#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _NP 0 #define _L1 1 #define _L2 2 #define _L3 3 // Macro name shortcuts #define NUMPAD M(_NP) #define LAYER1 M(_L1) #define LAYER2 M(_L2) #define LAYER3 M(_L3) // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO void matrix_init_user(void) { backlight_level(4); } //Tap Dance Declarations enum { TD_EQUAL_NP = 0, TD_KP_PLUS_L1, TD_DOT_L2, TD_0_L3 }; //Tap Dance Definitions //TD equal to turn on layer NP void _td_equal_tg_finished (qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { register_code(KC_EQUAL); } else if (state->count == 2) { backlight_set(3); layer_on(_NP); layer_off(_L1); layer_off(_L2); layer_off(_L3); } } void _td_equal_tg_reset (qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { unregister_code(KC_EQUAL); } } //TD kp plus to toggle layer 1 void _td_kp_plus_tg_finished (qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { register_code(KC_KP_PLUS); } else if (state->count == 2) { // layer_invert(_L1); backlight_set(2); layer_on(_L1); layer_off(_L2); layer_off(_L3); } } void _td_kp_plus_tg_reset (qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { unregister_code(KC_KP_PLUS); } } //TD dot to toggle layer 2 void _td_dot_tg_finished (qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { register_code(KC_DOT); } else if (state->count == 2) { backlight_set(1); layer_on(_L2); layer_off(_L1); layer_off(_L3); } } void _td_dot_tg_reset (qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { unregister_code(KC_DOT); } } //TD 0 to toggle layer 3 void _td_0_tg_finished (qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { register_code(KC_0); } else if (state->count == 2) { backlight_set(0); layer_on(_L3); layer_off(_L1); layer_off(_L2); } } void _td_0_tg_reset (qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { unregister_code(KC_0); } } //TD Actions qk_tap_dance_action_t tap_dance_actions[] = { [TD_EQUAL_NP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_equal_tg_finished, _td_equal_tg_reset), [TD_KP_PLUS_L1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_kp_plus_tg_finished, _td_kp_plus_tg_reset), [TD_DOT_L2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_dot_tg_finished, _td_dot_tg_reset), [TD_0_L3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_0_tg_finished, _td_0_tg_reset) }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Numberpad * ,-----------------------. * | 7 | 8 | 9 | / | * |-----`-----`-----`-----| * | 4 | 5 | 6 | * | * |-----`-----`-----`-----| * | 1 | 2 | 3 | - | * |-----`-----`-----`-----| * | 0 | . | + | = | * `-----`-----`-----`-----' * Tapdances: * | L3 | L2 | L1 | NP | * `-----`-----`-----`-----' */ [_NP] = LAYOUT_ortho_4x4( /* Numpad */ KC_7, KC_8, KC_9, KC_SLASH, \ KC_4, KC_5, KC_6, KC_KP_ASTERISK, \ KC_1, KC_2, KC_3, KC_MINUS, \ TD(TD_0_L3), TD(TD_DOT_L2), TD(TD_KP_PLUS_L1), TD(TD_EQUAL_NP) ), /* L1 * ,-----------------------. * | Esc |Bksp |Home |PgUp | * |-----`-----`-----`-----| * | Tab | Up | End |PgDn | * |-----`-----`-----`-----| * |Left |Down |Right|Enter| * |-----`-----`-----`-----| * | 0 | . | + | = | * `-----`-----`-----`-----' */ [_L1] = LAYOUT_ortho_4x4( /* LAYER 1 */ KC_ESCAPE, KC_BSPACE, KC_HOME, KC_PGUP, \ KC_TAB, KC_UP, KC_END, KC_PGDOWN, \ KC_LEFT, KC_DOWN, KC_RIGHT, KC_KP_ENTER, \ _______, _______, _______, _______ ), /* L2 * ,-----------------------. * |Sleep|LClik|RClik|VolUp| * |-----`-----`-----`-----| * |AltF4| F11 |WinTb|VolDn| * |-----`-----`-----`-----| * |PrvTk|Play |NxtTk|Mute | * |-----`-----`-----`-----| * | 0 | . | + | = | * `-----`-----`-----`-----' */ [_L2] = LAYOUT_ortho_4x4( /* LAYER 2 */ KC_SYSTEM_SLEEP, KC_MS_BTN1, KC_MS_BTN2, KC_AUDIO_VOL_UP, \ LALT(KC_F4), KC_F11, LGUI(KC_TAB), KC_AUDIO_VOL_DOWN, \ KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \ _______, _______, _______, _______ ), /* L3 needs cut, copy, paste, undo, again (redo), find, calc, www back, www forward, F5 * ,-----------------------. * |WBack|WHome|WFor | F5 | * |-----`-----`-----`-----| * |Calc |Undo |Redo |WSrch| * |-----`-----`-----`-----| * | Cut |Copy |Paste|Find | * |-----`-----`-----`-----| * | 0 | . | + | = | * `-----`-----`-----`-----' */ [_L3] = LAYOUT_ortho_4x4( /* LAYER 3 */ KC_SYSTEM_SLEEP, KC_MS_BTN1, KC_MS_BTN2, KC_AUDIO_VOL_UP, \ LALT(KC_F4), KC_F11, LGUI(KC_TAB), KC_AUDIO_VOL_DOWN, \ KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \ _______, _______, _______, _______ ), }; const uint16_t PROGMEM fn_actions[] = { }; void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } const macro_t * action_get_macro(keyrecord_t * record, uint8_t id, uint8_t opt) { switch (id) { case _L3: if (record->event.pressed) { persistent_default_layer_set(1UL<<_L3); } break; case _L2: if (record->event.pressed) { persistent_default_layer_set(1UL<<_L2); } break; case _L1: if (record->event.pressed) { persistent_default_layer_set(1UL<<_L1); } break; case _NP: if (record->event.pressed) { persistent_default_layer_set(1UL<<_NP); } break; } return MACRO_NONE; };