Missed removing a function

This commit is contained in:
Zach Nielsen 2016-11-10 13:47:07 -08:00
parent f388bb5bda
commit 80c5ada339
2 changed files with 0 additions and 46 deletions

View File

@ -70,29 +70,6 @@ float unilin[][2] = SONG(UNICODE_LINUX);
#ifdef TAP_DANCE_ENABLE #ifdef TAP_DANCE_ENABLE
#define TAPPING_TERM 200 #define TAPPING_TERM 200
uint8_t Lstate = 0, Rstate = 0;
uint32_t Ltimer = 0, Rtimer = 0;
uint32_t Ltimes[3], Rtimes[4]; // Ratio of tap times should be about 1.335 (L/R)
void rhythm_parse(void){
int L = Ltimes[0] + Ltimes[1] + Ltimes[2]; // Start to end time
int R = Rtimes[0] + Rtimes[1] + Rtimes[2] + Rtimes[3];
if(abs(R-L) > 10){
tap(KC_N); tap(KC_O);
return;
} else {
L = (L / 3)*100; // Average time per tap * 100
R = (R / 4);
if(abs(abs(L/R)-133) > 1){
tap(KC_N); tap(KC_O);
tap(KC_P); tap(KC_E);
return;
} else {
tap(KC_O); tap(KC_K);
return;
}
}
};
void dance_raise_press(qk_tap_dance_state_t *state, void *user_data){// Called on each tap void dance_raise_press(qk_tap_dance_state_t *state, void *user_data){// Called on each tap
switch(state->count){ // Only turn the layer on once switch(state->count){ // Only turn the layer on once
case 1: case 1:

View File

@ -70,29 +70,6 @@ float unilin[][2] = SONG(UNICODE_LINUX);
#ifdef TAP_DANCE_ENABLE #ifdef TAP_DANCE_ENABLE
#define TAPPING_TERM 200 #define TAPPING_TERM 200
uint8_t Lstate = 0, Rstate = 0;
uint32_t Ltimer = 0, Rtimer = 0;
uint32_t Ltimes[3], Rtimes[4]; // Ratio of tap times should be about 1.335 (L/R)
void rhythm_parse(void){
int L = Ltimes[0] + Ltimes[1] + Ltimes[2]; // Start to end time
int R = Rtimes[0] + Rtimes[1] + Rtimes[2] + Rtimes[3];
if(abs(R-L) > 10){
tap(KC_N); tap(KC_O);
return;
} else {
L = (L / 3)*100; // Average time per tap * 100
R = (R / 4);
if(abs(abs(L/R)-133) > 1){
tap(KC_N); tap(KC_O);
tap(KC_P); tap(KC_E);
return;
} else {
tap(KC_O); tap(KC_K);
return;
}
}
};
void dance_raise_press(qk_tap_dance_state_t *state, void *user_data){// Called on each tap void dance_raise_press(qk_tap_dance_state_t *state, void *user_data){// Called on each tap
switch(state->count){ // Only turn the layer on once switch(state->count){ // Only turn the layer on once
case 1: case 1: