Run dos2unix on whole repo (#6644)

This commit is contained in:
Drashna Jaelre 2019-09-01 09:09:43 -07:00 committed by GitHub
parent 3fae3076ce
commit bf558e42fd
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
24 changed files with 124 additions and 124 deletions

View File

@ -1,4 +1,4 @@
/* Copyright 2018 Jarred Steenvoorden /* Copyright 2018 Jarred Steenvoorden
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by

View File

@ -1,4 +1,4 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include "rs.h" #include "rs.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

View File

@ -1,4 +1,4 @@
/* Copyright 2018 @TurboMech /u/TurboMech <discord> @A9entOran9e#6134 /* Copyright 2018 @TurboMech /u/TurboMech <discord> @A9entOran9e#6134
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by

View File

@ -1,4 +1,4 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
enum custom_layers { enum custom_layers {
_QWERTY, _QWERTY,

View File

@ -1,4 +1,4 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

View File

@ -1,4 +1,4 @@
/* Copyright 2015-2017 Jack Humbert /* Copyright 2015-2017 Jack Humbert
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by

View File

@ -1,4 +1,4 @@
#pragma once #pragma once
#ifdef AUDIO_ENABLE #ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PREONIC_SOUND) #define STARTUP_SONG SONG(PREONIC_SOUND)

View File

@ -1,4 +1,4 @@
/* Copyright 2015-2017 Jack Humbert /* Copyright 2015-2017 Jack Humbert
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by

View File

@ -1,4 +1,4 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config; extern keymap_config_t keymap_config;

View File

@ -1,4 +1,4 @@
### 8 Custom ### 8 Custom
The custom keymap - [keymap.c](keymap.c) - is where I tested all the switches, not being concerned with a specific layout or layers. It's a plain layout option with the extra keys used on ISO & HHKB layouts being assigned some other keys. The custom keymap - [keymap.c](keymap.c) - is where I tested all the switches, not being concerned with a specific layout or layers. It's a plain layout option with the extra keys used on ISO & HHKB layouts being assigned some other keys.
#### 8.0 Default layer #### 8.0 Default layer

View File

@ -1,4 +1,4 @@
### 1 Standard - ANSI ### 1 Standard - ANSI
The standard keymap is the one that is pre-flashed on the S60-X. The standard keymap is the one that is pre-flashed on the S60-X.
#### 1.0 Default layer #### 1.0 Default layer

View File

@ -1,4 +1,4 @@
### 5. Hasu ### 5. Hasu
This is Hasu's favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap.c](keymap.c) for detail. This is Hasu's favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap.c](keymap.c) for detail.
(Hasu is the initial creator of the TMK firmware, in case you weren't aware.) (Hasu is the initial creator of the TMK firmware, in case you weren't aware.)

View File

@ -1,4 +1,4 @@
### 7. HHKB ### 7. HHKB
[keymap.c](keymap.c) emulates original HHKB layers. [keymap.c](keymap.c) emulates original HHKB layers.
#### 7.0: Default layer #### 7.0: Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐

View File

@ -1,4 +1,4 @@
### 2 Standard - ISO ### 2 Standard - ISO
The same as the standard keymap, but with additional ISO keys. The same as the standard keymap, but with additional ISO keys.

View File

@ -1,4 +1,4 @@
### 4. Plain ### 4. Plain
Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host. Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
See [keymap.c](keymap.c) for detail. See [keymap.c](keymap.c) for detail.

View File

@ -1,4 +1,4 @@
### 3 Poker ### 3 Poker
[keymap_poker](../poker/readme.md) emulates original Poker layers [keymap_poker](../poker/readme.md) emulates original Poker layers
while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys. while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.

View File

@ -1,4 +1,4 @@
### 3 Poker ### 3 Poker
[keymap_poker](../poker/readme.md) emulates original Poker layers [keymap_poker](../poker/readme.md) emulates original Poker layers
while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys. while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.

View File

@ -1,4 +1,4 @@
### 3 Poker ### 3 Poker
[keymap_poker](../poker/readme.md) emulates original Poker layers [keymap_poker](../poker/readme.md) emulates original Poker layers
while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys. while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.

View File

@ -1,4 +1,4 @@
### 6. SpaceFN ### 6. SpaceFN
This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap.c](keymap.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0). This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap.c](keymap.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
#### 6.0 Default layer #### 6.0 Default layer

View File

@ -1,4 +1,4 @@
# The Default Zinc Layout # The Default Zinc Layout
## 配列 ## 配列
### Qwerty配列 ### Qwerty配列

View File

@ -1,4 +1,4 @@
# The Default Zinc Layout # The Default Zinc Layout
## 配列 ## 配列
### Qwerty配列 ### Qwerty配列

View File

@ -1,4 +1,4 @@
# monksoffunk's personal zinc Layout # monksoffunk's personal zinc Layout
## 配列 ## 配列
### Qwerty配列 ### Qwerty配列