#include QMK_KEYBOARD_H #include "keymap_german.h" enum layers { _QWERTZ, _SC, _FN, _GAMING }; #define KC_SC MO(_SC) #define KC_FN MO(_FN) #define G_1 TO(_GAMING) #define G_0 TG(_GAMING) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwertz * ,-----------------------------------------------------------------------------------. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ? | * |------+------+------+------+------+------+------+------+------+------+------+------| * | ^ ° | Q | W | E | R | T | Z | U | I | O | P | Bspc | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Tab | A | S | D | F | G | H | J | K | L | +* ~ | Enter| * |------+------+------+------+------+------+------+------+------+------+------+------| * | Shift| Y | X | C | V | B | N | M | , | . | Up | Shift| * |------+------+------+------+------+------+------+------+------+------+------+------| * | Ctrl | Sup | Alt | Alt | SpCh | Space | AltGr| Fun | Left | Down | Right| * `-----------------------------------------------------------------------------------' */ [_QWERTZ] = LAYOUT( KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_QST, KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSPC, KC_LCTL, KC_LGUI, KC_LALT, KC_LALT, KC_SC, KC_SPC, KC_ALGR, KC_FN, KC_LEFT, KC_DOWN, KC_RGHT ), /* Special characters * ,-----------------------------------------------------------------------------------. * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | ´ ` | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | #' | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | <> | | | | | | | | | | -_ | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | ---- | ---- | | | ---- | | | | * `-----------------------------------------------------------------------------------' */ [_SC] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_ACUT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_HASH, _______, _______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______, _______, _______, _______, XXXXXXX, _______, _______, _______, XXXXXXX, _______, _______, _______ ), /* Function layer * ,-----------------------------------------------------------------------------------. * | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F10 | F11 | F12 | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | Ü | F9 | Ö | | Del | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Lock | Ä | ß | | | GAME | | RGBS | RGBB | RGBS | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | RGBH-| RGBT | RGBH+| PgUp | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | ---- | ---- | | ---- | ---- | Home | PgDn | End | * `-----------------------------------------------------------------------------------' */ [_FN] = LAYOUT( _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, DE_UE, KC_F9, DE_OE, _______, KC_DEL, KC_LOCK, DE_AE, DE_SS, _______, _______, G_1, _______, RGB_M_P, RGB_M_SW,RGB_M_SN,_______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_TOG, RGB_HUI, KC_PGUP, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_END ), /* Gaming * ,-----------------------------------------------------------------------------------. * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Space| | | | | | | Leave| | | | * `-----------------------------------------------------------------------------------' */ [_GAMING] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SPC, XXXXXXX, _______, _______, _______, _______, _______, G_0, _______, _______, _______ ) }; #define MODS_ALGR_MASK (MOD_BIT(KC_ALGR)) bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case DE_QST: if (get_mods() & MODS_ALGR_MASK) { if (record->event.pressed) { register_code(DE_SS); } else { unregister_code(DE_SS); } return false; } break; case KC_Z: if (get_mods() & MODS_ALGR_MASK) { if (record->event.pressed) { register_code(DE_LESS); } else { unregister_code(DE_LESS); } return false; } break; } return true; };