#include QMK_KEYBOARD_H #include "spidey3.h" #include "velocikey.h" uint32_t rgb_mode; uint16_t rgb_hue; uint8_t rgb_sat; uint8_t rgb_val; bool rgb_saved = 0; void spidey_swirl(void) { dprint("Setting Spidey Swirl!\n"); rgblight_enable(); rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL); rgblight_sethsv(213, 255, 128); #ifdef VELOCIKEY_ENABLE if (!velocikey_enabled()) velocikey_toggle(); #endif } void eeconfig_init_user_rgb(void) { spidey_swirl(); } const rgblight_segment_t PROGMEM _capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 2, HSV_AZURE}, {14, 2, HSV_AZURE} ); const rgblight_segment_t PROGMEM _layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS( {7, 1, HSV_PURPLE} ); const rgblight_segment_t PROGMEM _layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS( {10, 3, HSV_MAGENTA} ); const rgblight_segment_t PROGMEM _layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS( {10, 1, HSV_GREEN} ); const rgblight_segment_t PROGMEM _yes_layer[] = RGBLIGHT_LAYER_SEGMENTS( {9, 6, HSV_GREEN} ); const rgblight_segment_t PROGMEM _no_layer[] = RGBLIGHT_LAYER_SEGMENTS( {9, 6, HSV_RED} ); // Now define the array of layers. Later layers take precedence const rgblight_segment_t* const PROGMEM _rgb_layers[] = RGBLIGHT_LAYERS_LIST( _capslock_layer, _layer1_layer, _layer2_layer, _layer3_layer, _yes_layer, _no_layer ); const uint8_t PROGMEM _n_rgb_layers = sizeof(_rgb_layers) / sizeof(_rgb_layers[0]) - 1; void clear_rgb_layers() { for (uint8_t i=0; i<_n_rgb_layers; i++) { rgblight_set_layer_state(i, false); } } void do_rgb_layers(layer_state_t state, uint8_t start, uint8_t end) { dprint("do_rgb_layers()\n"); for (uint8_t i=start; ievent.pressed; switch (keycode) { case SPI_GLO: if (pressed) { spidey_swirl(); } return false; // Acks follow... case DEBUG: rgb_layer_ack(debug_enable, pressed); return false; case SPI_LNX: case SPI_OSX: case SPI_WIN: rgb_layer_ack(true, pressed); return false; // Tricky! // For these, on press the toggle hasn't happened yet, // so we need a little logic to invert, assuming that // on key press the flag WILL be toggled, and on key // release the flag has already been toggled. #ifdef VELOCIKEY_ENABLE case VLK_TOG: rgb_layer_ack(pressed != velocikey_enabled(), pressed); return true; #endif #ifdef NKRO_ENABLE case NK_TOGG: case NK_ON: case NK_OFF: rgb_layer_ack(pressed != keymap_config.nkro, pressed); return true; #endif } return true; }