#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _SYMB 1 #define _LIGHT 2 // Shortcut to make keymap more readable #define SYM_L MO(_SYMB) #define KC_ALEN LALT_T(KC_ENT) #define ES_LIGH LT(_LIGHT, KC_ESC) #define CT_COPY LCTL(KC_C) #define CT_PASTE LCTL(KC_V) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT( //┌────────┬────────┬────────┬────────┬────────┬────────┐ ES_LIGH ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , //└────────┼────────┼────────┼────────┼────────┼────────┤ KC_Q ,KC_W ,KC_E ,KC_R ,KC_T , //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐ CT_COPY ,CT_PASTE,KC_A ,KC_S ,KC_D ,KC_F ,KC_G , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V , //├────────┼────────┘ └────────┴────────┼────────┼────────┐ KC_LCTL ,SYM_L ,KC_SPC //└────────┘ └────────┴────────┘ ), [_SYMB] = LAYOUT( //┌────────┬────────┬────────┬────────┬────────┬────────┐ _______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 , //└────────┼────────┼────────┼────────┼────────┼────────┤ KC_GRV ,KC_UP ,KC_PIPE ,KC_LCBR ,KC_RCBR , //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐ _______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ _______ ,KC_BSPC ,KC_DEL ,KC_LPRN ,KC_RPRN , //├────────┼────────┘ └────────┴────────┼────────┼────────┐ _______ ,_______ ,_______ //└────────┘ └────────┴────────┘ ), [_LIGHT] = LAYOUT( //┌────────┬────────┬────────┬────────┬────────┬────────┐ _______ ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI , //└────────┼────────┼────────┼────────┼────────┼────────┤ RGB_M_P ,RGB_M_SW,RGB_M_X ,RGB_M_B ,RGB_VAD , //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐ _______ ,_______ ,RGB_M_SN,RGB_M_G ,RGB_M_R ,RGB_M_K ,RGB_M_T , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ _______ ,RGB_M_T ,XXXXXXX ,RGB_VAI ,RGB_VAD , //├────────┼────────┘ └────────┴────────┼────────┼────────┐ _______ ,RGB_MOD ,RGB_TOG //└────────┘ └────────┴────────┘ ) }; // Runs just one time when the keyboard initializes. #ifdef RGBLIGHT_ENABLE void keyboard_post_init_user(void) { rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL); }; #endif