#include "lfk78.h" #include "issi.h" #include "lighting.h" #include "action_layer.h" #include "process_tap_dance.h" //Define a shorter 'transparent' key code to make the keymaps more compact #define KC_TR KC_TRNS enum keymap_layout { VANILLA = 0, // matches MF68 layout CS_GO, // 0x08 FUNC, // 0x10 SETTINGS, // 0x20 }; enum { TD_ESC_FUNC = 0, TD_ESC_CTRL, TD_SPC_SPAM }; bool spam_space = false; // {0x00000000, 0xFFFFFFFF, {0x0000, 0x0FFF, 0x0000}}, // base layer - green // {0x00000008, 0xFFFFFFF8, {0x07FF, 0x07FF, 0x0000}}, // CSGO layer - orange // {0x00000010, 0xFFFFFFF0, {0x0000, 0x0000, 0x0FFF}}, // function layer - blue // {0x00000020, 0xFFFFFFE0, {0x0FFF, 0x0000, 0x0FFF}}, // settings layer - magenta // {0xFFFFFFFF, 0xFFFFFFFF, {0x0FFF, 0x0FFF, 0x0FFF}}, // unknown layer - REQUIRED - white // Colors of the layer indicator LED // This list needs to define layer 0xFFFFFFFF, it is the end of the list, and the unknown layer const Layer_Info layer_info[] = { // Layer Mask Red Green Blue {0x00000000, 0xFFFFFFFF, {0x0000, 0x0FFF, 0x0000}}, // base layer - green {0x00000002, 0xFFFFFFFE, {0x07FF, 0x07FF, 0x0000}}, // CSGO layer - orange {0x00000004, 0xFFFFFFFC, {0x0000, 0x0000, 0x0FFF}}, // function layer - blue {0x00000008, 0xFFFFFFE8, {0x0FFF, 0x0000, 0x0FFF}}, // settings layer - magenta {0xFFFFFFFF, 0xFFFFFFFF, {0x0FFF, 0x0FFF, 0x0FFF}}, // unknown layer - REQUIRED - white }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap BASE: (Base Layer) Default Layer * ,---------. ,------------------------------------------------------------. ,---------. * |Vol-|Vol+| |Esc~| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0| - | = |Backspa| | Ins|PgUp| * |---------| |------------------------------------------------------------| |---------| * | F3 | F4 | |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | Del|PgDn| * |---------| |------------------------------------------------------------| `---------' * | F5 | F6 | |Control | A| S| D| F| G| H| J| K| L| ;| '|Return | * |---------| |------------------------------------------------------------| ,----. * | F7 | F8 | |Shift | Z| X| C| V| B| N| M| ,| .| /| Shift | | Up | * |---------| |-------------------------------------------------------------------------. * | F9 | F10| |Func|Alt |Cmd | Space |Cmd |Alt |Func | |Lft| Dn |Rig | * `---------' `------------------------------------------------------' `-------------' */ [VANILLA] = LAYOUT_split_shift( KC_VOLD, KC_VOLU, KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, LALT(KC_F5), KC_PGUP, KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_PGDN, KC_F5, KC_F6, TD(TD_ESC_FUNC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_F7, KC_F8, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(CS_GO), KC_UP, KC_F9, KC_F10, KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RCTL, MO(FUNC), KC_LEFT, KC_DOWN, KC_RGHT), [CS_GO] = LAYOUT_split_shift( KC_TR, KC_TR, KC_GESC, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_FN0, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_LCTL, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR), /* Keymap FUNCTION: Function Layer * ,---------. ,-------------------------------------------------------------. ,---------. * | V- | V+ | | ` |F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Delete | | Ins|Home| * |---------| |-------------------------------------------------------------| |---------| * | | | |Tab | |PgU| | | | | | Up| | | | | | | Del|End | * |---------| |-------------------------------------------------------------| `---------' * | | | |Control|Hme|PgD|End| | | |Lft|Dwn|Rgt| | | | * |---------| |-------------------------------------------------------------| ,----. * | | | |Shift | |Del| | | | |Mute|V- |V+ | |TG(SETTINGS)| | Up | * |---------| |--------------------------------------------------------------------------. * | | F10| |Func|Win |Alt | PgD |Alt |Ctrl |Func | |Lft| Dn |Rig | * `---------' `------------------------------------------------------' `-------------' */ [FUNC] = LAYOUT_split_shift( KC_TR, KC_TR, KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, TO(CS_GO), KC_HOME, KC_TR, KC_TR, KC_NO,KC_PGUP, KC_UP, KC_PGDN, KC_HOME, KC_NO, KC_NO, KC_NO, KC_UP, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TR, KC_END, KC_TR, KC_TR, KC_TR, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_TR, KC_TR, KC_TR, KC_NO, KC_DEL, KC_NO, KC_NO, KC_NO, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, TG(SETTINGS), KC_NO, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_PGDN, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR, KC_TR), /* Keymap SETTINGS: Settings Layer * ,---------. ,-----------------------------------------------------------. ,-------------. * | | | |FN0 |BL0|BL1|BL2|BL3| | | | | | |BL-|BL+|BL Togl| |RGB Tog |Val+| * |---------| |-----------------------------------------------------------| |-------------| * | | | |Debug| | | | | | | | | | | | |RGBTst| |RGB Mode|Val-| * |---------| |-----------------------------------------------------------| `-------------' * | | | |LayrClr|Hz+|MS+| | | | | | | | | | RST | * |---------| |-----------------------------------------------------------| ,----. * | | | |ClickTgl|Hz-|MS-| | | | | | | | |Layer Clr | |Hue+| * |---------| |------------------------------------------------------------------------. * | | | | | | | Print Debug | | | | |Sat-|Hue-|Sat+| * `---------' `------------------------------------------------------' `--------------' */ [SETTINGS] = LAYOUT_split_shift( KC_NO, KC_NO, KC_FN0,KC_FN3,KC_FN4,KC_FN5, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, BL_DEC, BL_INC, BL_TOGG, RGB_TOG, RGB_VAI, KC_NO, KC_NO, DEBUG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_MOD, RGB_VAD, KC_NO, KC_NO, KC_FN0, KC_FN6,KC_FN8, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RESET, KC_NO, KC_NO, KC_FN10, KC_FN7,KC_FN9, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_FN0, KC_NO, RGB_HUI, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_FN12, KC_NO, KC_NO, KC_FN0, RGB_SAD, RGB_HUD, RGB_SAI), }; void tap_space_spam_finished(qk_tap_dance_state_t *state, void *user_data) { if(get_mods() & (MOD_BIT(KC_LGUI))){ return; } if(state->pressed){ spam_space = true; } register_code(KC_SPC); unregister_code(KC_SPC); } void tap_space_spam_reset(qk_tap_dance_state_t *state, void *user_data) { spam_space = false; unregister_code(KC_SPC); } void tap_esc_func_finished(qk_tap_dance_state_t *state, void *user_data) { if(state->pressed){ layer_on(FUNC); }else{ register_code(KC_ESC); unregister_code(KC_ESC); } } void tap_esc_func_reset(qk_tap_dance_state_t *state, void *user_data) { layer_off(FUNC); } qk_tap_dance_action_t tap_dance_actions[] = { [TD_ESC_FUNC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_esc_func_finished, tap_esc_func_reset), [TD_SPC_SPAM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_space_spam_finished, tap_space_spam_reset), }; const uint16_t PROGMEM fn_actions[] = { ACTION_FUNCTION(LFK_CLEAR), // FN0 - reset layers ACTION_FUNCTION(LFK_ESC_TILDE), // FN1 - esc+shift = ~, else escape ACTION_FUNCTION(LFK_LED_TEST), // FN2 - cycle through LEDs for testing ACTION_FUNCTION_OPT(LFK_SET_DEFAULT_LAYER, VANILLA), // FN3 - set base layer to 0 and save ACTION_FUNCTION_OPT(LFK_SET_DEFAULT_LAYER, VANILLA), // FN4 - set base layer to 1 and save ACTION_FUNCTION_OPT(LFK_SET_DEFAULT_LAYER, VANILLA), // FN5 - set base layer to 2 and save ACTION_FUNCTION(LFK_CLICK_FREQ_HIGHER), // FN6 - Increase Freq of audio click ACTION_FUNCTION(LFK_CLICK_FREQ_LOWER), // FN7 - Decrease Freq of audio click ACTION_FUNCTION(LFK_CLICK_TIME_LONGER), // FN8 - Increase length of audio click ACTION_FUNCTION(LFK_CLICK_TIME_SHORTER), // FN9 - Decrease length of audio click ACTION_FUNCTION(LFK_CLICK_TOGGLE), // FN10 - Toggle audio click ACTION_FUNCTION(LFK_LED_TEST), // FN11 - cycle through LEDs for testing ACTION_FUNCTION(LFK_DEBUG_SETTINGS), // FN12 - prints LED and click settings to HID }; const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { // MACRODOWN only works in this function switch(id) { } return MACRO_NONE; }; void matrix_init_user(void) { } void matrix_scan_user(void) { if(spam_space && !(get_mods() & (MOD_BIT(KC_LGUI)))){ register_code(KC_SPC); unregister_code(KC_SPC); } } bool process_record_user(uint16_t keycode, keyrecord_t *record) { if((layer_state & (1 << CS_GO)) && (keycode == 44)){ if(get_mods() & (MOD_BIT(KC_LGUI))){ return false; } } return true; } void led_set_user(uint8_t usb_led) { }