#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _SYMB 1 // Shortcut to make keymap more readable #define SYM_L MO(_SYMB) #define KC_ALEN LALT_T(KC_ENT) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT( //┌────────┬────────┬────────┬────────┬────────┬────────┐ KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , //└────────┼────────┼────────┼────────┼────────┼────────┤ KC_Q ,KC_W ,KC_E ,KC_R ,KC_T , //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐ KC_LGUI ,KC_ALEN ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V , //├────────┼────────┘ └────────┴────────┼────────┼────────┐ KC_LCTL ,SYM_L ,KC_SPC //└────────┘ └────────┴────────┘ ), [_SYMB] = LAYOUT( //┌────────┬────────┬────────┬────────┬────────┬────────┐ _______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 , //└────────┼────────┼────────┼────────┼────────┼────────┤ KC_GRV ,KC_UP ,KC_PIPE ,KC_LCBR ,KC_RCBR , //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐ _______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ _______ ,KC_BSPC ,KC_CIRC ,KC_LPRN ,KC_RPRN , //├────────┼────────┘ └────────┴────────┼────────┼────────┐ _______ ,_______ ,_______ //└────────┘ └────────┴────────┘ ) };