From ba264c69c28dd36ab8bd7eda1ba19ecf51eae6a9 Mon Sep 17 00:00:00 2001 From: fauxpark Date: Wed, 22 Jan 2020 13:21:47 +1100 Subject: [PATCH] [Keyboard] Cospad refactor (#7957) * Cospad refactor * Add num lock indicator code * Add led_init_ports() * Revert change to matrix position blanks * Define BACKLIGHT_ON_STATE explicitly, in anticipation of PR6749 --- keyboards/cospad/config.h | 194 ++++++++++++++++++++-- keyboards/cospad/cospad.c | 23 ++- keyboards/cospad/cospad.h | 163 +++++++++--------- keyboards/cospad/info.json | 192 +++++++++++---------- keyboards/cospad/keymaps/default/keymap.c | 103 ++++++------ keyboards/cospad/readme.md | 17 +- keyboards/cospad/rules.mk | 24 +-- 7 files changed, 442 insertions(+), 274 deletions(-) diff --git a/keyboards/cospad/config.h b/keyboards/cospad/config.h index 9844f2724..cfc2d59f6 100644 --- a/keyboards/cospad/config.h +++ b/keyboards/cospad/config.h @@ -1,5 +1,5 @@ /* -Copyright 2012 Jun Wako +Copyright 2020 This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,11 +21,11 @@ along with this program. If not, see . /* USB Device descriptor parameter */ #define VENDOR_ID 0xFEED -#define PRODUCT_ID 0x6060 +#define PRODUCT_ID 0xB1E5 #define DEVICE_VER 0x0001 -#define MANUFACTURER KPREPUBLIC -#define PRODUCT COSPAD -#define DESCRIPTION QMK keyboard firmware for COSPAD +#define MANUFACTURER KPrepublic +#define PRODUCT Cospad +#define DESCRIPTION 6x4 numpad with underglow and backlighting /* key matrix size */ #define MATRIX_ROWS 6 @@ -40,22 +40,51 @@ along with this program. If not, see . * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * -*/ + */ #define MATRIX_ROW_PINS { D0, D1, D2, D3, D4, D5 } #define MATRIX_COL_PINS { F0, F1, E6, C7 } #define UNUSED_PINS -/* COL2ROW or ROW2COL */ +/* COL2ROW, ROW2COL */ #define DIODE_DIRECTION COL2ROW -/* Backlight configuration */ -#define BACKLIGHT_PIN F7 -#define BACKLIGHT_LEVELS 1 +/* + * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. + */ +#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6 + +#define BACKLIGHT_PIN F7 +// #define BACKLIGHT_BREATHING +#define BACKLIGHT_LEVELS 3 +#define BACKLIGHT_ON_STATE 0 -/* Underlight configuration */ #define RGB_DI_PIN F6 -#define RGBLED_NUM 4 -#define RGBLIGHT_ANIMATIONS +#ifdef RGB_DI_PIN + #define RGBLED_NUM 4 +// #define RGBLIGHT_HUE_STEP 8 +// #define RGBLIGHT_SAT_STEP 8 +// #define RGBLIGHT_VAL_STEP 8 +// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ +// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ +// /*== all animations enable ==*/ + #define RGBLIGHT_ANIMATIONS +// /*== or choose animations ==*/ +// #define RGBLIGHT_EFFECT_BREATHING +// #define RGBLIGHT_EFFECT_RAINBOW_MOOD +// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL +// #define RGBLIGHT_EFFECT_SNAKE +// #define RGBLIGHT_EFFECT_KNIGHT +// #define RGBLIGHT_EFFECT_CHRISTMAS +// #define RGBLIGHT_EFFECT_STATIC_GRADIENT +// #define RGBLIGHT_EFFECT_RGB_TEST +// #define RGBLIGHT_EFFECT_ALTERNATING +// /*== customize breathing effect ==*/ +// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ +// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 +// /*==== use exp() and sin() ====*/ +// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 +// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 +#endif /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 @@ -64,10 +93,89 @@ along with this program. If not, see . //#define MATRIX_HAS_GHOST /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ -//#define LOCKING_SUPPORT_ENABLE +#define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE +/* If defined, GRAVE_ESC will always act as ESC when CTRL is held. + * This is userful for the Windows task manager shortcut (ctrl+shift+esc). + */ +// #define GRAVE_ESC_CTRL_OVERRIDE + +/* + * Force NKRO + * + * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved + * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the + * makefile for this to work.) + * + * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) + * until the next keyboard reset. + * + * NKRO may prevent your keystrokes from being detected in the BIOS, but it is + * fully operational during normal computer usage. + * + * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) + * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by + * bootmagic, NKRO mode will always be enabled until it is toggled again during a + * power-up. + * + */ +//#define FORCE_NKRO + +/* + * Magic Key Options + * + * Magic keys are hotkey commands that allow control over firmware functions of + * the keyboard. They are best used in combination with the HID Listen program, + * found here: https://www.pjrc.com/teensy/hid_listen.html + * + * The options below allow the magic key functionality to be changed. This is + * useful if your keyboard/keypad is missing keys and you want magic key support. + * + */ + +/* key combination for magic key command */ +/* defined by default; to change, uncomment and set to the combination you want */ +// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT) + +/* control how magic key switches layers */ +//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true +//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true +//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false + +/* override magic key keymap */ +//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS +//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS +//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM +//#define MAGIC_KEY_HELP H +//#define MAGIC_KEY_HELP_ALT SLASH +//#define MAGIC_KEY_DEBUG D +//#define MAGIC_KEY_DEBUG_MATRIX X +//#define MAGIC_KEY_DEBUG_KBD K +//#define MAGIC_KEY_DEBUG_MOUSE M +//#define MAGIC_KEY_VERSION V +//#define MAGIC_KEY_STATUS S +//#define MAGIC_KEY_CONSOLE C +//#define MAGIC_KEY_LAYER0 0 +//#define MAGIC_KEY_LAYER0_ALT GRAVE +//#define MAGIC_KEY_LAYER1 1 +//#define MAGIC_KEY_LAYER2 2 +//#define MAGIC_KEY_LAYER3 3 +//#define MAGIC_KEY_LAYER4 4 +//#define MAGIC_KEY_LAYER5 5 +//#define MAGIC_KEY_LAYER6 6 +//#define MAGIC_KEY_LAYER7 7 +//#define MAGIC_KEY_LAYER8 8 +//#define MAGIC_KEY_LAYER9 9 +//#define MAGIC_KEY_BOOTLOADER B +//#define MAGIC_KEY_BOOTLOADER_ALT ESC +//#define MAGIC_KEY_LOCK CAPS +//#define MAGIC_KEY_EEPROM E +//#define MAGIC_KEY_EEPROM_CLEAR BSPACE +//#define MAGIC_KEY_NKRO N +//#define MAGIC_KEY_SLEEP_LED Z + /* * Feature disable options * These options are also useful to firmware size reduction. @@ -83,8 +191,62 @@ along with this program. If not, see . //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT -//#define NO_ACTION_MACRO -//#define NO_ACTION_FUNCTION + +/* disable these deprecated features by default */ +#ifndef LINK_TIME_OPTIMIZATION_ENABLE + #define NO_ACTION_MACRO + #define NO_ACTION_FUNCTION +#endif +/* + * MIDI options + */ + +/* Prevent use of disabled MIDI features in the keymap */ +//#define MIDI_ENABLE_STRICT 