#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _NP 0 // Macro name shortcuts #define NUMPAD M(_NP) // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_NP] = LAYOUT_numpad_4x4( /* Numpad */ KC_P7, KC_P8, KC_P9, KC_PPLS, \ KC_P4, KC_P5, KC_P6, \ KC_P1, KC_P2, KC_P3, KC_PENT, \ KC_P0, KC_PDOT \ ), }; const uint16_t PROGMEM fn_actions[] = { }; void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { switch(id) { case _NP: if (record->event.pressed) { persistent_default_layer_set(1UL<<_NP); } break; } return MACRO_NONE; };