add tests for action_layer.c and reset layer state after tests

This commit is contained in:
Colin T.A. Gray 2017-12-14 16:15:52 -07:00 committed by Jack Humbert
parent bad839e6ac
commit 4ea3bbdb4c
3 changed files with 102 additions and 3 deletions

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@ -0,0 +1,92 @@
/* Copyright 2017 Colin T.A. Gray
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "test_common.hpp"
using testing::_;
using testing::Return;
class ActionLayer : public TestFixture {};
// TEST_F(ActionLayer, LayerStateDBG) {
// layer_state_set(0);
// }
// TEST_F(ActionLayer, LayerStateSet) {
// layer_state_set(0);
// EXPECT_EQ(layer_state, 0);
// layer_state_set(0b001100);
// EXPECT_EQ(layer_state, 0b001100);
// }
// TEST_F(ActionLayer, LayerStateIs) {
// layer_state_set(0);
// EXPECT_EQ(layer_state_is(0), true);
// EXPECT_EQ(layer_state_is(1), true);
// layer_state_set(1);
// EXPECT_EQ(layer_state_is(0), true);
// EXPECT_EQ(layer_state_is(1), true);
// layer_state_set(2);
// EXPECT_EQ(layer_state_is(0), false);
// EXPECT_EQ(layer_state_is(1), false);
// EXPECT_EQ(layer_state_is(2), true);
// }
TEST_F(ActionLayer, LayerStateCmp) {
uint32_t prev_layer;
prev_layer = 0;
EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
prev_layer = 1;
EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
prev_layer = 2;
EXPECT_EQ(layer_state_cmp(prev_layer, 0), false);
EXPECT_EQ(layer_state_cmp(prev_layer, 1), true);
EXPECT_EQ(layer_state_cmp(prev_layer, 2), false);
}
// TEST_F(ActionLayer, LayerClear) {
// layer_clear();
// EXPECT_EQ(layer_state, 0);
// }
// TEST_F(ActionLayer, LayerMove) {
// layer_move(0);
// EXPECT_EQ(layer_state, 1);
// layer_move(3);
// EXPECT_EQ(layer_state, 0b1000);
// }
// TEST_F(ActionLayer, LayerOn) {
// layer_clear();
// layer_on(1);
// layer_on(3);
// layer_on(3);
// EXPECT_EQ(layer_state, 0b1010);
// }
// TEST_F(ActionLayer, LayerOff) {
// layer_clear();
// layer_on(1);
// layer_on(3);
// layer_off(3);
// layer_off(2);
// EXPECT_EQ(layer_state, 0b1000);
// }

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@ -17,7 +17,9 @@
#include "gtest/gtest.h"
#include "gmock/gmock.h"
extern "C" {
#include "quantum.h"
}
#include "test_driver.hpp"
#include "test_matrix.h"
#include "keyboard_report_util.hpp"

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@ -6,6 +6,10 @@
#include "action.h"
#include "action_tapping.h"
extern "C" {
#include "action_layer.h"
}
extern "C" {
void set_time(uint32_t t);
void advance_time(uint32_t ms);
@ -30,6 +34,7 @@ TestFixture::TestFixture() {
TestFixture::~TestFixture() {
TestDriver driver;
layer_clear();
clear_all_keys();
// Run for a while to make sure all keys are completely released
EXPECT_CALL(driver, send_keyboard_mock(_)).Times(AnyNumber());