qmk_firmware/keyboards/helix/pico/keymaps/mtei/keymap.c
Takeshi ISHII 30c3f3b2bd Keymap: Add Helix/pico keymap 'mtei' (#4696)
* add pico keymap 'mtei'

* num layer key change
2018-12-20 09:50:51 -08:00

497 lines
20 KiB
C

#include QMK_KEYBOARD_H
#include "bootloader.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#ifdef SSD1306OLED
#include "ssd1306.h"
#endif
#ifdef CONSOLE_ENABLE
#include <print.h>
#endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_COLEMAK,
_DVORAK,
_EUCALYN,
_NUML,
_NUMR,
_LOWER,
_RAISE,
_ADJUST,
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
EUCALYN,
NUML,
NUMR,
KC_xEISU,
KC_xKANA,
KC_ZERO2,
RGBRST
};
//Macros
#define KC_LOWER MO(_LOWER)
#define KC_NUML LT(_NUML,KC_SPC)
#define KC_NUMR LT(_NUMR,KC_SPC)
#define KC_RABS LT(_RAISE,KC_BSPC)
#define KC_RAEN LT(_RAISE,KC_ENT)
#define KC_____ _______
#define KC_XXXX XXXXXXX
#define KC_ADJ MO(_ADJUST)
#define KC_LSMI LSFT(KC_MINS)
#define KC_LSEQ LSFT(KC_EQL)
#define KC_LSRB LSFT(KC_RBRC)
#define KC_LSLB LSFT(KC_LBRC)
#define KC_LSGR LSFT(KC_GRV)
#define KC_LSQT LSFT(KC_QUOT)
#define ___ _______
#define KC_S0 LSFT(KC_0)
#define KC_S1 LSFT(KC_1)
#define KC_S2 LSFT(KC_2)
#define KC_S3 LSFT(KC_3)
#define KC_S4 LSFT(KC_4)
#define KC_S5 LSFT(KC_5)
#define KC_S6 LSFT(KC_6)
#define KC_S7 LSFT(KC_7)
#define KC_S8 LSFT(KC_8)
#define KC_S9 LSFT(KC_9)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------. ,-----------------------------------------.
* | ESC | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Ctrl | A | S | D | F | G | | H | J | K | L | ; | Ctrl |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | | N | M | , | . | / | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* |Lower | Lower| Caps | Alt | GUI | Space| BS | Enter| Space| GUI | Alt | Menu |Lower |Lower |
* `-------------------------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_kc( \
ESC, Q, W, E, R, T, Y, U, I, O, P, BSLS, \
LCTL, A, S, D, F, G, H, J, K, L, SCLN, RCTL, \
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, \
LOWER,LOWER, CAPS, LALT, LGUI,NUML, RABS, RAEN,NUMR, RGUI, RALT, APP,LOWER, LOWER \
),
/* Colemak
* ,-----------------------------------------. ,-----------------------------------------.
* | ESC | Q | W | F | P | G | | J | L | U | Y | ; | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Ctrl | A | R | S | T | D | | H | N | E | I | O | Ctrl |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | | K | M | , | . | / | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* |Lower | Lower| Caps | Alt | GUI | Space| BS | Enter| Space| GUI | Alt | Menu |Lower |Lower |
* `-------------------------------------------------------------------------------------------------'
*/
[_COLEMAK] = LAYOUT_kc( \
ESC, Q, W, F, P, G, J, L, U, Y, SCLN, BSLS, \
LCTL, A, R, S, T, D, H, N, E, I, O, RCTL, \
LSFT, Z, X, C, V, B, K, M, COMM, DOT, SLSH, RSFT, \
LOWER,LOWER, CAPS, LALT, LGUI,NUML, RABS, RAEN,NUMR, RGUI, RALT, APP,LOWER, LOWER \
),
/* Dvorak
* ,-----------------------------------------. ,-----------------------------------------.
* | ESC | ' | , | . | P | Y | | F | G | C | R | L | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Ctrl | A | O | E | U | I | | D | H | T | N | S | Ctrl |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | | B | M | W | V | Z | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* |Lower | Lower| Caps | Alt | GUI | Space| BS | Enter| Space| GUI | Alt | Menu |Lower |Lower |
* `-------------------------------------------------------------------------------------------------'
*/
[_DVORAK] = LAYOUT_kc( \
ESC, QUOT, COMM, DOT, P, Y, F, G, C, R, L, BSLS, \
LCTL, A, O, E, U, I, D, H, T, N, S, RCTL, \
LSFT, SCLN, Q, J, K, X, B, M, W, V, Z, RSFT, \
LOWER,LOWER, CAPS, LALT, LGUI,NUML, RABS, RAEN,NUMR, RGUI, RALT, APP,LOWER, LOWER \
),
/* Eucalyn (http://eucalyn.hatenadiary.jp/entry/about-eucalyn-layout)
* ,-----------------------------------------. ,-----------------------------------------.
