ), E__NOTE(_A6 ),
#define MUSIC_SCALE_SOUND MUSIC_ON_SOUND
#define MUSIC_OFF_SOUND \
E__NOTE(_A6 ), \
E__NOTE(_GS6 ), \
E__NOTE(_FS6), \
E__NOTE(_E6 ), \
E__NOTE(_D6 ), \
E__NOTE(_CS6), \
E__NOTE(_B5), \
E__NOTE(_A5 ),
#define CAPS_LOCK_ON_SOUND \ #define CAPS_LOCK_ON_SOUND \
E__NOTE(_A3), \ E__NOTE(_A3), \
E__NOTE(_B3), E__NOTE(_B3),
@ -141,6 +163,16 @@
E__NOTE(_E5), \ E__NOTE(_E5), \
E__NOTE(_D5), E__NOTE(_D5),
#define AG_NORM_SOUND \
E__NOTE(_A5), \
E__NOTE(_A5),
#define AG_SWAP_SOUND \
SD_NOTE(_B5), \
SD_NOTE(_A5), \
SD_NOTE(_B5), \
SD_NOTE(_A5),
#define UNICODE_WINDOWS \ #define UNICODE_WINDOWS \
E__NOTE(_B5), \ E__NOTE(_B5), \
S__NOTE(_E6), S__NOTE(_E6),

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@ -100,4 +100,6 @@
#define API_SYSEX_MAX_SIZE 32 #define API_SYSEX_MAX_SIZE 32
#include "song_list.h"
#endif #endif

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@ -39,6 +39,15 @@ static uint8_t music_sequence_position = 0;
static uint16_t music_sequence_timer = 0; static uint16_t music_sequence_timer = 0;
static uint16_t music_sequence_interval = 100; static uint16_t music_sequence_interval = 100;
#ifndef MUSIC_ON_SONG
#define MUSIC_ON_SONG SONG(MUSIC_ON_SOUND)
#endif
#ifndef MUSIC_OFF_SONG
#define MUSIC_OFF_SONG SONG(MUSIC_OFF_SOUND)
#endif
float music_on_song[][2] = MUSIC_ON_SONG;
float music_off_song[][2] = MUSIC_OFF_SONG;
static void music_noteon(uint8_t note) { static void music_noteon(uint8_t note) {
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
process_audio_noteon(note); process_audio_noteon(note);
@ -79,12 +88,9 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
} }
if (keycode == MU_TOG && record->event.pressed) { if (keycode == MU_TOG && record->event.pressed) {
if (music_activated) if (music_activated) {
{
music_off(); music_off();
} } else {
else
{
music_on(); music_on();
} }
return false; return false;
@ -175,12 +181,14 @@ void music_toggle(void) {
void music_on(void) { void music_on(void) {
music_activated = 1; music_activated = 1;
PLAY_SONG(music_on_song);
music_on_user(); music_on_user();
} }
void music_off(void) { void music_off(void) {
music_activated = 0;
music_all_notes_off(); music_all_notes_off();
music_activated = 0;
PLAY_SONG(music_off_song);
} }
void matrix_scan_music(void) { void matrix_scan_music(void) {

