/* This is the c configuration file for the keymap Copyright 2012 Jun Wako Copyright 2015 Jack Humbert This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once //#define USE_MATRIX_I2C /* Select hand configuration */ #define MASTER_LEFT // #define MASTER_RIGHT // #define EE_HANDS // #define SSD1306OLED #undef USE_I2C #undef SSD1306OLED #define USE_SERIAL_PD2 // #define TAPPING_FORCE_HOLD #define TAPPING_TERM 150 #define RETRO_TAPPING #define IGNORE_MOD_TAP_INTERRUPT #ifdef RGBLIGHT_ENABLE #undef RGBLED_NUM #define RGBLED_NUM 27 #define RGBLIGHT_ANIMATIONS #define RGBLIGHT_SLEEP #define RGBLIGHT_SPLIT #define RGBLIGHT_LIMIT_VAL 120 #define RGBLIGHT_HUE_STEP 10 #define RGBLIGHT_SAT_STEP 17 #define RGBLIGHT_VAL_STEP 17 #endif #define OLED_FONT_H "keyboards/crkbd/keymaps/soundmonster/glcdfont.c" // #define OLED_FONT_WIDTH 5 // #define OLED_FONT_HEIGHT 7 #ifdef RGB_MATRIX_ENABLE # define RGB_MATRIX_KEYPRESSES // reacts to keypresses // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects # define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended # define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. # define RGB_MATRIX_HUE_STEP 8 # define RGB_MATRIX_SAT_STEP 8 # define RGB_MATRIX_VAL_STEP 8 # define RGB_MATRIX_SPD_STEP 10 /* Disable the animations you don't want/need. You will need to disable a good number of these * * because they take up a lot of space. Disable until you can successfully compile your firmware. */ // # define DISABLE_RGB_MATRIX_ALPHAS_MODS # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN # define DISABLE_RGB_MATRIX_BREATHING // # define DISABLE_RGB_MATRIX_BAND_SAT # define DISABLE_RGB_MATRIX_BAND_VAL # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL # define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT # define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL # define DISABLE_RGB_MATRIX_CYCLE_ALL # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON # define DISABLE_RGB_MATRIX_DUAL_BEACON # define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL # define DISABLE_RGB_MATRIX_CYCLE_SPIRAL # define DISABLE_RGB_MATRIX_RAINBOW_BEACON # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // # define DISABLE_RGB_MATRIX_RAINDROPS # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // # define DISABLE_RGB_MATRIX_TYPING_HEATMAP // # define DISABLE_RGB_MATRIX_DIGITAL_RAIN # define DISABLE_RGB_MATRIX_SOLID_REACTIVE # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS # define DISABLE_RGB_MATRIX_SPLASH // # define DISABLE_RGB_MATRIX_MULTISPLASH # define DISABLE_RGB_MATRIX_SOLID_SPLASH # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif