qmk_firmware/keyboards/canoe
Jeremy Bernhardt c8cbee5d71 Modified URLs to point to new locations 2019-01-13 09:11:18 -08:00
..
keymaps Dhertz' keymaps (#3094) 2018-06-02 08:50:01 -07:00
canoe.c Updated matrix.c for some PS2AVRGB boards and templates for new_project script (#2992) 2018-05-31 08:32:05 -07:00
canoe.h Canoe Refactor (#3190) 2018-06-15 15:56:41 -07:00
config.h Update Canoe ps2avr board (#3066) 2018-05-28 20:22:43 -07:00
i2c.c
i2c.h
info.json Canoe Refactor (#3190) 2018-06-15 15:56:41 -07:00
matrix.c Updated matrix.c for some PS2AVRGB boards and templates for new_project script (#2992) 2018-05-31 08:32:05 -07:00
readme.md Modified URLs to point to new locations 2019-01-13 09:11:18 -08:00
rules.mk Turn off Mousekeys for several ps2avrGB keyboards (#4502) 2018-11-27 16:54:43 -08:00
usbconfig.h

readme.md

CANOE

A 65% keyboard with some RGB

Keyboard Maintainer: QMK Community
Hardware Supported: Canoe
Hardware Availability: https://geekhack.org/index.php?topic=92418.0

Make example for this keyboard (after setting up your build environment):

make canoe:default

Flashing

ps2avr(GB) boards use an atmega32a microcontroller and a different bootloader. It is not flashable using the regular QMK methods.

Windows:

  1. Download HIDBootFlash.
  2. Place your keyboard into reset.
  3. Press the Find Device button and ensure that your keyboard is found.
  4. Press the Open .hex File button and locate the .hex file you created.
  5. Press the Flash Device button and wait for the process to complete.

macOS:

  1. Install homebrew by typing the following:

    /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
    
  2. Install crosspack-avr.

    brew cask install crosspack-avr
    
  3. Install the following packages:

    brew install python
    brew install pyusb
    brew install --HEAD`https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb
    
    
  4. Place your keyboard into reset.

  5. Flash the board by typing bootloadHID -r followed by the path to your .hex file.

See build environment setup then the make instructions for more information.