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@ -30,6 +30,28 @@ extern backlight_config_t backlight_config;
#include "fauxclicky.h" #include "fauxclicky.h"
#endif #endif
#ifdef AUDIO_ENABLE
#ifndef GOODBYE_SONG
#define GOODBYE_SONG SONG(GOODBYE_SOUND)
#endif
#ifndef AG_NORM_SONG
#define AG_NORM_SONG SONG(AG_NORM_SOUND)
#endif
#ifndef AG_SWAP_SONG
#define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
#endif
#ifndef DEFAULT_LAYER_SONGS
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND) \
SONG(DVORAK_SOUND) \
}
#endif
float goodbye_song[][2] = GOODBYE_SONG;
float ag_norm_song[][2] = AG_NORM_SONG;
float ag_swap_song[][2] = AG_SWAP_SONG;
float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
#endif
static void do_code16 (uint16_t code, void (*f) (uint8_t)) { static void do_code16 (uint16_t code, void (*f) (uint8_t)) {
switch (code) { switch (code) {
case QK_MODS ... QK_MODS_MAX: case QK_MODS ... QK_MODS_MAX:
@ -116,9 +138,15 @@ void reset_keyboard(void) {
clear_keyboard(); clear_keyboard();
#if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_ENABLE_BASIC)) #if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_ENABLE_BASIC))
music_all_notes_off(); music_all_notes_off();
uint16_t timer_start = timer_read();
PLAY_SONG(goodbye_song);
shutdown_user(); shutdown_user();
#endif while(timer_elapsed(timer_start) < 250)
wait_ms(1);
stop_all_notes();
#else
wait_ms(250); wait_ms(250);
#endif
#ifdef CATERINA_BOOTLOADER #ifdef CATERINA_BOOTLOADER
*(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
#endif #endif
@ -351,6 +379,9 @@ bool process_record_quantum(keyrecord_t *record) {
case MAGIC_SWAP_ALT_GUI: case MAGIC_SWAP_ALT_GUI:
keymap_config.swap_lalt_lgui = true; keymap_config.swap_lalt_lgui = true;
keymap_config.swap_ralt_rgui = true; keymap_config.swap_ralt_rgui = true;
#ifdef AUDIO_ENABLE
PLAY_SONG(ag_swap_song);
#endif
break; break;
case MAGIC_UNSWAP_CONTROL_CAPSLOCK: case MAGIC_UNSWAP_CONTROL_CAPSLOCK:
keymap_config.swap_control_capslock = false; keymap_config.swap_control_capslock = false;
@ -379,6 +410,9 @@ bool process_record_quantum(keyrecord_t *record) {
case MAGIC_UNSWAP_ALT_GUI: case MAGIC_UNSWAP_ALT_GUI:
keymap_config.swap_lalt_lgui = false; keymap_config.swap_lalt_lgui = false;
keymap_config.swap_ralt_rgui = false; keymap_config.swap_ralt_rgui = false;
#ifdef AUDIO_ENABLE
PLAY_SONG(ag_norm_song);
#endif
break; break;
case MAGIC_TOGGLE_NKRO: case MAGIC_TOGGLE_NKRO:
keymap_config.nkro = !keymap_config.nkro; keymap_config.nkro = !keymap_config.nkro;
@ -521,6 +555,14 @@ void send_string_with_delay(const char *str, uint8_t interval) {
} }
} }
void set_single_persistent_default_layer(uint8_t default_layer) {
#ifdef AUDIO_ENABLE
PLAY_SONG(default_layer_songs[default_layer]);
#endif
eeconfig_update_default_layer(1U<<default_layer);
default_layer_set(1U<<default_layer);
}
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) { void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
layer_on(layer3); layer_on(layer3);
@ -571,6 +613,9 @@ void matrix_init_quantum() {
#ifdef BACKLIGHT_ENABLE #ifdef BACKLIGHT_ENABLE
backlight_init_ports(); backlight_init_ports();
#endif #endif
#ifdef AUDIO_ENABLE
audio_init();
#endif
matrix_init_kb(); matrix_init_kb();
} }

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@ -56,6 +56,7 @@ extern uint32_t default_layer_state;
#endif // MIDI_ENABLE #endif // MIDI_ENABLE
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
#include "audio.h"
#include "process_audio.h" #include "process_audio.h"
#endif #endif
@ -103,6 +104,8 @@ void send_string_with_delay(const char *str, uint8_t interval);
// For tri-layer // For tri-layer
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3); void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
void set_single_persistent_default_layer(uint8_t default_layer);
void tap_random_base64(void); void tap_random_base64(void);
#define IS_LAYER_ON(layer) (layer_state & (1UL << (layer))) #define IS_LAYER_ON(layer) (layer_state & (1UL << (layer)))

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@ -26,6 +26,10 @@
#endif #endif
#endif #endif
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
enum quantum_keycodes { enum quantum_keycodes {
// Ranges used in shortucuts - not to be used directly // Ranges used in shortucuts - not to be used directly
QK_TMK = 0x0000, QK_TMK = 0x0000,