* | ESC | Q | W | , | . | ; | | M | R | D | Y | P | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Ctrl | A | O | E | I | U | | G | T | K | S | N | Ctrl |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | X | C | V | F | | B | H | J | L | / | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* |Lower | Lower| Caps | Alt | GUI | Space| BS | Enter| Space| GUI | Alt | Menu |Lower |Lower |
* `-------------------------------------------------------------------------------------------------'
*/
[_EUCALYN] = LAYOUT_kc( \
ESC, Q, W, COMM, DOT, SCLN, M, R, D, Y, P, BSLS, \
LCTL, A, O, E, I, U, G, T, K, S, N, RCTL, \
LSFT, Z, X, C, V, F, B, H, J, L, SLSH, RSFT, \
LOWER,LOWER, CAPS, LALT, LGUI,NUML, RABS, RAEN,NUMR, RGUI, RALT, APP,LOWER, LOWER \
),
/* Num
* ,-----------------------------------------. ,-----------------------------------------.
* | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | F12 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | |
* `-------------------------------------------------------------------------------------------------'
*/
[_NUML] = LAYOUT_kc( \
____, S1, S2, S3, S4, S5, S6, S7, S8, S9, S0, ____, \
____, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, F12, \
____, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, \
____, ____, ____, ____, ____, ____, ____, ____, SPC, ____, ____, ____, ____, ____ \
),
[_NUMR] = LAYOUT_kc( \
____, S1, S2, S3, S4, S5, S6, S7, S8, S9, S0, ____, \
____, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, F12, \
____, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, \
____, ____, ____, ____, ____, SPC, ____, ____, ____, ____, ____, ____, ____, ____ \
),
/* Lower
* ,-----------------------------------------. ,-----------------------------------------.
* | | |Pause | ScrLk| Ins | | | | Ins | ScrLk|Pause | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | PgUp | | Up |Delete| Home | | Home |Delete| Up | | PgUp | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | PgDn | Left | Down | Right| End | | End | Left | Down | Right| PgDn | |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | | | PrtSc| | | |Adjust|Adjust| | | | PrtSc| | |
* `-------------------------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_kc( \
XXXX, XXXX, PAUS, SLCK, INS, XXXX, XXXX, INS, SLCK, PAUS, XXXX, ____, \
____, HOME, XXXX, UP, DEL, PGUP, PGUP, DEL, UP, XXXX, HOME, ____, \
____, END, LEFT, DOWN, RGHT, PGDN, PGDN, LEFT, DOWN, RGHT, END, ____, \
____, ____, PSCR, ____, ____, ____, ADJ, ADJ, ____, ____, ____, PSCR, ____, ____ \
),
/* Raise
* ,-----------------------------------------. ,-----------------------------------------.
* | TAB | | | | _ | - | | = | + | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | EISU | | | | { | [ | | ] | } | | | | KANA |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | ~ | ` | | ' | " | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | |
* `-------------------------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_kc( \
TAB, XXXX, XXXX, XXXX, LSMI, MINS, EQL, LSEQ, XXXX, XXXX, XXXX, XXXX, \
xEISU, XXXX, XXXX, XXXX, LSLB, LBRC, RBRC, LSRB, XXXX, XXXX, XXXX, xKANA, \
XXXX, XXXX, XXXX, XXXX, LSGR, GRV, QUOT, LSQT, XXXX, XXXX, XXXX, XXXX, \
ADJ, ADJ, XXXX, ____, ____, XXXX, ____, ____, XXXX, ____, ____, XXXX, ADJ, ADJ \
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------. ,-----------------------------------------.
