#pragma once /* Copyright 2018 Eric Gebhart This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "core_keysets.h" /******************************************************************/ /* These are the keys for the middle and bottom edge of any layout*/ /* That way we only need to set them once and use them everywhere */ /* The thumb keys, the bottom rows, etc. */ /******************************************************************/ /******************************************************************/ /* Middle Keysets for the XD75 */ /******************************************************************/ // For the middle keys of an xd75. It's got one more column in the middle than // the ergodox, or the viterbi. And the Ergodox is missing a key in column 7 // counting from either end. Which is the first and 3rd columns of these sets. // it's all an experient. I'm not sure what make sense here. // stealing what I can from the ergodox layout. /* The XD75 has 3 keys inbetween the usual left and right hand */ #define ___ORTHO_15_MIDDLE_T___ OSL(LAYERS), LCTL(KC_A), MDIA_SYMB_KP_LAYERS #define ___ORTHO_15_MIDDLE_1___ LCTL(KC_C), LCTL(KC_X), LCTL(KC_V) #define ___ORTHO_15_MIDDLE_2___ TO(SYMB), TO(_RGB), TO(KEYPAD) #define ___ORTHO_15_MIDDLE_3___ OSL(SYMB), TO(MDIA), OSL(KEYPAD) #define ___ORTHO_15_MIDDLE_4___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC // The same, for BEPO #define ___ORTHO_15_MIDDLE_T_BP___ OSL(LAYERS), LCTL(BP_A), MDIA_SYMB_KP_LAYERS #define ___ORTHO_15_MIDDLE_1_BP___ LCTL(BP_C), LCTL(BP_X), LCTL(BP_V) #define ___ORTHO_15_MIDDLE_2_BP___ TO(SYMB_ON_BEPO), TO(_RGB), TO(KEYPAD_ON_BEPO) #define ___ORTHO_15_MIDDLE_3_BP___ OSL(SYMB_ON_BEPO), TO(MDIA), OSL(KEYPAD_ON_BEPO) // The Viterbi only has 2 keys in the middle. #define ___ORTHO_14_MIDDLE_T___ OSL(LAYERS), MDIA_SYMB_KP_LAYERS #define ___ORTHO_14_MIDDLE_1___ LCTL(KC_C), LCTL(KC_V) #define ___ORTHO_14_MIDDLE_2___ TO(SYMB), TO(KEYPAD) #define ___ORTHO_14_MIDDLE_3___ OSL(SYMB), OSL(KEYPAD) // becomes the upper thumbs, the real 4th row if we throw away // the number row at the top #define ___ORTHO_14_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB // basically the thumb keys like on the ergodox. #define ___MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, KC_PGDN, ALT_ENT, CTL_SPC // The same, for BEPO #define ___ORTHO_14_MIDDLE_T_BP___ OSL(LAYERS), MDIA_SYMB_KP_LAYERS #define ___ORTHO_14_MIDDLE_1_BP___ LCTL(BP_C), LCTL(BP_V) #define ___ORTHO_14_MIDDLE_2_BP___ TO(SYMB_ON_BEPO), TO(KEYPAD_ON_BEPO) #define ___ORTHO_14_MIDDLE_3_BP___ OSL(SYMB_ON_BEPO), OSL(KEYPAD_ON_BEPO) #define ___ORTHO_14_MIDDLE_4_BP___ LSFT(KC_TAB), HOME_END, KC_PGUP, KC_TAB /********************************************************************/ /** The top rows for numbers, symbols and Fkeys. **/ /********************************************************************/ #define ___ORTHO_15_N___ ___NUMBER_L___, ___ORTHO_15_MIDDLE_T___, ___NUMBER_R___ #define ___ORTHO_15_B_N___ ___NUMBER_BEPO_L___, ___ORTHO_15_MIDDLE_T_BP___, ___NUMBER_BEPO_R___ // the full bepo symbol row. #define ___ORTHO_15_B_SYMB___ BP_DLR, ___SYMBOL_BEPO_L___, ___ORTHO_15_MIDDLE_T_BP___, ___SYMBOL_BEPO_R___, BP_EQL // transparent in the middle because I only put this on transient layers. #define ___ORTHO_15_FUNC_1_12___ ___FUNC_1_6___, ___3___, ___FUNC_7_12___ /********************************************************************/ /** The bottom row and thumbs as needed. **/ /********************************************************************/ #define ___BOTTOM_LEFT___ LCTL(KC_C), LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT #define ___BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_V), LCTL(KC_C) // the bottom rows for keyboards on bepo. // bepo on bepo - not enough space to go around.... #define ___BOTTOM_LEFT_BP___ LCTL(BP_C), BP_ECRC, LCTL(BP_V), KC_LEFT, KC_RIGHT #define ___BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, DB_BACKSLASH, BP_CCED, BP_PERC // for dvorak on bepo #define ___BOTTOM_LEFT_FR___ LCTL(BP_C), LCTL(BP_C), LCTL(BP_V), KC_LEFT, KC_RIGHT #define ___BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, LCTL(KC_V), LCTL(KC_C) #define ___ORTHO_15_BOTTOM___ ___BOTTOM_LEFT___, ___ORTHO_15_MIDDLE_4___, ___BOTTOM_RIGHT___ #define ___ORTHO_15_BOTTOM_FR___ ___BOTTOM_LEFT_FR___, ___ORTHO_15_MIDDLE_4___, ___BOTTOM_RIGHT_FR___ #define ___ORTHO_15_BOTTOM_BP___ ___BOTTOM_LEFT_BP___, ___ORTHO_15_MIDDLE_4___, ___BOTTOM_RIGHT_BP___ #define ___ORTHO_14_BOTTOM___ ___BOTTOM_LEFT___, ___ORTHO_14_MIDDLE_4___, ___BOTTOM_RIGHT___ #define ___ORTHO_14_BOTTOM_FR___ ___BOTTOM_LEFT_FR___, ___ORTHO_14_MIDDLE_4___, ___BOTTOM_RIGHT_FR___ #define ___ORTHO_14_BOTTOM_BP___ ___BOTTOM_LEFT_BP___, ___ORTHO_14_MIDDLE_4___, ___BOTTOM_RIGHT_BP___ #define ___ORTHO_14_THUMBS_BOTTOM___ ___4___, ___MIDDLE_THUMBS___, ___4___ #define ___ERGODOX_THUMB_LEFT___ \ OSL(SYMB), OSM(KC_LGUI), \ HOME_END, \ CTL_BSPC, ALT_DEL, XMONAD_ESC #define ___ERGODOX_THUMB_RIGHT___ \ XXX, OSL(KEYPAD), \ KC_PGUP, \ KC_PGDN, ALT_ENT, CTL_SPC #define ___ERGODOX_THUMB_RIGHT_BP___ \ XXX, OSL(KEYPAD_ON_BEPO), \ KC_PGUP, \ KC_PGDN, ALT_ENT, CTL_SPC #define ___ERGODOX_THUMB_LEFT_BP___ \ OSL(SYMB_ON_BEPO), OSM(KC_LGUI), \ HOME_END, \ CTL_BSPC, ALT_DEL, XMONAD_ESC /********************************************************************************/ /* the interior rows for ortholinear keyboards. the first number is the length */ /* So you can put what you want on the outside ends, make new middles as needed */ /* It would be nice to make this a little more dynamic. There is little */ /* differenc between them. */ /********************************************************************************/ //// ortho15 core rows. used with my xd75. /***********************************************************/ /* ORTHO15 interior rows. used with my xd75 */ /***********************************************************/ #define ___13_DVORAK_1___ ___DVORAK_L1___, ___ORTHO_15_MIDDLE_1___, ___DVORAK_R1___ #define ___13_DVORAK_2___ ___DVORAK_L2___, ___ORTHO_15_MIDDLE_2___, ___DVORAK_R2___ #define ___13_DVORAK_3___ ___DVORAK_L3___, ___ORTHO_15_MIDDLE_3___, ___DVORAK_R3___ #define ___13_QWERTY_1___ ___QWERTY_L1___, ___ORTHO_15_MIDDLE_1___, ___QWERTY_R1___ #define ___13_QWERTY_2___ ___QWERTY_L2___, ___ORTHO_15_MIDDLE_2___, ___QWERTY_R2___ #define ___13_QWERTY_3___ ___QWERTY_L3___, ___ORTHO_15_MIDDLE_3___, ___QWERTY_R3___ #define ___13_COLEMAK_1___ ___COLEMAK_L1___, ___ORTHO_15_MIDDLE_1___, ___COLEMAK_R1___ #define ___13_COLEMAK_2___ ___COLEMAK_L2___, ___ORTHO_15_MIDDLE_2___, ___COLEMAK_R2___ #define ___13_COLEMAK_3___ ___COLEMAK_L3___, ___ORTHO_15_MIDDLE_3___, ___COLEMAK_R3___ #define ___13_WORKMAN_1___ ___WORKMAN_L1___, ___ORTHO_15_MIDDLE_1___, ___WORKMAN_R1___ #define ___13_WORKMAN_2___ ___WORKMAN_L2___, ___ORTHO_15_MIDDLE_2___, ___WORKMAN_R2___ #define ___13_WORKMAN_3___ ___WORKMAN_L3___, ___ORTHO_15_MIDDLE_3___, ___WORKMAN_R3___ #define ___13_NORMAN_1___ ___NORMAN_L1___, ___ORTHO_15_MIDDLE_1___, ___NORMAN_R1___ #define ___13_NORMAN_2___ ___NORMAN_L2___, ___ORTHO_15_MIDDLE_2___, ___NORMAN_R2___ #define ___13_NORMAN_3___ ___NORMAN_L3___, ___ORTHO_15_MIDDLE_3___, ___NORMAN_R3___ #define ___13_DVORAK_B_1___ ___DVORAK_FR_L1___, ___ORTHO_15_MIDDLE_1_BP___, ___DVORAK_FR_R1___ #define ___13_DVORAK_B_2___ ___DVORAK_FR_L2___, ___ORTHO_15_MIDDLE_2_BP___, ___DVORAK_FR_R2___ #define ___13_DVORAK_B_3___ ___DVORAK_FR_L3___, ___ORTHO_15_MIDDLE_3_BP___, ___DVORAK_FR_R3___ #define ___13_BEPO_1___ ___BEPO_FR_L1___, ___ORTHO_15_MIDDLE_1_BP___, ___BEPO_FR_R1___ #define ___13_BEPO_2___ ___BEPO_FR_L2___, ___ORTHO_15_MIDDLE_2_BP___, ___BEPO_FR_R2___ #define ___13_BEPO_3___ ___BEPO_FR_L3___, ___ORTHO_15_MIDDLE_3_BP___, ___BEPO_FR_R3___ // transparent xmonad/dvorak layer #define ___15_XMONAD_1___ ___, ___DVORAK_L1___, ___3___, ___DVORAK_R1___, ___ #define ___15_XMONAD_2___ ___, ___DVORAK_L2___, ___3___, ___DVORAK_R2___, ___ #define ___15_XMONAD_3___ ___, ___DVORAK_L3___, ___3___, ___DVORAK_R3___, ___ // transparent xmonad/dvorak layer in bepo #define ___15_XMONAD_B_1___ ___, ___DVORAK_FR_L1___, ___3___, ___DVORAK_FR_R1___, ___ #define ___15_XMONAD_B_2___ ___, ___DVORAK_FR_L2___, ___3___, ___DVORAK_FR_R2___, ___ #define ___15_XMONAD_B_3___ ___, ___DVORAK_FR_L3___, ___3___, ___DVORAK_FR_R3___, ___ #define ___15_SYMB_1___ ___SYMBOLS6_1___, ___3___, ___SYMPAD_1___ #define ___15_SYMB_2___ ___SYMBOLS6_2___, ___3___, ___SYMPAD_2___ #define ___15_SYMB_3___ ___SYMBOLS6_3___, ___3___, ___SYMPAD_3___ #define ___15_SYMB_4___ ___SYMBOLS6_4___, ___3___, ___SYMPAD_4___ #define ___15_KP_1___ ___2___, ___FUNCPAD_T___, ___5___, ___KEYPAD_1___, ___ #define ___15_KP_2___ ___2___, ___FUNCPAD_1___, ___5___, ___KEYPAD_2___, ___ #define ___15_KP_3___ ___2___, ___FUNCPAD_2___, ___5___, ___KEYPAD_3___, KC_PENT #define ___15_KP_4___ ___2___, ___FUNCPAD_3___, ___5___, ___KEYPAD_4___, ___ #define ___15_KP_B_1___ ___2___, ___FUNCPAD_T___, ___5___, ___KEYPAD_1_BP___, ___ #define ___15_KP_B_2___ ___2___, ___FUNCPAD_1___, ___5___, ___KEYPAD_2_BP___, ___ #define ___15_KP_B_3___ ___2___, ___FUNCPAD_2___, ___5___, ___KEYPAD_3_BP___, KC_PENT #define ___15_KP_B_4___ ___2___, ___FUNCPAD_3___, ___5___, ___KEYPAD_4_BP___, ___ #define ___15_SYMB_B_1___ ___SYMBOLS6_1_BP___, ___3___, ___SYMPAD_1_BP___ #define ___15_SYMB_B_2___ ___SYMBOLS6_2_BP___, ___3___, ___SYMPAD_2_BP___ #define ___15_SYMB_B_3___ ___SYMBOLS6_3_BP___, ___3___, ___SYMPAD_3_BP___ #define ___15_SYMB_B_4___ ___SYMBOLS6_4_BP___, ___3___, ___SYMPAD_4_BP___ #define ___15_MDIA_1___ ___MOUSE_BTNS_L___, ___4___, KC_VOLU, ___MUTE_PRV_PLAY_NXT_STOP___ #define ___15_MDIA_2___ ___, ___MOUSE_LDUR___, ___4___, KC_VOLD, ___VI_ARROWS___, ___ #define ___15_MDIA_3___ ___, ___MWHEEL_LDUR___, ___4___, KC_PGUP, ___MOUSE_BTNS_R___ #define ___15_MDIA_4___ ___2___, ___MACCL___, ___4___, KC_PGDN, ___5___ #define ___15_LAYERS_1___ ___X3___, ___2_LAYERS_B1___, ___5___, ___3_LAYERS_T_BP___, ___X2___ #define ___15_LAYERS_2___ ___X3___, ___2_LAYERS_B2___, ___5___, ___3_LAYERS_T___, ___X2___ #define ___15_LAYERS_3___ ___X2___, ___3_LAYERS_B3___, ___5___, ___3_LAYERS_T_CTL___, ___X2___ #define ___15_RGB_1___ ___, ___RGB_HUE_SAT_INT_UP___, ___5___, ___5___ #define ___15_RGB_2___ ___, ___RGB_HUE_SAT_INT_DN___, RGB_TOG, ___4___, ___RGB_P_B_R_SW_SN___ #define ___15_RGB_3___ ___5___, ___5___, ___RGB_KXGT___, ___ /***********************************************************/ /* ORTHO14 base layer interior rows. used with my viterbi */ /***********************************************************/ #define ___12_DVORAK_1___ ___DVORAK_L1___, ___ORTHO_14_MIDDLE_1___, ___DVORAK_R1___ #define ___12_DVORAK_2___ ___DVORAK_L2___, ___ORTHO_14_MIDDLE_2___, ___DVORAK_R2___ #define ___12_DVORAK_3___ ___DVORAK_L3___, ___ORTHO_14_MIDDLE_3___, ___DVORAK_R3___ #define ___12_QWERTY_1___ ___QWERTY_L1___, ___ORTHO_14_MIDDLE_1___, ___QWERTY_R1___ #define ___12_QWERTY_2___ ___QWERTY_L2___, ___ORTHO_14_MIDDLE_2___, ___QWERTY_R2___ #define ___12_QWERTY_3___ ___QWERTY_L3___, ___ORTHO_14_MIDDLE_3___, ___QWERTY_R3___ #define ___12_COLEMAK_1___ ___COLEMAK_L1___, ___ORTHO_14_MIDDLE_1___, ___COLEMAK_R1___ #define ___12_COLEMAK_2___ ___COLEMAK_L2___, ___ORTHO_14_MIDDLE_2___, ___COLEMAK_R2___ #define ___12_COLEMAK_3___ ___COLEMAK_L3___, ___ORTHO_14_MIDDLE_3___, ___COLEMAK_R3___ #define ___12_WORKMAN_1___ ___WORKMAN_L1___, ___ORTHO_14_MIDDLE_1___, ___WORKMAN_R1___ #define ___12_WORKMAN_2___ ___WORKMAN_L2___, ___ORTHO_14_MIDDLE_2___, ___WORKMAN_R2___ #define ___12_WORKMAN_3___ ___WORKMAN_L3___, ___ORTHO_14_MIDDLE_3___, ___WORKMAN_R3___ #define ___12_NORMAN_1___ ___NORMAN_L1___, ___ORTHO_14_MIDDLE_1___, ___NORMAN_R1___ #define ___12_NORMAN_2___ ___NORMAN_L2___, ___ORTHO_14_MIDDLE_2___, ___NORMAN_R2___ #define ___12_NORMAN_3___ ___NORMAN_L3___, ___ORTHO_14_MIDDLE_3___, ___NORMAN_R3___ #define ___12_DVORAK_B_1___ ___DVORAK_FR_L1___, ___ORTHO_14_MIDDLE_1_BP___, ___DVORAK_FR_R1___ #define ___12_DVORAK_B_2___ ___DVORAK_FR_L2___, ___ORTHO_14_MIDDLE_2_BP___, ___DVORAK_FR_R2___ #define ___12_DVORAK_B_3___ ___DVORAK_FR_L3___, ___ORTHO_14_MIDDLE_3_BP___, ___DVORAK_FR_R3___ #define ___12_BEPO_2___ ___BEPO_FR_L1___, ___ORTHO_14_MIDDLE_1_BP___, ___BEPO_FR_R1___ #define ___12_BEPO_3___ ___BEPO_FR_L2___, ___ORTHO_14_MIDDLE_2_BP___, ___BEPO_FR_R2___ #define ___12_BEPO_4___ ___BEPO_FR_L3___, ___ORTHO_14_MIDDLE_3_BP___, ___BEPO_FR_R3___ // transparent layers. #define ___14_XMONAD_1___ ___, ___DVORAK_L1___, ___2___, ___DVORAK_R1___, ___ #define ___14_XMONAD_2___ ___, ___DVORAK_L2___, ___2___, ___DVORAK_R2___, ___ #define ___14_XMONAD_3___ ___, ___DVORAK_L3___, ___2___, ___DVORAK_R3___, ___ #define ___14_XMONAD_B_1___ ___, ___DVORAK_FR_L1___, ___2___, ___DVORAK_FR_R1___, ___ #define ___14_XMONAD_B_2___ ___, ___DVORAK_FR_L2___, ___2___, ___DVORAK_FR_R2___, ___ #define ___14_XMONAD_B_3___ ___, ___DVORAK_FR_L3___, ___2___, ___DVORAK_FR_R3___, ___ #define ___14_SYMB_1___ ___SYMBOLS6_1___, ___2___, ___SYMPAD_1___ #define ___14_SYMB_2___ ___SYMBOLS6_2___, ___2___, ___SYMPAD_2___ #define ___14_SYMB_3___ ___SYMBOLS6_3___, ___2___, ___SYMPAD_3___ #define ___14_SYMB_4___ ___SYMBOLS6_4___, ___2___, ___SYMPAD_4___ #define ___14_KP_1___ ___2___, ___FUNCPAD_T___, ___4___, ___KEYPAD_1___, ___ #define ___14_KP_2___ ___2___, ___FUNCPAD_1___, ___4___, ___KEYPAD_2___, ___ #define ___14_KP_3___ ___2___, ___FUNCPAD_2___, ___4___, ___KEYPAD_3___, KC_PENT #define ___14_KP_4___ ___2___, ___FUNCPAD_3___, ___4___, ___KEYPAD_4___, ___ #define ___14_KP_B_1___ ___2___, ___FUNCPAD_T___, ___4___, ___KEYPAD_1_BP___, ___ #define ___14_KP_B_2___ ___2___, ___FUNCPAD_1___, ___4___, ___KEYPAD_2_BP___, ___ #define ___14_KP_B_3___ ___2___, ___FUNCPAD_2___, ___4___, ___KEYPAD_3_BP___, KC_PENT #define ___14_KP_B_4___ ___2___, ___FUNCPAD_3___, ___4___, ___KEYPAD_4_BP___, ___ #define ___14_SYMB_B_1___ ___SYMBOLS6_1_BP___, ___2___, ___SYMPAD_1_BP___ #define ___14_SYMB_B_2___ ___SYMBOLS6_2_BP___, ___2___, ___SYMPAD_2_BP___ #define ___14_SYMB_B_3___ ___SYMBOLS6_3_BP___, ___2___, ___SYMPAD_3_BP___ #define ___14_SYMB_B_4___ ___SYMBOLS6_4_BP___, ___2___, ___SYMPAD_4_BP___ #define ___14_MDIA_1___ ___MOUSE_BTNS_L___, ___3___, KC_VOLU, ___MUTE_PRV_PLAY_NXT_STOP___ #define ___14_MDIA_2___ ___, ___MOUSE_LDUR___, ___3___, KC_VOLD, ___VI_ARROWS___, ___ #define ___14_MDIA_3___ ___, ___MWHEEL_LDUR___, ___3___, KC_PGUP, ___MOUSE_BTNS_R___ #define ___14_MDIA_4___ ___2___, ___MACCL___, ___3___, KC_PGDN, ___5___ #define ___14_LAYERS_1___ ___X3___, ___2_LAYERS_B1___, ___4___, ___3_LAYERS_T_BP___, ___X2___ #define ___14_LAYERS_2___ ___X3___, ___2_LAYERS_B2___, ___4___, ___3_LAYERS_T___, ___X2___ #define ___14_LAYERS_3___ ___X2___, ___3_LAYERS_B3___, ___4___, ___3_LAYERS_T_CTL___, ___X2___ #define ___14_RGB_1___ ___, ___RGB_HUE_SAT_INT_UP___, ___4___, ___5___ #define ___14_RGB_2___ ___, ___RGB_HUE_SAT_INT_DN___, RGB_TOG, ___3___, ___RGB_P_B_R_SW_SN___ #define ___14_RGB_3___ ___5___, ___4___, ___RGB_KXGT___, ___