#include QMK_KEYBOARD_H #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; #endif extern uint8_t is_master; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _BASE, _ARROW, _ADJUST, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = LAYOUT_numpad_6x4( //,-----------------------------------| LT(_ADJUST,KC_ESC), KC_F2, KC_EQL, KC_DEL, //|--------+--------+--------+--------| KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, //|--------+--------+--------+--------| KC_P7, KC_P8, KC_P9, //|--------+--------+--------+--------| KC_P4, KC_P5, KC_P6, KC_PPLS, //|--------+--------+--------+--------| KC_P1, KC_P2, KC_P3, //|--------+--------+--------+--------| LT(_ARROW, KC_P0), KC_PDOT,KC_PENT //`-----------------------------------' ), [_ARROW] = LAYOUT_numpad_6x4( //,-----------------------------------| KC_ESC, _______, _______, _______, //|--------+--------+--------+--------| XXXXXXX, _______, _______, _______, //|--------+--------+--------+--------| XXXXXXX, KC_UP, XXXXXXX, //|--------+--------+--------+--------| KC_LEFT, KC_DOWN,KC_RIGHT, _______, //|--------+--------+--------+--------| XXXXXXX, KC_DOWN, XXXXXXX, //|--------+--------+--------+--------| MO(_ARROW), _______, _______ //`-----------------------------------' ), [_ADJUST] = LAYOUT_numpad_6x4( /* Base */ //,-----------------------------------| MO(_ADJUST), _______, _______, _______, //|--------+--------+--------+--------| XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, //|--------+--------+--------+--------| RGB_SAD, RGB_SAI, XXXXXXX, //|--------+--------+--------+--------| RGB_HUD, RGB_HUI, XXXXXXX, RGB_TOG, //|--------+--------+--------+--------| RGB_VAD, RGB_VAI, XXXXXXX, //|--------+--------+--------+--------| XXXXXXX, XXXXXXX, RGB_MOD //`-----------------------------------' ) };