* | | Reset|RGBRST|RGB ON|Aud on| Win | | Win | |Qwerty|Euclyn|Colemk|Dvorak|
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | HUE+ | SAT+ | VAL+ |RGB md|Audoff| Mac | | Mac | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | HUE- | SAT- | VAL- | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | |
* `-------------------------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT( \
XXXXXXX, RESET, RGBRST, RGB_TOG, AU_ON, AG_SWAP, AG_SWAP, XXXXXXX, QWERTY, EUCALYN, COLEMAK, DVORAK, \
RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, AU_OFF, AG_NORM, AG_NORM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
_______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, ___,___, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______ \
)
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif
static int current_default_layer;
uint32_t default_layer_state_set_kb(uint32_t state) {
// 1<<_QWERTY - 1 == 1 - 1 == _QWERTY (=0)
// 1<<_COLEMAK - 1 == 2 - 1 == _COLEMAK (=1)
current_default_layer = state - 1;
// 1<<_DVORAK - 2 == 4 - 2 == _DVORAK (=2)
if ( current_default_layer == 3 ) current_default_layer -= 1;
// 1<<_EUCALYN - 5 == 8 - 5 == _EUCALYN (=3)
if ( current_default_layer == 7 ) current_default_layer -= 4;
return state;
}
void update_base_layer(int base)
{
if( current_default_layer != base ) {
eeconfig_update_default_layer(1UL<<base);
default_layer_set(1UL<<base);
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
update_base_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_colemak);
#endif
update_base_layer(_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_dvorak);
#endif
update_base_layer(_DVORAK);
}
return false;
break;
case EUCALYN:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_dvorak);
#endif
update_base_layer(_EUCALYN);
}
return false;
break;
case KC_xEISU:
if (record->event.pressed) {
if(keymap_config.swap_lalt_lgui==false){
register_code(KC_LANG2);
}else{
SEND_STRING(SS_LALT("`"));
}
} else {
unregister_code(KC_LANG2);
}
return false;
break;
case KC_xKANA:
if (record->event.pressed) {
if(keymap_config.swap_lalt_lgui==false){
register_code(KC_LANG1);
}else{
SEND_STRING(SS_LALT("`"));
}
} else {
unregister_code(KC_LANG1);
}
return false;
break;
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
}
#endif
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
iota_gfx_init(!has_usb()); // turns on the display
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(50); // gets rid of tick
}
void shutdown_user()
{
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_SONG(music_scale);
}
#endif
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
void matrix_scan_user(void) {
iota_gfx_task(); // this is what updates the display continuously
}
void matrix_update(struct CharacterMatrix *dest,
const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
memcpy(dest->display, source->display, sizeof(dest->display));
dest->dirty = true;
}
}
static void render_logo(struct CharacterMatrix *matrix) {
static char logo[]={
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
0};
matrix_write(matrix, logo);
#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_ANIMATIONS)
char buf[30];
if(rgblight_config.enable) {
snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
rgblight_config.mode,
rgblight_config.hue/RGBLIGHT_HUE_STEP,
rgblight_config.sat/RGBLIGHT_SAT_STEP,
rgblight_config.val/RGBLIGHT_VAL_STEP);
matrix_write(matrix, buf);
}
#endif
//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
}
static const char Qwerty_name[] PROGMEM = " Qwerty";
static const char Colemak_name[] PROGMEM = " Colemak";
static const char Dvorak_name[] PROGMEM = " Dvorak";
static const char Eucalyn_name[] PROGMEM = " Eucalyn";
static const char NumL_name[] PROGMEM = ":NumL";
static const char NumR_name[] PROGMEM = ":NumR";
static const char Lower_name[] PROGMEM = ":Func";
static const char Raise_name[] PROGMEM = ":Extra";
static const char Adjust_name[] PROGMEM = ":Adjust";
static const char *layer_names[] = {
[_QWERTY] = Qwerty_name,
[_COLEMAK] = Colemak_name,
[_DVORAK] = Dvorak_name,
[_EUCALYN] = Eucalyn_name,
[_NUML] = NumL_name,
[_NUMR] = NumR_name,
[_LOWER] = Lower_name,
[_RAISE] = Raise_name,
[_ADJUST] = Adjust_name
};
void render_status(struct CharacterMatrix *matrix) {
// Render to mode icon
static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
if(keymap_config.swap_lalt_lgui==false){
matrix_write(matrix, logo[0][0]);
matrix_write_P(matrix, PSTR("\n"));
matrix_write(matrix, logo[0][1]);
}else{
matrix_write(matrix, logo[1][0]);
matrix_write_P(matrix, PSTR("\n"));
matrix_write(matrix, logo[1][1]);
}
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
int name_num;
uint32_t lstate;
matrix_write_P(matrix, layer_names[current_default_layer]);
matrix_write_P(matrix, PSTR("\n"));
for( lstate = layer_state, name_num = 0;
lstate && name_num < sizeof(layer_names)/sizeof(char *);
lstate >>=1, name_num++ ) {
if( (lstate & 1) != 0 ) {
if( layer_names[name_num] ) {
matrix_write_P(matrix, layer_names[name_num]);
}
}
}
// Host Keyboard LED Status
char led[40];
snprintf(led, sizeof(led), "\n%s %s %s",
(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
matrix_write(matrix, led);
}
void iota_gfx_task_user(void) {
struct CharacterMatrix matrix;
#if DEBUG_TO_SCREEN
if (debug_enable) {
return;
}
#endif
matrix_clear(&matrix);
if(is_master){
render_status(&matrix);
}else{
render_logo(&matrix);
}
matrix_update(&display, &matrix);
}
#endif