#pragma once #include "../kudox_game.h" #include "quantum.h" #define LAYOUT( \ k00, k01, k02, k03, k04, k05, \ k11, k12, k13, k14, k15, \ k20, k21, k22, k23, k24, k25, k26, \ k30, k31, k34, k35, k36, \ k40, k45, k46 \ ) \ { \ { k00, k01, k02, k03, k04, k05, KC_NO }, \ { KC_NO, k11, k12, k13, k14, k15, KC_NO }, \ { k20, k21, k22, k23, k24, k25, k26 }, \ { k30, k31, KC_NO, KC_NO, k34, k35, k36 }, \ { k40, KC_NO, KC_NO, KC_NO, KC_NO, k45, k46 } \ }