1 + +/* enable basic MIDI features: + - MIDI notes can be sent when in Music mode is on +*/ +//#define MIDI_BASIC + +/* enable advanced MIDI features: + - MIDI notes can be added to the keymap + - Octave shift and transpose + - Virtual sustain, portamento, and modulation wheel + - etc. +*/ +//#define MIDI_ADVANCED + +/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ +//#define MIDI_TONE_KEYCODE_OCTAVES 1 + +/* + * HD44780 LCD Display Configuration + */ +/* +#define LCD_LINES 2 //< number of visible lines of the display +#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display + +#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode + +#if LCD_IO_MODE +#define LCD_PORT PORTB //< port for the LCD lines +#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0 +#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1 +#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2 +#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3 +#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0 +#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1 +#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2 +#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3 +#define LCD_RS_PORT LCD_PORT //< port for RS line +#define LCD_RS_PIN 3 //< pin for RS line +#define LCD_RW_PORT LCD_PORT //< port for RW line +#define LCD_RW_PIN 2 //< pin for RW line +#define LCD_E_PORT LCD_PORT //< port for Enable line +#define LCD_E_PIN 1 //< pin for Enable line +#endif +*/ /* Bootmagic Lite key configuration */ // #define BOOTMAGIC_LITE_ROW 0 diff --git a/keyboards/cospad/cospad.c b/keyboards/cospad/cospad.c index e7ef71f87..c1f3a7047 100644 --- a/keyboards/cospad/cospad.c +++ b/keyboards/cospad/cospad.c @@ -1,5 +1,4 @@ - -/* Copyright 2019 +/* Copyright 2020 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -16,18 +15,18 @@ */ #include "cospad.h" -#ifdef BACKLIGHT_ENABLE - -void backlight_init_ports(void) { - setPinOutput(F7); +void keyboard_pre_init_kb(void) { + led_init_ports(); + keyboard_pre_init_user(); } -void backlight_set(uint8_t level) { - writePin(F7, !!level); +void led_init_ports(void) { + setPinOutput(B2); } -void backlight_task(void) { - // do nothing - as default implementation of software PWM does not work +bool led_update_kb(led_t led_state) { + if (led_update_user(led_state)) { + writePin(B2, !led_state.num_lock); + } + return true; } - -#endif //BACKLIGHT_ENABLE diff --git a/keyboards/cospad/cospad.h b/keyboards/cospad/cospad.h index ad3ca0d6b..fc52204ed 100644 --- a/keyboards/cospad/cospad.h +++ b/keyboards/cospad/cospad.h @@ -1,5 +1,4 @@ - -/* Copyright 2019 +/* Copyright 2020 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -14,12 +13,14 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ + #pragma once #include "quantum.h" + #define ___ KC_NO -/* This a shortcut to help you visually see your layout. +/* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. @@ -28,100 +29,100 @@ * represents the switch matrix. */ -/* COSPAD ortho matrix layout - * ,-------------------. - * | 00 | 01 | 02 | 03 | - * |----|----|----|----| - * | 10 | 11 | 12 | 13 | - * |----|----|----|----| - * | 20 | 21 | 22 | 23 | - * |----|----|----|----| - * | 30 | 31 | 32 | 33 | - * |----|----|----|----| - * | 40 | 41 | 42 | 43 | - * |----|----|----|----| - * | 50 | 51 | 52 | 53 | - * `-------------------' +/* 6x4 ortholinear layout + * ,-------------------. + * | 00 | 01 | 02 | 03 | + * |----|----|----|----| + * | 10 | 11 | 12 | 13 | + * |----|----|----|----| + * | 20 | 21 | 22 | 23 | + * |----|----|----|----| + * | 30 | 31 | 32 | 33 | + * |----|----|----|----| + * | 40 | 41 | 42 | 43 | + * |----|----|----|----| + * | 50 | 51 | 52 | 53 | + * `-------------------' */ #define LAYOUT_ortho_6x4( \ - k00, k01, k02, k03, \ - k10, k11, k12, k13, \ - k20, k21, k22, k23, \ - k30, k31, k32, k33, \ - k40, k41, k42, k43, \ - k50, k51, k52, k53 \ + k00, k01, k02, k03, \ + k10, k11, k12, k13, \ + k20, k21, k22, k23, \ + k30, k31, k32, k33, \ + k40, k41, k42, k43, \ + k50, k51, k52, k53 \ ) \ { \ - {k00, k01, k02, k03}, \ - {k10, k11, k12, k13}, \ - {k20, k21, k22, k23}, \ - {k30, k31, k32, k33}, \ - {k40, k41, k42, k43}, \ - {k50, k51, k52, k53} \ + { k00, k01, k02, k03 }, \ + { k10, k11, k12, k13 }, \ + { k20, k21, k22, k23 }, \ + { k30, k31, k32, k33 }, \ + { k40, k41, k42, k43 }, \ + { k50, k51, k52, k53 } \ } -/* COSPAD gamepad matrix layout - * ,-------------------. - * | 00 | 01 | 02 | 03 | - * |----|----|----|----| - * | 10 | 11 | 12 | 13 | - * |----|----|----|----| - * | 20 | 21 | 22 | | - * |----|----|----| 23 | - * | 30 | 31 | 32 | | - * |----|----|----|----| - * | 40 | 41 | 42 | 43 | - * |----|----|----|----| - * | 50 | 51 | 52 | 53 | - * `-------------------' +/* 6x4 gamepad layout + * ,-------------------. + * | 00 | 01 | 02 | 03 | + * |----|----|----|----| + * | 10 | 11 | 12 | 13 | + * |----|----|----|----| + * | 20 | 21 | 22 | | + * |----|----|----| 23 | + * | 30 | 31 | 32 | | + * |----|----|----|----| + * | 40 | 41 | 42 | 43 | + * |----|----|----|----| + * | 50 | 51 | 52 | 53 | + * `-------------------' */ #define LAYOUT_gamepad_6x4( \ - k00, k01, k02, k03, \ - k10, k11, k12, k13, \ - k20, k21, k22, \ - k30, k31, k32, k23, \ - k40, k41, k42, k43, \ - k50, k51, k52, k53 \ + k00, k01, k02, k03, \ + k10, k11, k12, k13, \ + k20, k21, k22, \ + k30, k31, k32, k23, \ + k40, k41, k42, k43, \ + k50, k51, k52, k53 \ ) \ { \ - {k00, k01, k02, k03}, \ - {k10, k11, k12, k13}, \ - {k20, k21, k22, k23}, \ - {k30, k31, k32, ___}, \ - {k40, k41, k42, k43}, \ - {k50, k51, k52, k53} \ + { k00, k01, k02, k03 }, \ + { k10, k11, k12, k13 }, \ + { k20, k21, k22, k23 }, \ + { k30, k31, k32, ___ }, \ + { k40, k41, k42, k43 }, \ + { k50, k51, k52, k53 } \ } -/* COSPAD numpad matrix layout - * ,-------------------. - * | 00 | 01 | 02 | 03 | - * |----|----|----|----| - * | 10 | 11 | 12 | 13 | - * |----|----|----|----| - * | 20 | 21 | 22 | | - * |----|----|----| 23 | - * | 30 | 31 | 32 | | - * |----|----|----|----| - * | 40 | 41 | 42 | | - * |----|----|----| 43 | - * | 50 | 52 | | - * `-------------------' +/* 6x4 numpad layout + * ,-------------------. + * | 00 | 01 | 02 | 03 | + * |----|----|----|----| + * | 10 | 11 | 12 | 13 | + * |----|----|----|----| + * | 20 | 21 | 22 | | + * |----|----|----| 23 | + * | 30 | 31 | 32 | | + * |----|----|----|----| + * | 40 | 41 | 42 | | + * |----|----|----| 43 | + * | 50 | 52 | | + * `-------------------' */ #define LAYOUT_numpad_6x4( \ - k00, k01, k02, k03, \ - k10, k11, k12, k13, \ - k20, k21, k22, \ - k30, k31, k32, k23, \ - k40, k41, k42, \ - k50, k52, k43 \ + k00, k01, k02, k03, \ + k10, k11, k12, k13, \ + k20, k21, k22, \ + k30, k31, k32, k23, \ + k40, k41, k42, \ + k50, k52, k43 \ ) \ { \ - {k00, k01, k02, k03}, \ - {k10, k11, k12, k13}, \ - {k20, k21, k22, k23}, \ - {k30, k31, k32, ___}, \ - {k40, k41, k42, k43}, \ - {k50, ___, k52, ___} \ + { k00, k01, k02, k03 }, \ + { k10, k11, k12, k13 }, \ + { k20, k21, k22, k23 }, \ + { k30, k31, k32, ___ }, \ + { k40, k41, k42, k43 }, \ + { k50, ___, k52, ___ } \ } // Add backwards compatibility for existing keymaps diff --git a/keyboards/cospad/info.json b/keyboards/cospad/info.json index c17f44f52..83bf81c14 100644 --- a/keyboards/cospad/info.json +++ b/keyboards/cospad/info.json @@ -1,95 +1,107 @@ { - "keyboard_name": "Cospad", - "keyboard_folder": "cospad", - "url": "", - "maintainer": "qmk", - "width": 4, - "height": 6, - "layouts": { - "LAYOUT_numpad_6x4": { - "key_count": 21, - "layout": [ - {"label":"Esc", "x":0, "y":0}, - {"label":"Tab", "x":1, "y":0}, - {"label":"Fn", "x":2, "y":0}, - {"label":"Back", "x":3, "y":0}, - {"label":"Num Lock", "x":0, "y":1}, - {"label":"/", "x":1, "y":1}, - {"label":"*", "x":2, "y":1}, - {"label":"-", "x":3, "y":1}, - {"label":"7", "x":0, "y":2}, - {"label":"8", "x":1, "y":2}, - {"label":"9", "x":2, "y":2}, - {"label":"4", "x":0, "y":3}, - {"label":"5", "x":1, "y":3}, - {"label":"6", "x":2, "y":3}, - {"label":"+", "x":3, "y":2, "h":2}, - {"label":"1", "x":0, "y":4}, - {"label":"2", "x":1, "y":4}, - {"label":"3", "x":2, "y":4}, - {"label":"0", "x":0, "y":5, "w":2}, - {"label":".", "x":2, "y":5}, - {"label":"Enter", "x":3, "y":4, "h":2} - ] - }, + "keyboard_name": "Cospad", + "url": "", + "maintainer": "qmk", + "width": 4, + "height": 6, + "layouts": { + "LAYOUT_numpad_6x4": { + "key_count": 21, + "layout": [ + {"x":0, "y":0}, + {"x":1, "y":0}, + {"x":2, "y":0}, + {"x":3, "y":0}, - "LAYOUT_gamepad_6x4": { - "key_count": 23, - "layout": [ - {"label":"k00", "x":0, "y":0}, - {"label":"k01", "x":1, "y":0}, - {"label":"k02", "x":2, "y":0}, - {"label":"k03", "x":3, "y":0}, - {"label":"k10", "x":0, "y":1}, - {"label":"k11", "x":1, "y":1}, - {"label":"k12", "x":2, "y":1}, - {"label":"k13", "x":3, "y":1}, - {"label":"k20", "x":0, "y":2}, - {"label":"k21", "x":1, "y":2}, - {"label":"k22", "x":2, "y":2}, - {"label":"k30", "x":0, "y":3}, - {"label":"k31", "x":1, "y":3}, - {"label":"k32", "x":2, "y":3}, - {"label":"k23", "x":3, "y":2, "h":2}, - {"label":"k40", "x":0, "y":4}, - {"label":"k41", "x":1, "y":4}, - {"label":"k42", "x":2, "y":4}, - {"label":"k43", "x":3, "y":4}, - {"label":"k50", "x":0, "y":5}, - {"label":"k51", "x":1, "y":5}, - {"label":"k52", "x":2, "y":5}, - {"label":"k53", "x":3, "y":5} - ] - }, + {"x":0, "y":1}, + {"x":1, "y":1}, + {"x":2, "y":1}, + {"x":3, "y":1}, - "LAYOUT_ortho_6x4": { - "key_count": 24, - "layout": [ - {"label":"k00", "x":0, "y":0}, - {"label":"k01", "x":1, "y":0}, - {"label":"k02", "x":2, "y":0}, - {"label":"k03", "x":3, "y":0}, - {"label":"k10", "x":0, "y":1}, - {"label":"k11", "x":1, "y":1}, - {"label":"k12", "x":2, "y":1}, - {"label":"k13", "x":3, "y":1}, - {"label":"k20", "x":0, "y":2}, - {"label":"k21", "x":1, "y":2}, - {"label":"k22", "x":2, "y":2}, - {"label":"k23", "x":3, "y":2}, - {"label":"k30", "x":0, "y":3}, - {"label":"k31", "x":1, "y":3}, - {"label":"k32", "x":2, "y":3}, - {"label":"k33", "x":3, "y":3}, - {"label":"k40", "x":0, "y":4}, - {"label":"k41", "x":1, "y":4}, - {"label":"k42", "x":2, "y":4}, - {"label":"k43", "x":3, "y":4}, - {"label":"k50", "x":0, "y":5}, - {"label":"k51", "x":1, "y":5}, - {"label":"k52", "x":2, "y":5}, - {"label":"k53", "x":3, "y":5} - ] + {"x":0, "y":2}, + {"x":1, "y":2}, + {"x":2, "y":2}, + + {"x":0, "y":3}, + {"x":1, "y":3}, + {"x":2, "y":3}, + {"x":3, "y":2, "h":2}, + + {"x":0, "y":4}, + {"x":1, "y":4}, + {"x":2, "y":4}, + + {"x":0, "y":5, "w":2}, + {"x":2, "y":5}, + {"x":3, "y":4, "h":2} + ] + }, + "LAYOUT_gamepad_6x4": { + "key_count": 