#include QMK_KEYBOARD_H #ifdef PROTOCOL_LUFA #include "lufa.h" #include "split_util.h" #endif extern keymap_config_t keymap_config; #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; #endif // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _QWERTY = 0, _COLEMAK, _FN, _ADJ }; enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, FN, ADJ, BACKLIT, RGBRST }; enum macro_keycodes { KC_SAMPLEMACRO, }; #define FN_ESC LT(_FN, KC_ESC) #define FN_CAPS LT(_FN, KC_CAPS) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,------------------------------------------------. ,------------------------------------------------. * | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * |FN(CAPS)| A | S | D | F | G | ( | | ) | H | J | K | L | ; | ' | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * |Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shift | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------' * | Space| DEL | | Enter| Space| * `-------------' `-------------' */ [_QWERTY] = LAYOUT( \ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \ FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \ KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC, KC_DEL, KC_ENT, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP,KC_RIGHT, \ KC_SPC, KC_DEL, KC_ENT, KC_SPC \ ), /* Colemak * ,------------------------------------------------. ,------------------------------------------------. * | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | Tab | Q | W | F | P | B | [ | | ] | J | L | U | Y | ; | \ | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * |FN(CAPS)| A | R | S | T | G | ( | | ) | K | N | E | I | O | ' | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * |Shift | Z | X | C | D | V | { | | } | M | H | , | . | / |Shift | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------' * | Space| DEL | | Enter| Space| * `-------------' `-------------' */ [_COLEMAK] = LAYOUT( \ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_LBRC, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, \ FN_CAPS, KC_A, KC_R, KC_S, KC_T, KC_G, KC_LPRN, KC_RPRN, KC_K, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_LCBR, KC_RCBR, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \ KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC, KC_DEL, KC_ENT, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP,KC_RIGHT, \ KC_SPC, KC_DEL, KC_ENT, KC_SPC \ ), /* FN * ,------------------------------------------------. ,------------------------------------------------. * | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | PGDN | UP | PGUP | | | | | | | PGDN | UP | PGUP | PRINT| HOME | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | LEFT | DOWN | RIGHT| | | | | | | LEFT | DOWN | RIGHT|INSERT| END | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | | | | | | | | | | | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | |RGBMOD| | | | | | | PLAY | NEXT | MUTE | VOL- | VOL+ | * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' * | | | | | | * `-------------' `-------------' */ [_FN] = LAYOUT( \ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \ _______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, _______, _______, _______, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, \ _______, _______, _______, _______ \ ), /* ADJ * ,------------------------------------------------. ,------------------------------------------------. * | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | SAD | VAI | SAI | RESET| | | | | | | | | | | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | HUD | VAD | HUI |RGBRST| | | | | |QWERTY|COLEMK| | | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | | | | | | | |RGBTOG| HUI | SAI | VAI | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | |RGBMOD(| | | | | | | |RGBRMOD| HUD | SAD | VAD | * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' * | | | | | | * `-------------' `-------------' */ [_ADJ] = LAYOUT( \ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \ _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, _______, _______, _______, QWERTY, COLEMAK, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \ _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, \ _______, _______, _______, _______ \ ) }; // define variables for reactive RGB bool TOG_STATUS = false; int RGB_current_mode; #ifdef ENCODER_ENABLE void encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { /* First encoder */ if (clockwise) { tap_code(KC_VOLU); } else { tap_code(KC_VOLD); } } else if (index == 1) { /* Second encoder*/ if (clockwise) { tap_code(KC_VOLU); } else { tap_code(KC_VOLD); } } } #endif // Setting ADJ layer RGB back to default void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); #endif layer_on(layer3); } else { layer_off(layer3); } } bool process_record_user(uint16_t keycode, keyrecord_t *record) { //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)); switch (keycode) { case QWERTY: if (record->event.pressed) { set_single_persistent_default_layer(_QWERTY); } return false; break; case COLEMAK: if(record->event.pressed) { set_single_persistent_default_layer(_COLEMAK); } return false; break; case FN: if (record->event.pressed) { //not sure how to have keyboard check mode and set it to a variable, so my work around //uses another variable that would be set to true after the first time a reactive key is pressed. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false } else { TOG_STATUS = !TOG_STATUS; #ifdef RGBLIGHT_ENABLE //rgblight_mode(15); #endif } layer_on(_FN); } else { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change #endif layer_off(_FN); TOG_STATUS = false; } return false; break; case ADJ: if (record->event.pressed) { layer_on(_ADJ); } else { layer_off(_ADJ); } return false; break; //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released case RGBRST: #ifdef RGBLIGHT_ENABLE if (record->event.pressed) { eeconfig_update_rgblight_default(); rgblight_enable(); RGB_current_mode = rgblight_config.mode; } #endif break; } return true; } void matrix_init_user(void) { #ifdef RGBLIGHT_ENABLE RGB_current_mode = rgblight_config.mode; #endif } // OLED Driver Logic #ifdef OLED_DRIVER_ENABLE oled_rotation_t oled_init_user(oled_rotation_t rotation) { if (!has_usb()) return OLED_ROTATION_180; // flip 180 for offhand return rotation; } static void render_logo(void) { static const char PROGMEM sol_logo[] = { 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0}; oled_write_P(sol_logo, false); } //assign the right code to your layers for OLED display #define L_BASE 0 #define L_FN (1<<_FN) #define L_ADJ (1<<_ADJ) #define L_ADJ_TRI (L_ADJ|L_FN) static void render_status(void) { // Render to mode icon static const char PROGMEM mode_logo[4][4] = { {0x95,0x96,0x0a,0}, {0xb5,0xb6,0x0a,0}, {0x97,0x98,0x0a,0}, {0xb7,0xb8,0x0a,0} }; if (keymap_config.swap_lalt_lgui != false) { oled_write_P(mode_logo[0], false); oled_write_P(mode_logo[1], false); } else { oled_write_P(mode_logo[2], false); oled_write_P(mode_logo[3], false); } // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below oled_write_P(PSTR("Layer: "), false); switch (layer_state) { case L_BASE: oled_write_P(PSTR("Default\n"), false); break; case L_FN: oled_write_P(PSTR("FN \n"), false); break; case L_ADJ: case L_ADJ_TRI: oled_write_P(PSTR("ADJ \n"), false); break; default: oled_write_P(PSTR("UNDEF \n"), false); } // Host Keyboard LED Status uint8_t led_usb_state = host_keyboard_leds(); oled_write_P(led_usb_state & (1<