#include QMK_KEYBOARD_H #include #include "crkbd.h" // in the future, should use (1U<<_LAYER_NAME) instead, but needs to be moved to keymap,c #define L_BASE 0 #define L_LOWER 2 #define L_RAISE 4 #define L_ADJUST 8 #define L_NAV 16 #define L_ADJUST_TRI 14 char layer_state_str[24]; const char *read_layer_state(void) { switch (layer_state) { case L_BASE: snprintf(layer_state_str, sizeof(layer_state_str), "Layer: Default"); break; case L_RAISE: snprintf(layer_state_str, sizeof(layer_state_str), "Layer: Raise"); break; case L_LOWER: snprintf(layer_state_str, sizeof(layer_state_str), "Layer: Lower"); break; case L_ADJUST: case L_ADJUST_TRI: snprintf(layer_state_str, sizeof(layer_state_str), "Layer: Adjust"); break; case L_NAV: snprintf(layer_state_str, sizeof(layer_state_str), "Layer: Navigation"); break; default: snprintf(layer_state_str, sizeof(layer_state_str), "Layer: Undef-%ld", layer_state); } return layer_state_str; }