qmk_firmware/users/drashna/drashna.c
Drashna Jaelre 493fbb3dc1 [Keymap] Update to drashna keymaps: Conform to QMK Standards Edition (#5377)
* Use correct functions for dip switch code

* Some planck cleanup

* Hopefully fix RGB Sleeping with RGB Matrix

* Add rgbmatrix extern

* Add numpad 5x6 layout

* RGB Tweaks

* Add RGB startup animation

* Minor RGB Fixes

* Turn off RBG on planck

* Enable separate storage of EEPROM

* Update Macro pad

* Add BJohnson Keymap and minor darshna tweaks

* Clean up rgb and other code for new numpad

* Remove clicky hachy thing

* Update my code to use built in MOD_MASK defines

* Fix up modifier calls

* Tweak to KC_MAKE

* Tweak to KC_MAKE

* Add Semi-colon to numpad

* Preprocess out rgb matrix stuff if not enabled

* Formatting of KC_MAKE

* Add stuff for matrix and light rgb coexistance

* Fix bad spelling

* Change where layer indication shows based on rgblight status

* Force set mods in KC_MAKE

* Optimize CRKBD
2019-03-15 08:57:44 -07:00

249 lines
6.4 KiB
C

/*
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "drashna.h"
userspace_config_t userspace_config;
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
#define DRASHNA_UNICODE_MODE UC_WIN
#else
// set to 2 for UC_WIN, set to 4 for UC_WINC
#define DRASHNA_UNICODE_MODE 2
#endif
// This block is for all of the gaming macros, as they were all doing
// the same thing, but with differring text sent.
bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
if (!record->event.pressed || override) {
uint16_t keycode;
if (userspace_config.is_overwatch) {
keycode = KC_BSPC;
} else {
keycode = KC_ENTER;
}
clear_keyboard();
tap_code(keycode);
wait_ms(50);
send_string_with_delay(str, MACRO_TIMER);
wait_ms(50);
tap_code(KC_ENTER);
}
if (override) wait_ms(3000);
return false;
}
bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed) {
static uint16_t this_timer;
if(pressed) {
this_timer= timer_read();
} else {
if (timer_elapsed(this_timer) < TAPPING_TERM){
register_code(code);
unregister_code(code);
} else {
register_code(mod_code);
register_code(code);
unregister_code(code);
unregister_code(mod_code);
}
}
return false;
}
bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
if(pressed) {
this_timer= timer_read();
} else {
if (timer_elapsed(this_timer) < TAPPING_TERM){
register_code(code);
unregister_code(code);
} else {
register_code(mod_code);
register_code(code);
unregister_code(code);
unregister_code(mod_code);
}
}
return false;
}
void bootmagic_lite(void) {
matrix_scan();
#if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
wait_ms(DEBOUNCING_DELAY * 2);
#elif defined(DEBOUNCE) && DEBOUNCE > 0
wait_ms(DEBOUNCE * 2);
#else
wait_ms(30);
#endif
matrix_scan();
if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
bootloader_jump();
}
}
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
__attribute__ ((weak))
void matrix_init_keymap(void) {}
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
userspace_config.raw = eeconfig_read_user();
#ifdef BOOTLOADER_CATERINA
DDRD &= ~(1<<5);
PORTD &= ~(1<<5);
DDRB &= ~(1<<0);
PORTB &= ~(1<<0);
#endif
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(DRASHNA_UNICODE_MODE);
get_unicode_input_mode();
#endif //UNICODE_ENABLE
matrix_init_keymap();
}
__attribute__((weak))
void keyboard_post_init_keymap(void){ }
void keyboard_post_init_user(void){
#ifdef RGBLIGHT_ENABLE
keyboard_post_init_rgb();
#endif
keyboard_post_init_keymap();
}
__attribute__ ((weak))
void shutdown_keymap(void) {}
void shutdown_user (void) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable_noeeprom();
rgblight_mode_noeeprom(1);
rgblight_setrgb_red();
#endif // RGBLIGHT_ENABLE
#ifdef RGB_MATRIX_ENABLE
// uint16_t timer_start = timer_read();
// rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
// while(timer_elapsed(timer_start) < 250) { wait_ms(1); }
#endif //RGB_MATRIX_ENABLE
shutdown_keymap();
}
__attribute__ ((weak))
void suspend_power_down_keymap(void) {}
void suspend_power_down_user(void) {
suspend_power_down_keymap();
}
__attribute__ ((weak))
void suspend_wakeup_init_keymap(void) {}
void suspend_wakeup_init_user(void) {
suspend_wakeup_init_keymap();
}
__attribute__ ((weak))
void matrix_scan_keymap(void) {}
// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {
static bool has_ran_yet;
if (!has_ran_yet) {
has_ran_yet = true;
startup_user();
}
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
#ifdef RGBLIGHT_ENABLE
matrix_scan_rgb();
#endif // RGBLIGHT_ENABLE
matrix_scan_keymap();
}
__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
return state;
}
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
uint32_t layer_state_set_user(uint32_t state) {
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
state = layer_state_set_rgb(state);
#endif // RGBLIGHT_ENABLE
return layer_state_set_keymap (state);
}
__attribute__ ((weak))
uint32_t default_layer_state_set_keymap (uint32_t state) {
return state;
}
// Runs state check and changes underglow color and animation
uint32_t default_layer_state_set_user(uint32_t state) {
state = default_layer_state_set_keymap(state);
#if 0
#ifdef RGBLIGHT_ENABLE
state = default_layer_state_set_rgb(state);
#endif // RGBLIGHT_ENABLE
#endif
return state;
}
__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}
// Any custom LED code goes here.
// So far, I only have keyboard specific code,
// So nothing goes here.
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}
__attribute__ ((weak))
void eeconfig_init_keymap(void) {}
void eeconfig_init_user(void) {
userspace_config.raw = 0;
userspace_config.rgb_layer_change = true;
eeconfig_update_user(userspace_config.raw);
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(DRASHNA_UNICODE_MODE);
get_unicode_input_mode();
#else
eeprom_update_byte(EECONFIG_UNICODEMODE, DRASHNA_UNICODE_MODE);
#endif
}