#include "viterbi.h" #include "action_layer.h" #include "eeconfig.h" extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _NUMNAV 0 #define _DIABLO 1 #define _MACROS 2 #define _GAMEPAD 3 #define _MEDIA 4 enum custom_keycodes { KC_DIABLO_CLEAR = SAFE_RANGE, KC_P00, KC_OVERWATCH, KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GOODGAME, KC_SYMM, KC_DOOMFIST, KC_JUSTGAME, KC_GLHF, KC_TORB }; // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO #define MACROS TG(_MACROS) #define DIABLO TG(_DIABLO) #define GAMEPAD TG(_GAMEPAD) #define MEDIA TG(_MEDIA) bool is_overwatch = false; //This is both for underglow, and Diablo 3 macros static uint8_t current_layer = 0; bool has_layer_changed = true; #define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF); #define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF); #define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF); #define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF); #define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF); #define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF); #define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF); #define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF); #ifdef TAP_DANCE_ENABLE //define diablo macro timer variables static uint16_t diablo_timer[4]; static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 }; static uint8_t diablo_key_time[4]; bool check_dtimer(uint8_t dtimer) { // has the correct number of seconds elapsed (as defined by diablo_times) return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; }; enum { TD_DIABLO_1 = 0, TD_DIABLO_2, TD_DIABLO_3, TD_DIABLO_4 }; // Cycle through the times for the macro, starting at 0, for disabled. // Max of six values, so don't exceed void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) { if (state->count >= 7) { diablo_key_time[diablo_key] = diablo_times[0]; reset_tap_dance(state); } else { diablo_key_time[diablo_key] = diablo_times[state->count - 1]; } } // Would rather have one function for all of this, but no idea how to do that... void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); } void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); } void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); } void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); } //Tap Dance Definitions qk_tap_dance_action_t tap_dance_actions[] = { // tap once to disable, and more to enable timed micros [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1), [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2), [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3), [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4), }; #endif const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* QWERTY * ,------------------------------------------------. ,------------------------------------------------. * | Ins | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | Del | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | - | Tab | Q | W | E | R | T | | Y | U | I | O | P | [ | ] | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | = | Esc | A | S | D | F | G | | H | J | K | L | ; | " |Enter | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Pg Up| Shift| Z | X | C | V | B | | N | M | , | . | / | Home | End | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Pg Dn|Adjust| Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up | Right| \ | * `------------------------------------------------' `------------------------------------------------' */ [_NUMNAV] = KEYMAP( MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SCLK, KC_PTSC, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ MEDIA, XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_P00, KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ ), /* Lower * ,------------------------------------------------. ,------------------------------------------------. * | | ~ | F1 | F3 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | F12 | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | _ | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | { | } | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | + | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | F7 | F8 | F9 | F10 | F11 | | F12 | | | | | | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | | | | | | | Next | Vol- | Vol+ | Play | | * `------------------------------------------------' `------------------------------------------------' */ [_DIABLO] = KEYMAP( _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ ), [_MACROS] = KEYMAP( _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ ), [_MEDIA] = KEYMAP( _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ ) }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { uint16_t kc; if (is_overwatch) { kc = KC_BSPC; } else { kc = KC_ENTER; } switch (keycode) { #ifdef TAP_DANCE_ENABLE case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them if (record->event.pressed) { uint8_t dtime; for (dtime = 0; dtime < 4; dtime++) { diablo_key_time[dtime] = diablo_times[0]; } } return false; break; #endif case KC_P00: if (!record->event.pressed) { register_code(KC_P0); unregister_code(KC_P0); register_code(KC_P0); unregister_code(KC_P0); } return false; break; case KC_OVERWATCH: // reset all Diable timers, disabling them if (record->event.pressed) { is_overwatch = !is_overwatch; has_layer_changed = true; } return false; break; case KC_SALT: if (!record->event.pressed) { register_code(kc); unregister_code(kc); _delay_ms(50); SEND_STRING("Salt, salt, salt..."); register_code(KC_ENTER); unregister_code(KC_ENTER); } return false; break; case KC_MORESALT: if (!record->event.pressed) { register_code(kc); unregister_code(kc); _delay_ms(50); SEND_STRING("Please sir, can I have some more salt?!"); register_code(KC_ENTER); unregister_code(KC_ENTER); } return false; break; case KC_SALTHARD: if (!record->event.pressed) { register_code(kc); unregister_code(kc); _delay_ms(50); SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!"); register_code(KC_ENTER); unregister_code(KC_ENTER); } return false; break; case KC_GOODGAME: if (!record->event.pressed) { register_code(kc); unregister_code(kc); _delay_ms(50); SEND_STRING("Good game, everyone!"); register_code(KC_ENTER); unregister_code(KC_ENTER); } return false; break; case KC_GLHF: if (!record->event.pressed) { register_code(kc); unregister_code(kc); _delay_ms(50); SEND_STRING("Good luck, have fun!!!"); register_code(KC_ENTER); unregister_code(KC_ENTER); } return false; break; case KC_SYMM: if (!record->event.pressed) { register_code(kc); unregister_code(kc); _delay_ms(50); SEND_STRING("Left click to win!"); register_code(KC_ENTER); unregister_code(KC_ENTER); } return false; break; case KC_DOOMFIST: if (!record->event.pressed) { register_code(kc); unregister_code(kc); _delay_ms(50); SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!"); register_code(KC_ENTER); unregister_code(KC_ENTER); } return false; break; case KC_JUSTGAME: if (!record->event.pressed) { register_code(kc); unregister_code(kc); _delay_ms(50); SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games."); register_code(KC_ENTER); unregister_code(KC_ENTER); } return false; break; case KC_TORB: if (!record->event.pressed) { register_code(kc); unregister_code(kc); _delay_ms(50); SEND_STRING("That was positively riveting!"); register_code(KC_ENTER); unregister_code(KC_ENTER); } return false; break; } return true; } #ifdef TAP_DANCE_ENABLE // Sends the key press to system, but only if on the Diablo layer void send_diablo_keystroke(uint8_t diablo_key) { if (current_layer == _DIABLO) { switch (diablo_key) { case 0: SEND_STRING("1"); break; case 1: SEND_STRING("2"); break; case 2: SEND_STRING("3"); break; case 3: SEND_STRING("4"); break; } } } // Checks each of the 4 timers/keys to see if enough time has elapsed // Runs the "send string" command if enough time has passed, and resets the timer. void run_diablo_macro_check(void) { uint8_t dtime; for (dtime = 0; dtime < 4; dtime++) { if (check_dtimer(dtime) && diablo_key_time[dtime]) { diablo_timer[dtime] = timer_read(); send_diablo_keystroke(dtime); } } } #endif void matrix_scan_user(void) { // runs frequently to update info uint8_t layer = biton32(layer_state); if (layer != current_layer) { has_layer_changed = true; current_layer = layer; } // Check layer, and apply color if its changed since last check if (has_layer_changed) { switch (layer) { case _NUMNAV: rgblight_set_teal; rgblight_mode(2); break; case _MACROS: rgblight_set_orange; if (is_overwatch) { rgblight_mode(17); } else { rgblight_mode(18); } break; case _DIABLO: rgblight_set_red; rgblight_mode(5); break; case _GAMEPAD: rgblight_set_urine; rgblight_mode(1); break; case _MEDIA: rgblight_set_blue; rgblight_mode(1); break; } has_layer_changed = false; } #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. run_diablo_macro_check(); #endif };