qmk_firmware/keyboards/percent/skog_lite/skog_lite.c
MechMerlin ec053c8283 [Keyboard] Percent Skog Lite (#6882)
* initial commit of skog_lite

* add layout macro from misterkeeb's tool

* add default keymap

* add pins used

* rgb support

* add tkl ansi community support

* update readmes

* add new layouts and configurator support
2019-10-04 22:03:10 -07:00

89 lines
2.1 KiB
C

/* Copyright 2019 mechmerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "rgblight.h"
#include "i2c_master.h"
#include "quantum.h"
#ifdef RGBLIGHT_ENABLE
extern rgblight_config_t rgblight_config;
void rgblight_set(void) {
if (!rgblight_config.enable) {
for (uint8_t i = 0; i < RGBLED_NUM; i++) {
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
}
}
i2c_init();
i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
}
#endif
void matrix_init_kb(void) {
#ifdef RGBLIGHT_ENABLE
if (rgblight_config.enable) {
i2c_init();
i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
}
#endif
// call user level keymaps, if any
matrix_init_user();
}
void matrix_scan_kb(void) {
#ifdef RGBLIGHT_ENABLE
rgblight_task();
#endif
matrix_scan_user();
/* Nothing else for now. */
}
__attribute__ ((weak))
void matrix_scan_user(void) {
}
void backlight_init_ports(void) {
// initialize pins D0, D1, D4 and D6 as output
setPinOutput(D0);
setPinOutput(D1);
setPinOutput(D4);
setPinOutput(D6);
// turn backlight LEDs on
writePinHigh(D0);
writePinHigh(D1);
writePinHigh(D4);
writePinHigh(D6);
}
void backlight_set(uint8_t level) {
if (level == 0) {
// turn backlight LEDs off
writePinLow(D0);
writePinLow(D1);
writePinLow(D4);
writePinLow(D6);
} else {
// turn backlight LEDs on
writePinHigh(D0);
writePinHigh(D1);
writePinHigh(D4);
writePinHigh(D6);
}
}