Commit Graph

20 Commits

Author SHA1 Message Date
XScorpion2
62ba66d618 Cleanup/rgb matrix (#5811)
* clean up rgb matrix extern usage

Moved rgb matrix boiler plate into macros

Rebased onto typing heatmap pr

* Fixing the reversed frame buffer access in digital rain

* Fixing digital rain & typing heatmap if keyreactive effects are not enabled

* Apply suggestions from code review

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Adding parenthesizes to DRIVER_LED_TOTAL where necessary

* Updated docs

* added notes about parentheses
2019-05-10 16:55:02 -07:00
Florian Didron
34239edcb0
Set default debounce to 5 2019-04-18 10:49:13 +09:00
XScorpion2
c98247e3dd RGB Matrix Overhaul (#5372)
* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance

* Updating effect function api for future extensions

* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary

* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
2019-04-02 17:24:14 -07:00
Konstantin Đorđević
4d9b11af14 Fix Command feature: use get_mods() instead of keyboard_report->mods (#4955)
* Remove unnecessary IS_COMMAND definition in clueboard/66/rev4

* Replace keyboard_report->mods with get_mods() in IS_COMMAND definitions

* Update docs to use get_mods() instead of keyboard_report->mods

* Replace keyboard_report->mods with get_mods() in tmk_core/protocol/usb_hid/test

For some reason, this occurrence used KB_LSHIFT and KB_RSHIFT, which don't exist

* Replace keyboard_report->mods with get_mods() in Massdrop keyboards (as per @patrickmt)
2019-01-27 00:28:40 -08:00
Michael Graf
ad91454574 Adaptive debounce logic
The debounce filtering reports a key/switch change directly, without any extra delay. After that the debounce logic will filter all further changes, until the key/switch reports the same state for the given count of scans.
So a perfect switch will get a short debounce period and a bad key will get a much longer debounce period. The result is an adaptive debouncing period for each switch.

This value defines how often the same key/switch state has to be detected in successive reads until the next key state can be reported.
In other words this value defines the minimum debouncing period for a switch.
2018-11-20 15:55:35 +01:00
Joe Wasson
743449472e Make PREVENT_STUCK_MODIFIERS the default (#3107)
* Remove chording as it is not documented, not used, and needs work.

* Make Leader Key an optional feature.

* Switch from `PREVENT_STUCK_MODIFIERS` to `STRICT_LAYER_RELEASE`

* Remove `#define PREVENT_STUCK_MODIFIERS` from keymaps.
2018-09-17 13:48:02 -04:00
Drashna Jaelre
67adb30edd
Re-add RGBW code, so RGB Underglow will compile 2018-07-08 21:33:56 -07:00
Jack Humbert
6380f83190 refactor, non-working 2018-06-22 21:26:30 -04:00
Jack Humbert
bad56a4f2b adds timeout to avr i2c 2018-06-12 23:37:06 -04:00
Jack Humbert
b8564f5dd0 revert some attempts, update i2c 2018-06-12 14:27:22 -04:00
Erez Zukerman
3d00f38586 a quick attempt 2018-05-09 09:43:36 -04:00
Erez Zukerman
0bd453b527
Merge pull request #2047 from seebs/seebs/ergodox_brightness
Make brightness easier to change
2017-11-27 08:25:24 -05:00
Seebs
7fbe6c3594 improve ergodox ez performance
With these changes, the ergodox ez goes from 315 scans per second
when no keys are pressed (~3.17ms/scan) to 447 (~2.24ms/scan).

The changes to the pin read are just condensing the logic, and
replacing a lot of conditional operations with a single bitwise
inversion.

The change to row scanning is more significant, and merits
explanation. In general, you can only scan one row of a keyboard
at a time, because if you scan two rows, you no longer know
which row is pulling a given column down. But in the Ergodox
design, this isn't the case; the left hand is controlled by an
I2C-based GPIO expander, and the columns and rows are *completely
separate* electrically from the columns and rows on the right-hand
side.

So simply reading rows in parallel offers two significant
improvements. One is that we no longer need the 30us delay after
each right-hand row, because we're spending more than 30us
communicating with the left hand over i2c. Another is that we're
no longer wastefully sending i2c messages to the left hand
to unselect rows when no rows had actually been selected in the
first place. These delays were, between them, coming out to
nearly 30% of the time spent in each scan.

Signed-off-by: seebs <seebs@seebs.net>
2017-11-26 02:07:06 -05:00
Seebs
534cd9d45e Make brightness easier to change
Don't make the #defines unconditional, make them
optional so users can override them with per-keymap
settings more easily.
2017-11-23 15:37:39 -06:00
Erez Zukerman
fd1a0d6753 disables Shine LED layer indication for now 2017-11-09 08:12:43 -05:00
Erez Zukerman
e45290a62e adds indication up to layer 7 2017-11-06 09:19:51 -05:00
Jack Humbert
d2ff66a985 Creates a layouts/ folder for keymaps shared between keyboards (#1609)
* include variables and .h files as pp directives

* start layout compilation

* split ergodoxes up

* don't compile all layouts for everything

* might seg fault

* reset layouts variable

* actually reset layouts

* include rules.mk instead

* remove includes from rules.mk

* update variable setting

* load visualizer from path

* adds some more examples

* adds more layouts

* more boards added

* more boards added

* adds documentation for layouts

* use lowercase names for LAYOUT_

* add layout.json files for each layout

* add community folder, default keymaps for layouts

* touch-up default layouts

* touch-up layouts, some keyboard rules.mk

* update documentation for layouts

* fix up serial/i2c switches
2017-08-23 22:29:07 -04:00
Fred Sundvik
9af995c59b Initial structure for Ergodox as subprojects
Only the EZ default keymaps compiles at the moment though.
2016-07-29 20:48:04 +03:00
Jack Humbert
eafaba6b53 Improves debounce 2016-07-04 12:01:10 -04:00
Jack Humbert
649b33d778 Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432)
* fixes from tmk's repo

* rename keyboard to keyboards
2016-06-21 22:39:54 -04:00