23, + "layout": [ + {"x":0, "y":0}, + {"x":1, "y":0}, + {"x":2, "y":0}, + {"x":3, "y":0}, + + {"x":0, "y":1}, + {"x":1, "y":1}, + {"x":2, "y":1}, + {"x":3, "y":1}, + + {"x":0, "y":2}, + {"x":1, "y":2}, + {"x":2, "y":2}, + + {"x":0, "y":3}, + {"x":1, "y":3}, + {"x":2, "y":3}, + {"x":3, "y":2, "h":2}, + + {"x":0, "y":4}, + {"x":1, "y":4}, + {"x":2, "y":4}, + {"x":3, "y":4}, + + {"x":0, "y":5}, + {"x":1, "y":5}, + {"x":2, "y":5}, + {"x":3, "y":5} + ] + }, + "LAYOUT_ortho_6x4": { + "key_count": 24, + "layout": [ + {"x":0, "y":0}, + {"x":1, "y":0}, + {"x":2, "y":0}, + {"x":3, "y":0}, + + {"x":0, "y":1}, + {"x":1, "y":1}, + {"x":2, "y":1}, + {"x":3, "y":1}, + + {"x":0, "y":2}, + {"x":1, "y":2}, + {"x":2, "y":2}, + {"x":3, "y":2}, + + {"x":0, "y":3}, + {"x":1, "y":3}, + {"x":2, "y":3}, + {"x":3, "y":3}, + + {"x":0, "y":4}, + {"x":1, "y":4}, + {"x":2, "y":4}, + {"x":3, "y":4}, + + {"x":0, "y":5}, + {"x":1, "y":5}, + {"x":2, "y":5}, + {"x":3, "y":5} + ] + } } - } } diff --git a/keyboards/cospad/keymaps/default/keymap.c b/keyboards/cospad/keymaps/default/keymap.c index adcca112d..06b06d41f 100644 --- a/keyboards/cospad/keymaps/default/keymap.c +++ b/keyboards/cospad/keymaps/default/keymap.c @@ -1,60 +1,57 @@ #include QMK_KEYBOARD_H -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. -enum layers { - _BL = 0, - _FL +// Defines names for use in layer keycodes and the keymap +enum layer_names { + _BL, + _FL }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { -/* Keymap _BL: (Base Layer) Default Layer - * ,-------------------. - * |Esc |TAB | FN | BS | - * |----|----|----|----| - * | NL | / | * | - | - * |----|----|----|----| - * | 7 | 8 | 9 | | - * |----|----|----| + | - * | 4 | 5 | 6 | | - * |----|----|----|----| - * | 1 | 2 | 3 | | - * |----|----|----| En | - * | 0 | . | | - * `-------------------' - */ - [_BL] = LAYOUT_numpad_6x4( - KC_ESC, KC_TAB, MO(_FL), KC_BSPC, \ - KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \ - KC_P7, KC_P8, KC_P9, \ - KC_P4, KC_P5, KC_P6, KC_PPLS, \ - KC_P1, KC_P2, KC_P3, \ - KC_P0, KC_PDOT, KC_PENT - ), + /* Keymap _BL: (Base Layer) Default Layer + * ,-------------------. + * |Esc |TAB | FN | BS | + * |----|----|----|----| + * | NL | / | * | - | + * |----|----|----|----| + * | 7 | 8 | 9 | | + * |----|----|----| + | + * | 4 | 5 | 6 | | + * |----|----|----|----| + * | 1 | 2 | 3 | | + * |----|----|----| En | + * | 0 | . | | + * `-------------------' + */ + [_BL] = LAYOUT_numpad_6x4( + KC_ESC, KC_TAB, MO(_FL), KC_BSPC, + KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_P7, KC_P8, KC_P9, + KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_P1, KC_P2, KC_P3, + KC_P0, KC_PDOT, KC_PENT + ), -/* Keymap _FL: Function Layer - * ,-------------------. - * |RGBT| | | | - * |----|----|----|----| - * |RGBM|RGBP|BTOG| | - * |----|----|----|----| - * |HUD |HUI |BON | | - * |----|----|----| | - * |SAD |SAI |BOFF| | - * |----|----|----|----| - * |VAD |VAS |BSTP| | - * |----|----|----| | - * | |RST | | - * `-------------------' - */ - [_FL] = LAYOUT_numpad_6x4( - RGB_TOG, _______, _______, _______, \ - RGB_MOD, RGB_M_P, BL_TOGG, _______, \ - RGB_HUD, RGB_HUI, BL_ON, \ - RGB_SAD, RGB_SAI, BL_OFF, _______, \ - RGB_VAD, RGB_VAI, BL_STEP, \ - _______, RESET, _______ - ), + /* Keymap _FL: Function Layer + * ,-------------------. + * |RGBT| | | | + * |----|----|----|----| + * |RGBM|RGBP|BTOG| | + * |----|----|----|----| + * |HUD |HUI |BON | | + * |----|----|----| | + * |SAD |SAI |BOFF| | + * |----|----|----|----| + * |VAD |VAS |BSTP| | + * |----|----|----| | + * | |RST | | + * `-------------------' + */ + [_FL] = LAYOUT_numpad_6x4( + RGB_TOG, _______, _______, _______, + RGB_MOD, RGB_M_P, BL_TOGG, _______, + RGB_HUD, RGB_HUI, BL_ON, + RGB_SAD, RGB_SAI, BL_OFF, _______, + RGB_VAD, RGB_VAI, BL_STEP, + _______, RESET, _______ + ) }; diff --git a/keyboards/cospad/readme.md b/keyboards/cospad/readme.md index 2e9add691..9bb3dfdc0 100644 --- a/keyboards/cospad/readme.md +++ b/keyboards/cospad/readme.md @@ -1,18 +1,15 @@ -COSPAD -=== +# Cospad -A DIY Keypad Kit sold by KPRepublic, runs TKG natively. +A DIY keypad kit sold by KPRepublic, runs TKG natively. -Keyboard Maintainer: QMK Community -Hardware Supported: COSPAD -Hardware Availability: [KPrepublic on Aliexpress](https://aliexpress.com/item/cospad-Custom-Mechanical-Keyboard-Kit-up-tp-24-keys-Supports-TKG-TOOLS-Underglow-RGB-PCB-20/32818383873.html) - -Only supports on and off for the backlight leds, as they are not connected to a PWM pin. +* Keyboard Maintainer: QMK Community +* Hardware Supported: Cospad PCB +* Hardware Availability: [KPrepublic on Aliexpress](https://aliexpress.com/item/cospad-Custom-Mechanical-Keyboard-Kit-up-tp-24-keys-Supports-TKG-TOOLS-Underglow-RGB-PCB-20/32818383873.html) Supported Layouts: -![Numpad Layout of COSPAD](https://i.imgur.com/t03lXJ4.png) -![Ortholinear Layout of COSPAD](https://i.imgur.com/mliUcCc.png) +![Numpad layouts](https://i.imgur.com/t03lXJ4.png) +![Ortholinear layouts](https://i.imgur.com/mliUcCc.png) Make example for this keyboard (after setting up your build environment): diff --git a/keyboards/cospad/rules.mk b/keyboards/cospad/rules.mk index 075320a22..61243fd37 100644 --- a/keyboards/cospad/rules.mk +++ b/keyboards/cospad/rules.mk @@ -12,23 +12,23 @@ MCU = atmega32u4 BOOTLOADER = atmel-dfu # Build Options -# comment out to disable the options. +# change yes to no to disable # -BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration(+1000) -MOUSEKEY_ENABLE = no # Mouse keys(+4700) -EXTRAKEY_ENABLE = yes # Audio control and System control(+450) -CONSOLE_ENABLE = no # Console for debug(+400) +BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration +MOUSEKEY_ENABLE = no # Mouse keys +EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = no # Console for debug COMMAND_ENABLE = no # Commands for debug and configuration -NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend +# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +NKRO_ENABLE = yes # USB Nkey Rollover BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality -BACKLIGHT_CUSTOM_DRIVER = yes -RGBLIGHT_ENABLE = yes # Enable keyboard underlight functionality (+4870) -MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config) -UNICODE_ENABLE = no # Unicode +RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow +MIDI_ENABLE = no # MIDI support BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID AUDIO_ENABLE = no # Audio output on port C6 FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches -HD44780_ENABLE = no # Enable support for HD44780 based LCDs (+400) - +HD44780_ENABLE = no # Enable support for HD44780 based LCDs LAYOUTS = numpad_6x4 ortho_6x4